Pit Snake is better than most people give it credit. Play this turn 1 and it trades with any 2 drop your opponent might play. If they don't want to lose their 2 drop and ping it then they have just conceded tempo to you.
Honestly this is a pretty fucken good tempo card. Play it turn 1 and your opponent has to either ping it down wasting turn 2 or face the fact that this will trade with anything he plays. This and zombie chow are the only one drops that can trade with Shielded Minibot while giving you tempo.
Haven't tried the deck but from what I can see you use the Brewmasters to bounce the Juggernaut to plant multiple bombs in your opponents deck. You then thin his deck out by playing the Oracles and the Deathlords. The rest of the deck is a standard CW deck that allows you to reach late game where your "combo" is able to finish them off. It's a very clever deck but not sure its much better than a standard CW. Plus 1 for me though for the originality.
I knew I couldn't be the only one. Sometimes you see these players drop nothing but basics and a few rares and I feel like a bully dropping tons of legendaries.
A turn 2 or coined turn 1 4/4 could bait your opponent into using a spell he would otherwise use on a more powerful card simply because it's an early threat.
4
Pit Snake is better than most people give it credit. Play this turn 1 and it trades with any 2 drop your opponent might play. If they don't want to lose their 2 drop and ping it then they have just conceded tempo to you.
0
Honestly this is a pretty fucken good tempo card. Play it turn 1 and your opponent has to either ping it down wasting turn 2 or face the fact that this will trade with anything he plays. This and zombie chow are the only one drops that can trade with Shielded Minibot while giving you tempo.
2
Haven't tried the deck but from what I can see you use the Brewmasters to bounce the Juggernaut to plant multiple bombs in your opponents deck. You then thin his deck out by playing the Oracles and the Deathlords. The rest of the deck is a standard CW deck that allows you to reach late game where your "combo" is able to finish them off. It's a very clever deck but not sure its much better than a standard CW. Plus 1 for me though for the originality.
2
Switched 1 Arcane Golem for Leeroy. Working pretty good.
2
What about the paladin matchup? For some reason I can't ever beat paladin
2
Can you write a quick how to play guide?
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I knew I couldn't be the only one. Sometimes you see these players drop nothing but basics and a few rares and I feel like a bully dropping tons of legendaries.
1
I was thinking the same thing but just needed some confirmation. Thx man
1
If you wanted to craft 1 legendary between Tinkmaster, Black Knight, Ysera, and Leeroy, who would you craft? I mostly play warrior and priest
1
Ragnaros is not a spell -_-