This card is alright but not overpowered enough to see play in constructed 3 months from now unless something absolutely insane happens with these last 22 cards.
Extremely mediocre. 3/5 for 4 is not bad stats, but it's basically a vanilla 3/5 in constructed which will not cut it.
Playable buff cards atm are Power Word: Shield, Rockbiter Weapon (although has a much better function for removal or reach), fringe play from Velen's Chosen and Blessing of Kings, and 4/7 Spare Parts. And no, the existence of this card does not make other buff cards playable.
The problem with cards like this is that they require specific combos to function. PW:S is great because you can play it any time for the health buff to trade, to trigger Wild Pyro, or to just cycle the deck with your extra mana. Once you try to save it for this card you lose out on what makes PW:S so great to begin with. Spare Parts are even much worse than that scenario. 1 Buff from a Spare Part makes it a 5 mana 4/6 (+whatever either health, attack, taunt or stealth). 2 buffs make it a 6 mana 5/7. All that work for a decent bodied minion while missing out on better Spare Parts synergies.
Without having seen the rest of the cards from the set for more potential dragon synergy we are forced to evaluate the card as it stands, which is very underwhelming.
Dragonkin Sorcerer and Dragon Egg could be a sign of the aggro warrior decks becoming a thing. With Inner Rage and/or preferably Charge at the same turn would give the card most value.
Dragonkin Sorcerer has many decks that it could work in and it is yet to be seen how these dragon decks are going to function.
Warrior Agro will never be more efficient than other classes doing Agro simply because the hero ability is absolutely useless. Until that happens you're only hurting yourself playing Warrior aggressively vs. Mage or Hunter or Rogue or almost any other class.
Dragonkin Sorcerer and Dragon Egg could be a sign of the aggro warrior decks becoming a thing. With Inner Rage and/or preferably Charge at the same turn would give the card most value.
Dragonkin Sorcerer has many decks that it could work in and it is yet to be seen how these dragon decks are going to function.
Arcane Golem is better as a finisher.. why would you play DS wwhen you can play a charge?
after thinking about it.. it's not too good as I thought an aggro deck is looking for the attack stat,stickiness and fastness this card isnt any of those.
This card playability will probably rely heavely on the dragon synergy cards will we get an undertaker or a nerfed undertaker?
Probably be used in a particular dragon deck with priest buffs on it. This would kinda be like the Mechanical Yeti of dragon decks, except you gotta buff it with spells and its a tad weaker.
This is OP! *caugh* *caugh* Ironbeak Owl *caugh* *caugh*
I haven't taken sides yet, but honestly:
If I drop a 3/5, then spend 1 mana to draw a card and buff its HP (priest PW:S), then have opponent use a valuable owl on this, still leaving a 3/5 on board plus I have the drawn card? I can trade the 3/5 into the owl and STILL have a 3/3??!?!
HELL YES!!!!! That's a WIN! I will take that EVERY time. You paid 2 mana to remove 1/1...lol!!
Turn 4, I play this 3/5. You won't kill it, because meh, noob thinks he is got game.
Turn 5(Im playing Shaman) for 4 mana I give it +6 and winfury. 24 Damage, kapow.
Then what? Then what? Easy, you dead, because Im using an aggressive deck and I have already dealt 8 damage in the first 3 turns.
GG!
You can't build a deck based on turn 4/5 4 cards combo. Otherwise, turn 2 Whirlwind-o-Matic, turn 3 double Rockbiter Coin Flametogue for 22 damage would be already a thing.
since everyone will run 1 (maximum 2 but rarely) silences in their deck what do you think they are going to silence.. this guy or incomming tirion/sylvanas/sky golem/big taunt?
Intresting card but I find it hard to fit in to control / midrange shaman decks as those aren't really gimicky. Windfury might work in controllish shaman though since it runs Fire Elementals and Dr. Boom and Neptulon to buff it with.
I do understand your point, however you would only waste those 5 cards to decide the game. Meaning these cards would be unused the whole game until your opponent is at 15 or below HP. Yeah its 15 damage, not 17. Miscalculated.
Animaker your deck just doesn't work at all. Throwing 4 cards at this for a charge is awful, much better options out there, and holding FIVE cards all game for a combo? Pass. Druids do it better with 2 cards.
The only class I can see this being viable in is Priest considering they already run a multitude of buff cards - definitely more than any other class. If you stick it down on Turn 5 along with a PW:S it's pretty damned strong. But eh, doubt it'll see play outside of arena.
How good would this card be in Paladin?
It turns Blessing of Might, Hand of Protection, and Blessing of Wisdom into really strong cards.
Dragonkin Sorcerer + Power Word: Shield = 4/8
An insane card in tempo decks.
