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    posted a message on Azure Drake must be included in the Core set

    Among other things like Muster for Battle (in Stand Against Darkness' stead) and Seeping Oozeling for 'deathrattle' support. The nerf to Fiery War Axe should also be reverted in my opinion, but it's a low priority change.

    What do you think, fellers? Should we try to make our voices heard by the tone-deaf Hearthstone team and let the history be decided by them, or are we to fight for our rights...to be able to play the magnificent Azure Drake in standard?

    Posted in: General Discussion
  • 0

    posted a message on "Silent disconnect" on purpose?

    Nobody is hacking the game or DDOS'ing you or sending huge chunks of data. Either the EU server or the client is royally fucked these days. During 17.2 I've started having random and inconspicuous disconnects. Shit on map animates and are interactable, but then it stops and freezes. I've got an SSD, a slow SATA for storage, but it is reliable and error-free. Anyways, normally the game stutters 1-3 seconds each before a match starts, but the software stops responding after you get disconnected. I've tried it on mobile, as well. It's probably minute issues that crash the game or the client cannot resolve the command and kills itself.

    It usually happens against rogues when they shuffle stuff, but also happened when they used Flik on a wide board, Shadowstepped a stealth minion and, of course, Plot Twist wrecks games and hurts the connection so much that it's not fun to play with or against the card.

    Note: System has dual-channel 2600MHz RAM, 1050ti and i5 8300m 4c 4t. I've played through the witcher 3 several times on relatively high settings with hair works on at around 45-60 fps. It's not a 'me' problem. I've reinstalled Battle.net client more than 3 times this month.

    Posted in: General Discussion
  • 0

    posted a message on Dual Class/Less cards?

    Straight from Celestalon's statement: Dual-class cards are not neutral; therefore, they don't disrupt the pure effect. The same principle applies to tri-class cards as well.

    https://twitter.com/Celestalon/status/1283119541858385920

     

    Posted in: General Discussion
  • 0

    posted a message on Nerf Twin Slice
    Quote from BarnabusMasc >>

    I guess we have to run  Skulking Geist    in our control decks now lol

     It never left; it was always there. I am so hungry for a slice of jade now.

    Posted in: General Discussion
  • 0

    posted a message on Kanrethad Ebonlocke

    There are demons big enough to justify playing this card; we even got a Voidlord alternative now: Enhanced Dreadlord. Once Demon Hunter gets nerfed, control warlock will have a solid footing on standard. Needless to say this card is bonkers in wild so it's an investment if you're a self-loathing, life-tapping, avid warlock main.

    Magtheridon is a dormant card, just like The Darkness, and summoning them would require you to fulfill their conditions by killing the Hellfire Warders and smother the Darkness Candles respectively.

    Posted in: Kanrethad Ebonlocke
  • 0

    posted a message on Deathwing

    Destroyer of worlds.

    Actually play him in my big greedy decks both standard and wild. He's an absolute unit.

    Posted in: Deathwing
  • 0

    posted a message on Dust my Gold Legendary?

    If you don't play wild and not a fanatic Druid player, I'd say dust it. Current set of cards doesn't suffice having this card and the next expansion too, I wager, will be inadequate in providing supportive cards to justify playing Ysiel.

    If you have Aviana and Kun the Forgotten King, this card is just more fuel to your powerhouse. But no game in wild lasts longer than 12 turns these days. Maybe Barnabus can make it viable? Quest Druid is kind of a joke right now and probably will be for as long as quest mage exists and keeps getting OMG-so-gud support cards like Evocation. From what I've heard Darkest Hour Warlock terrorize Diamond 10 and beyond as well. So, yeah; disenchant it if you're not a fan, your dudeness.

    Posted in: Card Discussion
  • 0

    posted a message on Is Maiev a safe craft already ?

    Mai'ev is a strong tempo card. In standard, people try to use it as a control card, which also works as; albeit not as impactful due to combo being restricted to 2 classes at the moment and the rest of the meta being dictated by either RNG like we've never seen before, or going wide. Even priests go wide these days, so I don't see much point in playing it defensively.

    As for wild, nobody plays control in wild. Control is dead in wild, you can say. Everything that's left after PriestIsOverParty are sonic decks; tempo, aggro or OTK. Violence, momentum, speed. Mai'ev may also serve to that purpose in there, but will definitely feel lackluster compared to how it performs in standard.

    My opinion differs from the one that it is the most -or even only- safe craft, but it definitely is one of the safest.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Rogue Quest - Bazaar Burglary

    Worrying that this card would become problematic and start the second coming of quest rogue, everyone was swift as an arrow to call for nerfs on this card even before the expansion had gone online. Now this card is an absolute butt end of every joke you can think of. Especially more so with the introduction of Demon Hunter which has probably the single most overtuned set of cards in any given expansion and I say this as someone who hated druids with passion for many years. Classes that do really well against the rogue archetype that this card goes in are so absurdly agile, draw relatively okay to insane, have direct (and surprise) damage, favourable RNG factor and last but not least, they have refuel cards like Dragonqueen Alexstrasza and Zephrys the Great with which they can overturn a board in completely unexpected ways; it's pointless to keep this card in collection anymore. I've been trying to make this work ever since it was introduced and I can confidently say that, with Tess Greymane being gone, this card is even more of a burden than a solution.

    You might say I'm bold and baseless to claim that Bazaar Burglary is one of the most, if not the most, 'fair' cards in the standard format, but I really think so. Anyone with years of experience and taste and feel of several different archetypes can see easily just how 'good on paper' or even 'dangerously good' it looks but horrible, clunky, slow and pointless it feels and plays.

    I'd say this card is a must disenchant if the next expansion also doesn't deliver any quality card draw engine for Rogue because killing everything and clearing boards isn't the way to play a rogue, no. She's not a control class and this is now dumb and dull. What is one supposed to do, play Candle Breath ??

    Posted in: Card Discussion
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