• 1

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    In Rogue: Play Brann --> Play Shadowstep on him --> he costs only 1 mana --> play emperor --> he costs zero mana --> survive till you´ve played 10-15 spells --> play Brann + Yogg Saron --> get a blue screen and / or crash Blizz Servers 

    Posted in: Card Discussion
  • 3

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    YOGG SARON IS NOT SO BAD! Even for constructed! And here is why:

    I´ve made a quick analysis of the spells which are currently in the game: 

    There are a total of 220 spells. 113 of them ALLWAYS have of positive outcome for the player who casts them (for example card draw, secrets or spells that can only hit the enemy). This is a little bit over 50%. So 50% of the spells Yogg Saron casts will be of positive outcome for you.

    107 spells CAN be of negative effect for the caster. This is also nearly 50%. But every one of those spells will be a coinflip if it will favor you or your opponent. This means of the 50% possible negative spells only the half will be negative for you.

    This is why only 1/4 (25%) of the spells Yogg Saron casts will be negative for the casting player!!!! 

    And last but not least you can use Yogg Saron as an "all-in-joker". If you are about to lose the game you can play him and just hope for the magic turnaround. 

    Posted in: Card Discussion
  • 1

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    YOGG SARON IS PRETTY GOOD! Even for constructed! And here is why:

    I´ve made a quick analysis of the spells which are currently in the game: 

    There are a total of 220 spells. 113 of them ALLWAYS have of positive outcome for the player who casts them (for example card draw, secrets or spells that can only hit the enemy). This is a little bit over 50%. So 50% of the spells Yogg Saron casts will be of positive outcome for you.

    107 spells CAN be of negative effect for the caster. This is also nearly 50%. But every one of those spells will be a coinflip if it will favor you or your opponent. This means of the 50% possible negative spells only the half will be negative for you.

    This is why only 1/4 (25%) of the spells Yogg Saron casts will be negative for the casting player!!!! 

    And last but not least you can use Yogg Saron as an "all-in-joker". If you are about to lose the game you can play him and just hope for the magic turnaround. 

    Posted in: Card Discussion
  • 3

    posted a message on New Legendary Card - Yogg-Saron, Hope's End
    Quote from wakasaki >>

    Played

    x2 Fireball

    x2 Frostbolt

    opponent has 3 life. You have 12. Play this card, it hits you for 20 and you lose. Lol

     

    such a fun effect. Wouldn't mind playing with this card just for fun lol.

     This is not how the the card works. It casts a RANDOM spell, not a copy of the spells you casted.
    Posted in: Card Discussion
  • 11

    posted a message on New Warrior Card - Ravaging Ghoul

    This card is pretty good. Warrior has until now no stable 3 slot minion except for maybe the mad monkey. 

    This card has good synergy with Grim Patron, Armorsmith, or any enrage card and is it a powerfull tool against aggro. Lovin it.

    Posted in: Card Discussion
  • 1

    posted a message on Which legendary are you excited for? WOG

    I´m excited for the new hunter legendary. All hunter legendaries are unplayable until now. They have to give Rexxar finally a good legendary that pushes the control style in the right direction.

    Posted in: General Discussion
  • 2

    posted a message on lmao all new cards from old gods are garbage as of now
    Quote from Boldelar >>

    I can't believe that card. IMHO it is completely OP. The card by itself looks insane but buffed it becomes a finisher or a great board-wipe.

    The problem is: Why do C'thun buff minions don't have worst stats? Why does this powerful archeotype have no downside?

     If you only play vanilla minions, just to have a nice combo on turn 20 your deck wil just suck.  And this is the reason why at the moment a C´thun deck looks really crappy.
    Posted in: Card Discussion
  • 10

    posted a message on Late April / Early May

    This is just a f*** huge disapointment...

    Posted in: General Discussion
  • 1

    posted a message on Headed for Legend - S23 February 2016
    Quote from spirtis >>
    Quote from SkizotBizot >>

    I am going to see how far I can go with Dragon Priest.

    On a 6 win streak from 18 to 15 atm. See if I can keep it up.

    Generally can only play 5-10 games a day but hoping I can reach Legend this month finally.

     try to climb early. you will climb ot top of seret pala and other early rush. later becomes harder as people start playing for fun and less secret pala
     
     This is just not true. At the beginning of the season it´s the hardest because all the top rank legend players are on their way. Later in the month when they are legend the climb gets easier and easier.
    Posted in: General Discussion
  • 2

    posted a message on Headed for Legend - S22 January 2016
    Quote from loshmi123 >>
    Quote from Boozor >>
    Quote from johnnycentral1 >>

    I think its absolutely retarded that you cant get bonus streak past rank 5. You should get streak up to rank 3 at most. the grind from 5 to 1 with 5 stars in each rank is a total of 25 games which is ridiculous. give me a dam break especially with this crap meta filled with broken decks

     Another broken spirit.
     hes right tho
    if we talk about skill if you can get r2 you can get legend, there should be no needless grind
     This grind is exactly what determines the skill of a player. Winning one game is easy and can be luck depending. But winning the 25 games from rank 5 to legend really shows that the player has the skill to do it and not just the luck.
    Posted in: General Discussion
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