It is like Heroic Magic The Gathering (Theros expansion) effect
see examples: http://magiccards.info/query?q=o:heroic c:w&v=card&s=cname
This card is alright but not overpowered enough to see play in constructed 3 months from now unless something absolutely insane happens with these last 22 cards.
Extremely mediocre. 3/5 for 4 is not bad stats, but it's basically a vanilla 3/5 in constructed which will not cut it.
Playable buff cards atm are Power Word: Shield, Rockbiter Weapon (although has a much better function for removal or reach), fringe play from Velen's Chosen and Blessing of Kings, and 4/7 Spare Parts. And no, the existence of this card does not make other buff cards playable.
The problem with cards like this is that they require specific combos to function. PW:S is great because you can play it any time for the health buff to trade, to trigger Wild Pyro, or to just cycle the deck with your extra mana. Once you try to save it for this card you lose out on what makes PW:S so great to begin with. Spare Parts are even much worse than that scenario. 1 Buff from a Spare Part makes it a 5 mana 4/6 (+whatever either health, attack, taunt or stealth). 2 buffs make it a 6 mana 5/7. All that work for a decent bodied minion while missing out on better Spare Parts synergies.
Without having seen the rest of the cards from the set for more potential dragon synergy we are forced to evaluate the card as it stands, which is very underwhelming.
Warrior Agro will never be more efficient than other classes doing Agro simply because the hero ability is absolutely useless. Until that happens you're only hurting yourself playing Warrior aggressively vs. Mage or Hunter or Rogue or almost any other class.
It's just a waste of time.
Dragonkin Sorcerer + Power word: Shield = 5 mana 4/8 (and it's a dragon) i think it maybe will see played in dragon priest??? anyone?
This is OP! *caugh* *caugh* Ironbeak Owl *caugh* *caugh*
Show them nooo MERCY!
Arcane Golem is better as a finisher.. why would you play DS wwhen you can play a charge?
after thinking about it.. it's not too good as I thought an aggro deck is looking for the attack stat,stickiness and fastness this card isnt any of those.
This card playability will probably rely heavely on the dragon synergy cards will we get an undertaker or a nerfed undertaker?
Probably be used in a particular dragon deck with priest buffs on it. This would kinda be like the Mechanical Yeti of dragon decks, except you gotta buff it with spells and its a tad weaker.
just a velen's chosen on that guy makes it 6/10 +1 spellpower
and a PW:S makes it 4/8
.. idk guys this will be pretty fine priest card imo
Time is money, friend.
The 4-cost slot may already be crowded for Dragon synergy, but it's a much better topdeck than Twilight Drake...
Decks I'm using for Ranked play:
I think this card really increases the value of the terrible Paladin cards.
Blessing of Might is now a +4/+1 on this guy.
Hand of Protection adds +1/+1 on top of the Divine Shield.
Blessing of Wisdom also adds +1/+1.
Paladin just needs another card or minion that pushes the cheap spells more.
I haven't taken sides yet, but honestly:
If I drop a 3/5, then spend 1 mana to draw a card and buff its HP (priest PW:S), then have opponent use a valuable owl on this, still leaving a 3/5 on board plus I have the drawn card? I can trade the 3/5 into the owl and STILL have a 3/3??!?!
HELL YES!!!!! That's a WIN! I will take that EVERY time. You paid 2 mana to remove 1/1...lol!!
You can't build a deck based on turn 4/5 4 cards combo. Otherwise, turn 2 Whirlwind-o-Matic, turn 3 double Rockbiter Coin Flametogue for 22 damage would be already a thing.
Meta changes the moment you switch your deck.
since everyone will run 1 (maximum 2 but rarely) silences in their deck what do you think they are going to silence.. this guy or incomming tirion/sylvanas/sky golem/big taunt?
Time is money, friend.
Intresting card but I find it hard to fit in to control / midrange shaman decks as those aren't really gimicky. Windfury might work in controllish shaman though since it runs Fire Elementals and Dr. Boom and Neptulon to buff it with.
Surprise!
Why not just run the usual worgen comb? =P
Surprise!
Still better than either is the OTK Raging Worgan deck. Raging Worgan - Charge - Inner Rage - Inner Rage. That's 20 damage for 6 mana and 2 cards and if you also play two Rampage, thats 32 damage for 10 mana and 6 cards.
This deck concept is sub-optimal.
This is statement is false.
Animaker your deck just doesn't work at all. Throwing 4 cards at this for a charge is awful, much better options out there, and holding FIVE cards all game for a combo? Pass. Druids do it better with 2 cards.
The only class I can see this being viable in is Priest considering they already run a multitude of buff cards - definitely more than any other class. If you stick it down on Turn 5 along with a PW:S it's pretty damned strong. But eh, doubt it'll see play outside of arena.