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    posted a message on Weekly Card Design Competition 10.15 - Submission Topic

    Archeology weapon from World of Warcraft with strong ties to Hakkar. Can sit on it to shuffle 3 Corrupted Bloods (albeit for 8 mana) or you can start swinging with it to clear and still get at least 1 or 2 off.

    "This cursed blade foretells the coming of the end! And all for 8 mana!' 

    Posted in: Fan Creations
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    posted a message on Way Too Early Post-Nerf HSBG Hero Tier List
    Quote from fusilli >>
    Quote from 1xbenx1 >>
    Quote from fusilli >>

     Triples give you your tier+1, don't they? So at tavern Tier 3, that gives tavern tier four reward. Not tier six. Just heavily affects her viability if she can get higher tier stuff.

     

    As for her being a tempo loss, she isn't directly, though the early pushes can cause a loss of tempo. Particularly with the early maps, no guarantee of anything even vaguely synergistic, though, so 3 mana, get something bad feels.... bad. People seem to do well with her, though, so I'm probably out of the loop :P

     But if you save a, for example, a TT2 map, you can use it later in the game (Like when you are in TT5) to combine with other TT2 on the board or offered in the shop, since the shop offers a variety of tiered minions.

     Yeah, that makes sense for good uses for her; I'll have to try her again at some point. My question about having a T6 minion at tavern tier 3 stands, though, if she can do that with her maps, then she's OP.

     Most likely got it off of Shifter Zerus which is T3. He's a slept on card and can give tier 6 minions early.

    Posted in: Battlegrounds
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    posted a message on Way Too Early Post-Nerf HSBG Hero Tier List
    Quote from 1xbenx1 >>
    Quote from fusilli >>

    I think you overrate Elise and george. Elise seems like such a tempo loss; with a faster meta you can't get to tier six easily for the free bears, which seems to be her main point from what people say, and the HP seems useless earlygame. George... I can see why he's up, but bleh! Not convinced he's that high, but I do avoid him.

    I'd move jaraxxus up a bit, along with azak- secret fellow. The latter holds on surprisingly well, probably playable. Also, Daryl to T1, still absurd; he seems good in my unskilled hands, and I know I'm not using him optimally. Have had success with LK, but barely - we're talking stabilizing on 2HP last game (LK HP on Kangor's apprentice FTW :P).

     How is elise a tempo loss? It's just buying a minion.
    It's not tempo gain, certainly. But I don't see how it's a loss.

     Elise is actually stronger than everyone is giving credit for; however early it's a bit of a drag. But once you get to level 4/5/6, being able to get a minion from that pool no matter what is pretty good, especially 5/6 because the pools get smaller and can benefit your type more; however you have to be willing to forgo some turns and upgrade. I've honestly finished top 4/1 with my elise map from level 2 and sometimes even 3 in my hand because you just keep upgrading and get those stronger cards. However, with the recent murloc buff it's a risky strategy but it's how you have to play Elise.

    Also people sleep on George but divine shields are EXTREMELY strong, especially if no one picks Nef. People undervalue a mech package with DS with a couple/triple Bolvar. Being able to clear 3 minions of your opponents board without sacrificing any health is amazing and even better to clear a Poisonous without losing a minion is great. His hero power is strong (overcosted a little) so if you wanted to run other types with Bolvar it's possible later on. And again with the buff to murlocs, filling an early board, putting poisonous on, and DSing them is great.

    Posted in: Battlegrounds
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    posted a message on Weekly Card Design Competition 10.15 - Discussion Topic

    3 Ideas I had right off the top of my head. I think the flavor and power level of each is appropriate. Zin is the way it is because of its strong ties to Hakkar and also perfect because it is an archeology weapon made in World of Warcraft, can't figure out if it's balanced enough because you're still putting CBs into your deck (also the rastakhan watermark was just too good to pass up for more flavor i know legendary weapons were all from KnC). The other two just feel like they fit properly for the other two classes, Rogue gets a big minion clear that can't indefinitely sit on board and Priest gets another buff that requires maintenance on the minion, it maybe a bit strong though.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.11 - Submission Topic

    A bigger buff with a bigger downside. Compared to Blessing of Kings and Neferset Thrasher, I think that a 3 mana is more than fair for a +5/+5 buff with this backlash. Plus it plays into the self hurt aspect of warlock and if paired properly with a life steal minion can work wonders.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.11 - Discussion Topic

    3 Ideas I had for this week, 2 cross class and one that matches it's own. I think they're clever but I don't know about the balance. Any feedback would be awesome, i'll be going through in a bit to look and give feedback on cards I like.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.8 - Submission Topic

    'ULTIMATE POWER AT... what was the cost again?... WHAT!?'

