For 10 mana and a single jade on board (not even taking into account how much its grown so lets assume it's 1/1) A rogue can shadowstep and cast this and get 35/35 of stats on the board.
If you don't think that's busted then somethings wrong. There's no way to have this card text and be fair.
A couple ideas I had, don't even know if the second one is legal since it has a Lich which is skeleton-esque? But let me know what you think! (Also just realized Skeletal Brute shouldn't have a gem/watermark because it is a token)
Two ideas I had this week; Arcane Resonance is a pure meme card and I thought it'd be fun, Ethereal Pickpocket is a card I just can't seem to get the wording right on though so hopefully it makes sense. I feel like for the body you're getting and the knowledge/effect from the card 7 mana is more than warranted although i'm thinking of changing it to a 3/4 cost spell.
Let me know what you think and i'll leave my own feedback soon!
I feel like both of these are OP as fuck but wanna hear what some people think. I don't know if either of these meet the criteria for this week but why not try
Forest Fight is a board clear for Druid with a slight upside to win it. I feel like its severely undercosted and should probably be a 9 or 10 mana card.
The Lone Treant is SUPPOSED to be a Druid card so I will fix that if it gets good marks; I was basically just going for an everliving Treant for activation purposes of cards that require Treants. Wording is funny because I don't want this card to be infinitely buffed and be a huge threat, I just want it to be for activation.
A couple of ideas I came up with; not entirely married to the name/art of the legendary minion but i'm rather fond of the effect as rare cards are the most common cards played in most decks so its pretty strong; may bump it to 8 mana.
ALSO: I accidentally posted on the submission topic cause I thought it was discussion, can a mod delete that? (Its on page 2)
I know a lot of people are going with the +1/+1 and/or Rush idea, but so many of them seem to be a bit more complex so I wanted to go with something simple and fits the overall narrative that Warrior seems to have with a lot of Rush Mechs.
Edit: Accidentally put up card without gem/watermark; nothing in card changed just the rarity was added
Just a couple of ideas I came up with right off the bat (yes I know Mech isn't capitalized when it should be i'll fix that in the final go)
Forgetful is the unnamed mechanic of 50% chance to attack the wrong enemy, I just couldn't put that on there without making the card look cluttered. Mech-Racer is probably too cheap for the bonus too, should probably either make him 3 mana or a 2 mana 2/1
I believe that it's slightly hindering because it removes the Warlock draw, but at the same time it feels pretty balanced, making them struggle early on but balance out. My only other idea is on Tainted Blood to make the warlock hero power passive so no matter what they deal 2 damage and draw a card which seems like it may work better but i'd love to hear your input!
All of the current deck recipes out there for each of the nine classes (not the classic recipe) so you get to play with the most recent deck lists; the only trade off is you don't get to pick which
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No, just. No.
For 10 mana and a single jade on board (not even taking into account how much its grown so lets assume it's 1/1) A rogue can shadowstep and cast this and get 35/35 of stats on the board.
If you don't think that's busted then somethings wrong. There's no way to have this card text and be fair.
0
A couple ideas I had, don't even know if the second one is legal since it has a Lich which is skeleton-esque? But let me know what you think! (Also just realized Skeletal Brute shouldn't have a gem/watermark because it is a token)
13
'Likes to merge his two passions - thievery and teaching.'
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Two ideas I had this week; Arcane Resonance is a pure meme card and I thought it'd be fun, Ethereal Pickpocket is a card I just can't seem to get the wording right on though so hopefully it makes sense. I feel like for the body you're getting and the knowledge/effect from the card 7 mana is more than warranted although i'm thinking of changing it to a 3/4 cost spell.
Let me know what you think and i'll leave my own feedback soon!
46
When a Swipe just isn't cutting it.
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I feel like both of these are OP as fuck but wanna hear what some people think. I don't know if either of these meet the criteria for this week but why not try
Forest Fight is a board clear for Druid with a slight upside to win it. I feel like its severely undercosted and should probably be a 9 or 10 mana card.
The Lone Treant is SUPPOSED to be a Druid card so I will fix that if it gets good marks; I was basically just going for an everliving Treant for activation purposes of cards that require Treants. Wording is funny because I don't want this card to be infinitely buffed and be a huge threat, I just want it to be for activation.
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A couple of ideas I came up with; not entirely married to the name/art of the legendary minion but i'm rather fond of the effect as rare cards are the most common cards played in most decks so its pretty strong; may bump it to 8 mana.
ALSO: I accidentally posted on the submission topic cause I thought it was discussion, can a mod delete that? (Its on page 2)
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REMOVED
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I know a lot of people are going with the +1/+1 and/or Rush idea, but so many of them seem to be a bit more complex so I wanted to go with something simple and fits the overall narrative that Warrior seems to have with a lot of Rush Mechs.
Edit: Accidentally put up card without gem/watermark; nothing in card changed just the rarity was added
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Just a couple of ideas I came up with right off the bat (yes I know Mech isn't capitalized when it should be i'll fix that in the final go)
Forgetful is the unnamed mechanic of 50% chance to attack the wrong enemy, I just couldn't put that on there without making the card look cluttered. Mech-Racer is probably too cheap for the bonus too, should probably either make him 3 mana or a 2 mana 2/1
10
You can try to stay alive; at a price.
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So reworking my cards I came up with this.
I believe that it's slightly hindering because it removes the Warlock draw, but at the same time it feels pretty balanced, making them struggle early on but balance out. My only other idea is on Tainted Blood to make the warlock hero power passive so no matter what they deal 2 damage and draw a card which seems like it may work better but i'd love to hear your input!
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After a brief hiatus (mostly due to school) I am finally able to make some ideas again. First time back in a while so lets see how this goes
2 Burdens for the same card (I feel the replace hero power is too hampering but the other one feels weird too so any advice/feedback would be awesome)
OR (with the same Trial)
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All of the current deck recipes out there for each of the nine classes (not the classic recipe) so you get to play with the most recent deck lists; the only trade off is you don't get to pick which