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    posted a message on Way to nerf the Azerite snake without killing it
    Quote from CoraxCorvus >>

    I am afraid it is not a good card, however much I want it to be though. It is a lot more work and less reliable than, say, excavating four times and bouncing a snake a few times.

     That’s my point. People are saying that Azerite snake is overpowered when they want to just play whatever cards or decks they like regardless of their power level. It is a bit of a disappointment that some fun strategies will never be viable or that there is clear design imbalances, like smokestack vs blast charge. However, I’m sure excavate warlock is not the best deck right now and this is a highly telegraphed combo that can be disrupted, yet players want it nerfed on feels day one. It’s hard to establish a meta when it’s not even allowed to form. 

    Posted in: General Discussion
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    posted a message on Way to nerf the Azerite snake without killing it
    Quote from CoraxCorvus >>
    Quote from RendInFriend >>

      once everyone stops trying to make Highlander priest and excavate rainbow DK work.

    *looks at my two newest decklists.*

     Personally, I feel attacked...

     I sincerely hope you get that climactic necrotic explosion for lethal.

    Posted in: General Discussion
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    posted a message on Way to nerf the Azerite snake without killing it
    Quote from Nawasty >>
    Quote from RendInFriend >>
    Quote from Netw777 >>
    Quote from RendInFriend >>

    Calling for nerfs less than 24 hours after the expansion is never a good look. Try a deck that looks to win before the opponent can play and bounce a card 3 times. Dragon Druid is a much scarier deck and eats excavate warlocks.

     This time it's reasonable, bc the snake doesn't have any counterplay, you are forced to kill the warlock asap, there are no diverse tools to regain health(not heal). This kills all control or slow decks, which is unacceptable.

     That was the same thin said about at least one card that ended up not being the meta tyrant scourge. If you think there is no counter play, you’re doing it wrong. Why are you letting the warlock excavate 4 times, play a card, return it to hand and play it again? Do something different.

     

    You know, I usualy tend to side with the "just adapt crowd", but on this one... what's the counter big guy?

    Dirty rat has  probably a below 25% chance of hitting the right target on average. 25% chance to win the match-up isn't exactly great odds.

    You'll probably reply "Just play aggro", but it's still the control warlock's core. That deck still had plenty of removals to even out the match-up vs aggro. At the moment,  mining warlock's worse match-up is aggro paladin and enrage warrior... and it's still 45% winrate

    That's praticaly even. 

    Armor doesn't protect from it, neither does solid alibi. Renethal forces them to use one more bounce, but you probably gave them that one more bounce needed by playing a 40 cards decks.

    The only times I won vs mining warlock as a non aggro deck is when the warlock misplayed. (for exemple when they forgot they wouldn't be able to bounce the snake when reno's been played).

    This card literaly has no effective counterplay. Sure you can try copying it with stuff like Cold Storage or priest, but if the warlock plays right he will win regardless.

     I’m not going to say just play aggro, you already said it. I’ve got a pretty good record against it with dragon Druid. The point is it’s barely a day out and I think “nerf for feels” is a very bad policy. Half the complaints are that this kills control and slower decks, which is ludicrous. Priest and warrior can eliminate the card in hand at least with six different cards. If you want to play control that is a pile of removal, discovery and no real wincon, expect a 40% winrate against any deck. People are playing junk and “experimenting” and this deck that has a clear strategy and wincon is reaping the benefits. I don’t think it’s going to be that strong once everyone stops trying to make Highlander priest and excavate rainbow DK work.

    Posted in: General Discussion
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    posted a message on Way to nerf the Azerite snake without killing it
    Quote from Netw777 >>
    Quote from RendInFriend >>

    Calling for nerfs less than 24 hours after the expansion is never a good look. Try a deck that looks to win before the opponent can play and bounce a card 3 times. Dragon Druid is a much scarier deck and eats excavate warlocks.

     This time it's reasonable, bc the snake doesn't have any counterplay, you are forced to kill the warlock asap, there are no diverse tools to regain health(not heal). This kills all control or slow decks, which is unacceptable.

     That was the same thin said about at least one card that ended up not being the meta tyrant scourge. If you think there is no counter play, you’re doing it wrong. Why are you letting the warlock excavate 4 times, play a card, return it to hand and play it again? Do something different.

    Posted in: General Discussion
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    posted a message on Showdown in the Badlands Decks - Good and Fun Decks from the Pros

    To be fair, it has zero immediate impact on the board state. They haven’t removed your minions or played any of theirs. It doesn’t mean it is weak or sucks to lose against, but he is technically right. Playing a card for it’s battlecry and returning it to hand without a change to the board state is zero immediate impact.

    Posted in: News
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    posted a message on Showdown in the Badlands Decks - Good and Fun Decks from the Pros

    Azerite scorpion is garbage. It’s not the point of excavate rogue though. It’s actually draka and sinstone in disguise. It would rather have Azerite chunk or shard give 0 mana cards or have two coins from excavating and consider Azerite scorpion a dead draw.

