I know that design is difficult and balance is complicated but this was always one for the "What the deuce were they thinking?" list.
In my (admittedly limited) play experience, it's as unpleasant to play against as as you'd expect and the wins just feel cheap. They dropped the ball on this one.
3
Exactly. I spent a fortune on this game years ago. Then I managed to not spend on it for a long time but recently bought the tavern pass for the skins. Then this....
5
Nah I think they're gonna avoid all those characters.
1
Yeah just play boring aggro. No thanks.
3
Not necessarily. Snake is overkilling opponents hard and excavate cards are decent in their own right so if it's toned down to just being a powerful card along the lines of DK's or mage's legendary treasure then the deck can still win, just not through a braindead "combo" of just playing cards and then bouncing it.
One way would be to make it die right away. Or if they had thought ahead they could have made it "slither away" with an animation after being played. The most obvious fix is to make it hit armor but that's not enough. Maybe reduce it to 7 damage.
2
Playable. That's all you can ask of off-meta. What's the point of To the Front though?
2
Artificer Xymox being stolen from my hand 50% of the time he's there isn't a reason to be discouraged from playing that deck? Not only is it good reason, it's reason to be discouraged from putting any card in your deck that makes you vulnerable. It completely warps the entire game.
4
You were countered? Your whole deck got counterspelled by one card. You think that's fun and interactive? The game should be played on the board. Plenty of design space for counterplay there. Of course it doesn't help that these fools keep making cards like Denathrius that have to be countered before they're even played. Powerful wincon cards like Mecathun, Xyrella (quest reward), Denathrius, Jace, etc. shouldn't take over the game but there should be some room for people to play decks that revolve around a single card. These decks shouldn't be driven out of existence by one card. People play Relic DH in large part because they want to have a chance to pop off with the Artificer Xy'mox. They make a deck revolving around Topior the Shrubbagazzor because they want to play him and have fun making shrub whelps. The list goes on. Theotar steals the fun from these decks. It steals time too because by playing it you just made that person completely waste 10 minutes of their life because you just counterspelled their whole deck. Counterplay exists in Hearthstone in the form of tech cards. This is a step too far.
6
I just stole quest reward Xyrella with him. That opponent just completely wasted those minutes of his life. It did not feel good. Because I understood how incredibly discouraging that was for him. This card is going to just make people stop playing a number of decks that get destroyed by him. And then the meta will be incredibly stale once it settles. He'll be in every deck and every deck will be built around him. And everyone will feel like shit.
2
Wondering what people think/feel about him. I hate the card personally but that's just me. I guess...supposedly it encourages people to not lean too much on one win condition etc....but it just feels terrible when it's played against me. I've been trying Relic DH and Artificer Xymog has been stolen literally 50% of the times he been in my hand. Sure it feels good to steal Sire Denathrius from druids but that's just because you can then breath a sigh of relief at the thought that you now have a chance to win... but Denathrius is another (huge) problem. Anyway for me it's just discouraging and makes me not look forward to playing the next match. Any other opinions out there?
-2
The quest druid in here obliterates the mage deck people have been complaining about