If you like it, please vote in the official submission thread below as well - thx
52
If you like it, please vote in the official submission thread below as well - thx
16
15
3
Is it just me, or is everyone playing Murlocs? Even I have jumped onto the bandwagon as it's just more efficient.
8
Deck just doesn't work, at least not with any level of consistency. It's completely dependent on getting a flawless draw- if you don't get a Deathlord by turn 3 you're wasting your time and if you don't get a Lightwell as well the Deathlord will just result in you staring down a 4th or 5th turn Frost Giant. One time I ALMOST had him, but Lightwell heals landed badly and the son of a bitch pulled out Icehowl to tear down my buffed-up Deathlord.
I'm going to stick with it anyway because it'll work EVENTUALLY once the RNG goes my way and I don't have any better ideas for beating this stupid OP motherfucker, but it's not a reliable deck at all. I have to concede immediately in 3/4 attempts just because the opening hand is so utterly useless.
2
While I appreciate the mechanics of this pretty deadly deck in ranked, it did nothing for me with Zinaar. Unless I pulled the absolute perfect hand, by turn 5, I was SOL. He just pumps out creatures too quickly. Thanks for the post, but I don't think this deck works well against Zinaar.
3
Yep, doesn't work. AI behaves 100% normal now, doesn't get confused at all.
2
Yup, that's correct, the bug doesn't work anymore. Don't bother yourself with trying this deck out.
7
Huh?
After playing ten games in order to finally get SWP, silence and deathlord in the same match, he just kills the deathlord and gets a free fatty, exactly as you would expect. I have no idea on earth how this deck could beat him. You are hopeless behind from step one.
-2
Quote from agyagasztal »Well, most F2P games keep cosmetic stuff (which certainly includes golden cards) as pay-only. So to have this as available for all (though highly difficult to obtain) hardly seems unfair. They have to keep the game operational somehow, otherwise there will be no game for us to play and complain about. Missing golden cards will certainly not hurt your chances in matches.
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3
I'm sorry, but this is just to fucking dumb. 100% chance that the game ends at turn 6?
2
A Very good idea, great mechanic. But simply to weak to be useful, even an 1 HP/30 HP equalization won't be very impactful. Possibly this could be played offensively, but I doubt it.
2
Giving one of the most disgusting aggro classes a god tier taunt card is not a good idea.
1
So bad stats, such high cost.
And only works in crappy gimmicky deck.
2
After several attempts at breaking all 3 secrets, I made it. Faced the Cow King to farm me some cows.
After killing 133 Minions and 60 Bovines the game imploded and killed both me & the Cow King.
1
Terrible deck in my opinion.
You stand no chance versus control/late game. And unless you start with Auchenai+Circle in starting hand, aggro crushes you.
You are super reliant on drawing combo's. So many dead card's without the proper combo.
You lack minions to play, no card draw and no healing versus aggro.
2
Got him very easily on my first real attempt (restarted a couple of times for a good starting hand).
Only thing to keep in mind, if possible, kill the high health targets (especially when using Naturalize), since those will be the heavy hitters his next turn.
-4
Horrible Deck.
No Undertaker in starting hand? -> Concede.
Undertaker removed? -> Concede.