    Posted in: News
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    posted a message on Way to nerf the Azerite snake without killing it

    Calling for nerfs less than 24 hours after the expansion is never a good look. Try a deck that looks to win before the opponent can play and bounce a card 3 times. Dragon Druid is a much scarier deck and eats excavate warlocks.

    Posted in: General Discussion
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    posted a message on This is gonna be the worst meta of all time.
    Quote from Teuuun >>
    Quote from RendInFriend >>

    The snake is a strong card, but excavate warlock loses to dragon Druid, aggro DH and pure pally. If you want to beat warlock, try one of those decks. Highlander decks are a big miss, so are shaman and mage. The meta is still developing, but if you’re counting on dirty rat, you should try a different deck.

     Pure pally? You mean a list that uses the weapon and attack buff? Because minion-based pure pally loses consistently I feel like. Warlocks have insane removal

     I mean the one that has free gardens grace smack you in the face. The one that runs almost nothing but divine shield minions and board buffs to replenish them. There’s no disco mail in the new lists. Look it up, they are everywhere now mopping up warlocks who can’t excavate with smokestacks because of divine shield. Warlocks have a lot of damage based removal and pally can easily overwhelm them with divine shields. Deputization aura, holy cowboy and hi-ho silver wing are excellent cards in this matchup. The goal is to kill them with the snakes or make a board so big that they can’t kill it. I’ve had warlock play a snake, bounce it back to hand and then concede against a full board from dragon Druid. Azerite snake is strong, no doubt, but it is far from the tyrant that it’s made out to be. It beats almost every Highlander deck because they are pretty bad. It beats mage and rogue excavate decks because they are pretty bad. It beats control priest and warrior because they are horrendous. Whatever deck you’re playing, look at it before you blame the snake. If it has Reno, renathal or dirty rat, it’s bad.

    Posted in: General Discussion
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    posted a message on This is gonna be the worst meta of all time.

    The snake is a strong card, but excavate warlock loses to dragon Druid, aggro DH and pure pally. If you want to beat warlock, try one of those decks. Highlander decks are a big miss, so are shaman and mage. The meta is still developing, but if you’re counting on dirty rat, you should try a different deck.

    Posted in: General Discussion
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    posted a message on New Paladin Legendary Card Revealed - The Badlands Bandits
    Quote from Breakfast1 >>

    I count 8 dwarves. Disliked. Unsubscribed.

     Then you count wrong. Sandy red is a kobold.

    Posted in: News
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    posted a message on Should we tell them to nerf it now?
    Quote from ravennos >>

    The new bounce panda (and the old bounce panda that’s still in the core set) are also 2 mana just, in case you wanted to go off more times

    Or you could also bounce the Kobold to excavate faster. Idk if the deck has room but might be worth slotting 1 or 2 of them in

     

     The brewmasters have almost always been bad. They really haven’t been used since leeroy shenanigans or maybe caverns below. I don’t think this will make them better. While you’re bouncing kobolds, DH and hunter will be going face. You can bounce the snake, but you have to get it first and that’s no simple task. I think this card is being massively overhyped. If you allow your opponent to play underpowered cards and bounce their board for 10 turns, you deserve to lose to this card. Just about every class will be more proactive and this excavate then abuse the snake strategy will buckle under board pressure.

    Posted in: General Deck Building
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    posted a message on Should we tell them to nerf it now?
    Quote from Zizka >>

    I thought it was just lifesteal like Dar’Khan. That’s pretty nuts then. If it can be brought back to hand or copied, it’s mind blowing. Ah Team 5, will you ever learn?

     Big differences with Dar’Khan:

    Azerite snake is a battcry so it must be played to get the effect and it only happens once. 

    This isn’t damage or lifesteal, it gets around immune and protection. This will still kill a mage with 9 life and ice block or solid alibi. This will get past Malganis because it’s not targeted. 

    This is why I think of it as a finisher more than a combo piece, your opponent is losing 10 life no matter what when this is played.

    Posted in: General Deck Building
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    posted a message on Should we tell them to nerf it now?

    Yeah card is nuts for sure, but it’s going to be a lot harder than copy its effect to make a winning strategy with it. You have to excavate 4 times to get the card, and outside of the class cards and kobold, they suck. If you see burrow buster in a list, big red flag. I think the excavate package might fit in with the imp package and be viable, but I have doubts on a control warlock looking to abuse the snake battlecry as a reasonable deck.

    Posted in: General Deck Building
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    posted a message on Should we tell them to nerf it now?

    I think you all are very optimistic on a 4 card combo that requires Thaddius polarity and some bad cards to be played before it. Maybe this will be the big combo finisher warlock needs, but this decklist isn’t it.

    Posted in: General Deck Building
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    posted a message on Patch 27.6.1 - Constructed Balance Changes Next Week - Battlegrounds Changes - Nerf to Event

    They just sold diamond yogg with the golden miniset. Arguably the main reason people bought the golden version as opposed to the regular version. Is there a dust/runes/$ refund coming our way? I’m not saying I feel entitled to a refund, I’m saying they didn’t learn after the Drek’thar fiasco. Stop selling diamond cards, make them available to everyone.

    Posted in: News
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