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.8 - Discussion Topic

    Time for some card reviews

    Thezzy - I love the idea of a rush stealth because I can remember getting mauled by that thing out of nowhere in HFP; however a mech with stealth is scary ever since magnetic was released. However I think that it'll do well voting wise with the nostalgia factor. I do like the original stat line if it was a 9 mana 9/9 though. Maybe consider stealth for 1 turn?

    Blightcaller I like Lady Vashj though her hero power seems weak and that battlecry is Sm0rc tastic. Maybe consider looking at those. Not a huge fan of Akama and the consistent clear you would get.

    Wailor Archimonde's effect is extremely polarizing and I love it but I can see some people having issues with 'TEn MaNA wIn' but the death rattle can be countered and played around and it's no different to playing Alex on full health and dealing 15 for 9 mana; its just attached to a death rattle which makes it balanced. This and Sleep are my favorite but Sleep may not get people on it's side just because its not specific to TBC as much as Archimonde. It could be scary with Luna's but since the nerf to 7 and subsequent no play I don't see it being an issue.

    DeraVCC Maraad seems a bit too stale; Like DK Uther with a different HP. I love Anzu, I have a feeling this has a huge chance to win the week.

    CakeEater I love the pun but this seems a bit weak for 7 mana. Think that Hellfire is Deal 3 for 4, and while this can be combo'd with Rafaams Scheme for 10 mana (if their board is full too) deal 14 to ALL which is neat. I think it would do better at 6 mana.

    LorettaBarbosa Terokk cultist is a neat card but too powerful for a low cost and permanent on board effect. Switch it to a battlecry 'This turn' and you have a great effect there.

    Those are the few cards i've gone through that I think are cool/neat/stand out and have chances at getting high votes. If I didn't comment on yours sorry I just either don't see good flavor or the balance is just unable to be fixed and make it a playable card. Can't wait to see more cards come out, it'll be a solid competition!

     

     

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.8 - Discussion Topic

    Surprised no one has proposed Mag yet but anyway these are the 3 cards that I was able to come up with. Reaver may be a bit too good for a 6 mana card with an easy to proc effect but if Druid can drop 2 5/5's with Rush on turn 5 by completing their easy quest I thought it'd be fine. Nether Portal is based off of the Netherspite fight in which you stand in the lasers to get effects placed on you for however long you're standing in them. Finally I think Magtheridon is a great card (maybe too cheap or too big of an effect i'm thinking of a 4 mana 8/8 that deals 8, I'm not too sure about balance on him.

    Any feedback is great and i'll look through cards soon to put feedback of cards I like/think are neat!

    Posted in: Fan Creations
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    posted a message on Is it just me or did Zephrys become dumber?

    I know that they've been updating him to pick up on some more scenarios such as buffing 0 attack minions or weapon removal and all but of the few games that I've gotten to play recently Zephrys has given some strange suggestions.

    Game 1) Druid (me) vs Hunter health is equal at about 22 to 21. Hunter has a full board of a 1/1's plus a Hyena with one health and a Masked Contender with 3; I have an empty board and 10 full mana. I was specifically looking for Holy Nova + Hero power to clear the board and was offered a Cabal Shadow Priest, Tirion, and Dread Infernal.

    Game 2) Hunter (me) vs Paladin. I was extremely behind this game I had about 10 health Paladin was up at about 26; Paladin is murloc paladin and is dominating the board with a lot of murlocs about 4 of them 3+ Health. I drop Zephrys at 7 mana looking for the brawl to stay alive but instead am offered Holy Nova, Cabal Shadow Priest and Lay on Hands.

    Game 3) Warrior (Me) vs Rogue. Pretty even i'm at 29 they're at 23. They have a board of a 4/5 with Taunt, a 1/3 with taunt and a 1/1. I have an 8/7 Siamat on board and 8 mana. I was looking for Fireball so I could clear the 4/5 and keep a pretty big minion alive then armor up but was instead offered Cabal Shadow Priest, Ysera and Sea Giant.

    It may just be me but I just feel like these are less than ideal cards for scenarios that I was very clearly looking for a different card.

