I rarely post any coments, but this deck is THAT great. It takes a few games to get used to and it's better if you can track your deck off (with help of innkeeper, f.e.), but after 10 or so games you can tell from a middle of a game if you win or no. And the deck itself is very strong, it just overruns most of the decks. The only trouble I meet is Corrupted Blood priest, where you just kill yourself. Hunter is almost always an easy win, dragon warrior is the same, druids aren't the problem aswell, rogues are the easiest imo, warlocks are just killing themselves and e.t.c. Overall, I'm in love with this, huge thanks :)
Second Pick Pocket and Sonya Shadowdancer works almost fine. I mean, Pick Pocket is a waste versus agro matches, but in control you are getting infinite hand with 2 of them. And Sonya can give you a lot of options aswell
What's the sense of Mimic Pod? I mean, overall this card is okay, but isn't that better to unclude new rogue "ice block" card or something like second sap f.e.? Though, the deck is looking great, thanks :)
It's playable. Not tier 1 and not even close to it. But it is good enough to win some games. I scored something like 6-2 or so. I wrecked evolve shaman with Rexxar card 'cause it killed all the doppelgangers. And if you dont draw Rexxar soon enough you'll probably lose most of the games.
I debated starting a new thread for this as this thread is way out of date, but it is still stickied, so I guess the mods want all legendary crafting discussion here.
For a while now I have been using an algorithm to determine which legendaries to craft. It is based on how many decks the card appears in, what tier those decks are (according to the latest Tempo Storm tier list) and how long before the card rotates. I won't bore you with the exact formula (although it is available on request) but I have tinkered with it over many months and I am pretty happy that it is making good decisions for me. As of the latest tier list posted today, here are the Top 10 best legendaries to craft (score in brackets to be used for comparison purposes).
Bloodmage Thalnos (80.00) Leeroy Jenkins (53.33) Sunkeeper Tarim (35.47) Alexstrasza (34.67) Patches the Pirate (32.00) Tyrion Fordring (32.00) Edwin VanCleef (26.67) Elise the Trailblazer (26.13) Lyra the Sunshard (24.27) Finja, the Flying Star (20.27)
This "algorithm" seem weird for me. Alexstrasza beeing higher in the list than Tirion and Patches - both these cards are played in toop tier decks atm, but Alextrasza is only good for mage which is not tier 1. Thalnos is in a pretty weak spot - only rogue can make profit out of him. I mean, all the cards in this list are good enough to craft but this order makes me think that there is no order at all.
Either making it 0-3 "Deal 2 damage...." or 1\2 "Deal 2 damage...". One of this versions should be kinda average to good in constructed and a god tier in arena. Though, this is only the opinion.
Was elise worth it? Because this deck has no draw cards
99% yes, as I already said she won me a couple of games and every time you draw Un'Goro Pack you feel like you just got 5 cards for 2 mana which cant be bad anyway.
Something like Dirty Rat or Pyromancer should fit well, of course its not the same though. Take pyro vs Taunt Warriors (if met a lot) and Rat vs agro (if met a lot).
Its all about value, combinations and mana curve, not about cards quality. Mage is able to pick up some very good cards in terms of score (like Firelands portal with 120 points or Flamestrike with 114 or Fireball with almost 100), which means that higest score decks are usually mages.
2
I rarely post any coments, but this deck is THAT great. It takes a few games to get used to and it's better if you can track your deck off (with help of innkeeper, f.e.), but after 10 or so games you can tell from a middle of a game if you win or no. And the deck itself is very strong, it just overruns most of the decks. The only trouble I meet is Corrupted Blood priest, where you just kill yourself. Hunter is almost always an easy win, dragon warrior is the same, druids aren't the problem aswell, rogues are the easiest imo, warlocks are just killing themselves and e.t.c.
Overall, I'm in love with this, huge thanks :)
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3
Going 4-1 with this so far with a few changes (no Voss and Face Changer). Seems super string if you can clear early enemy minions.
0
Much better than other rogue's decks. Though, still lost to a hunter because of his wolfs. Otherwise. pretty good deck
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What's the sense of Mimic Pod? I mean, overall this card is okay, but isn't that better to unclude new rogue "ice block" card or something like second sap f.e.? Though, the deck is looking great, thanks :)
2
It's playable. Not tier 1 and not even close to it. But it is good enough to win some games. I scored something like 6-2 or so. I wrecked evolve shaman with Rexxar card 'cause it killed all the doppelgangers. And if you dont draw Rexxar soon enough you'll probably lose most of the games.
2
If there are not that much pirates versus you, I think you can swap one Crawler and put Elise instead.
1
I mean, all the cards in this list are good enough to craft but this order makes me think that there is no order at all.
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Either making it 0-3 "Deal 2 damage...." or 1\2 "Deal 2 damage...". One of this versions should be kinda average to good in constructed and a god tier in arena. Though, this is only the opinion.
7
Maybe he doesn't want to waste 400 dust for such a niche card.
0
Seems like an ordinary 2\3 second drop and can be good only vs taunt in order to kill something behind it so no.
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Something like Dirty Rat or Pyromancer should fit well, of course its not the same though. Take pyro vs Taunt Warriors (if met a lot) and Rat vs agro (if met a lot).
0
1
Its all about value, combinations and mana curve, not about cards quality. Mage is able to pick up some very good cards in terms of score (like Firelands portal with 120 points or Flamestrike with 114 or Fireball with almost 100), which means that higest score decks are usually mages.