Lol, nerf ancient of lore and keeper and then what? maybe kill the whole Druid class too while your at it? Nerf to Savage roar is understandable, but the class itself doesnt have any decent hard removal or a fully reliable AoE. Once it falls behind in board, theres literally no way to catch up
You need to have an Innervate or be ahead on the mana curve because you want to hero power the same turn your playing Savage combatant. Violet teachers combo really well with power of the wild and savage roar.
I think I'm in love with this card for my druid. This card would be a turn 9 card for druids. Druids lack a removal, now imagine this card to fish out one of the removal spells from your opponents deck. Sure there's RNG invovled, but some removal or aoe is better than none at all.
Probably be used in a particular dragon deck with priest buffs on it. This would kinda be like the Mechanical Yeti of dragon decks, except you gotta buff it with spells and its a tad weaker.
4
can i cry??!!!
0
nerf? why... its already a weak class as it is lol
4
i want to cry :(((((
0
the funny part when the ally preist decides to play mill preist and mill all your combo pieces with cold light oracle
3
healbot
0
if your not desperate for dust, keep it
1
coin concede kappa
0
Lol, nerf ancient of lore and keeper and then what? maybe kill the whole Druid class too while your at it? Nerf to Savage roar is understandable, but the class itself doesnt have any decent hard removal or a fully reliable AoE. Once it falls behind in board, theres literally no way to catch up
4
You need to have an Innervate or be ahead on the mana curve because you want to hero power the same turn your playing Savage combatant. Violet teachers combo really well with power of the wild and savage roar.
2
2 wild growths for a max three 7 mana minions? not sure i understand the reasoning of this
0
Sebass2011#6291
Feel free to add me on the NA server.
0
if this survives for 1 turn, druids and rogues draw would be insane.
0
why are they giving us balanced cards? >< its a class card ffs
0
I think I'm in love with this card for my druid. This card would be a turn 9 card for druids. Druids lack a removal, now imagine this card to fish out one of the removal spells from your opponents deck. Sure there's RNG invovled, but some removal or aoe is better than none at all.
0
Probably be used in a particular dragon deck with priest buffs on it. This would kinda be like the Mechanical Yeti of dragon decks, except you gotta buff it with spells and its a tad weaker.