    Posted in: General Discussion
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    posted a message on Friday Fun Decks - Week 8

    "There's some standard decks, some wild decks" proceed to post all wild decks

    Big Brain

    Posted in: News
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    posted a message on Weekly Card Design Competition 10.7 - Submission Topic

    'Just what you need! A giant god infused orc... or a Murloc Tinyfin. That'll work too.' 

    Posted in: Fan Creations
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    posted a message on Which deck is more playable when missing a legendary

    Exactly as the title says; i'm between two decks right now Quest Druid and Highlander Hunter; don't ask me why I want to play them but I just want to. I have enough dust to craft a key legendary in both decks Wardruid Loti or Dinotamer Brann.

    However I would be missing Cenarius from Quest Druid and Subject 9 from Highlander Hunter. Which deck would be playing better missing those legendaries?

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 10.7 - Discussion Topic
    Quote from rjcv >>

     

    I feel like it is way to OP. Compare this to Sherazin, Corpse Flower and Lucentbark one is a weak card with a difficultish recover and the other is a solid taunt with an easier but still tough recover. Granted the cost is up at 8 but consider that all the damage you're taking to recover the minion is then being recouped by throwing this into another minion immediately (which can be done multiple times a turn depending on hand) I would probably set a 'take 5 damage during your turn' so its effect is less polarizing OR remove rush.

    Quote from Blightcaller >>

     

     Already way too good of stats for a 4 drop, even with it's negative effect and legendary status. I would probably bump it down to a 4/2 or a 3/3 because odds are you don't have a huge minion to clear on turn 4 so dropping this for pure stats on an empty board or controlled board is way too good. 

     

    Quote from Shrinkkk >>

    Finally I can put this one to the test. Can't decide on the stats however, not sure if this would be too much to handle for turn one. What you guys think?

     

    Im a big fan of this card but I see your point that a 1/3 on 1 is a very good card, especially one that can be used in any class and carrying taunt. Maybe drop it to a 1/2? 

     

    Quote from Nohva >>

       

     

    Talking about a bad respawn...

     So after the initial 5 mana equip; it's 1 mana equip a 3/2 weapon on repeat AND get a 1/1 body every time. Just no. This is a MUCH better pre-nerf FWA and TFA. Either the weapon stats needs to be lower, that initial equip needs to be in the range of 7+ or that token minion needs to cost more. I think a good change to consider could be a 4 mana 3/2 weapon that sends a 4 mana 3/2 minion for flavor and stats but that's just my personal preference. If you wanna keep that initial design i'd look at those 3 suggestions.

     

    Quote from Covetousj >>

     

     Not a huge fan of Leech King or Devourer; Tentagryff is super neat and I think that maybe Rush+Lifesteal is a very powerful interaction to be able to have all in one minion (Im looking at you Vicious Scalehide) especially if buffed but this seems to be able to get around it because you're actively sacrificing your deck to be able to have this heal. I Like it!

    Quote from LeoFC_ >>

     

     Just not a fan of this. Doesn't seem in flavor for priest to get rid of healing and take damage repeatedly. to get a large taunt repeatedly is a bit weak even with an easier requirement (ie. Lucentbark) i'd go back to the drawing board, sorry.

     

    Quote from whatTheHeck >>
    Quote from Sillyraptor >>

     

     I like reinforcements! a lot, but I think that you should erase the part of less. I mean, you still need to cast it 3 (even 4?) times at least to make it worth.

    Thoughts about those ones?

     

     Thanks for the feedback! I think N'zoth may be a bit overstated for an effect that pretty much guarantees him and another minion back to hand. Gur'sha is a neat card and idea but it's wording is a bit awkward maybe change it/make the dormant token read 'Destroy a minion to revive; copy the destroyed minions original stats.' because how it read now it'd just revive as a whatever the turn before killed so if I run a minion into a 12/1 that was a 12/12 Gur'sha would come back as a 12/1. If that's what was intended that makes sense but if the prior was intended i'd look at the wording.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.7 - Discussion Topic

    Couple of ideas I had for this week! Mind Bender is another Disruption mechanic for warlock but gives the opponent the same mechanic on death; may be a bit strong but I feel that 4 cost justifies it. Reinforcements! I cannot seem to get the wording right on so this is as close as I can get; so it's a card that can snowball and go out of control but you have to start very low and there is a large possibility that even if you're at 10 or less that you still get a card costing 1-4. I was thinking of limiting it to the basic set but I feel that the small pool will make it better at higher numbers as opposed to the gamble it could be.

    Posted in: Fan Creations
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