I've been playing Battlegrounds a lot, and one detail really annoys me: there are several cards that summon random minions on death, and three of them have a text inconsistent with this new gamemode: Piloted Shredder, Piloted Sky Golem and Mounted Raptor.
Piloted Shredder for example: it summons a random 2-cost minion, BUT - it's not the GOLD cost of the minion but the MANA cost in regular Hearthstone. I know most of the HS cards, so I remember the costs, but for many players, mostly new ones, this is very misleading and confusing. Most of cards are form distant past or saw little play, so how newcomers are supposed to know this?
Also this creates unnecessary "damage to opponent" RNG if minions pulled from deathrattle survive the fight. The range on Sky Golem is the greatest: if you get Old Murkeye you will deal 2 damage, if you get Gentle Megasaur - 6 damage, and all in-between with other minions. There is more randomness with Sneed's / Ghastcoiler, but it is true to the card text, unlike those 3 examples above - the minions from deathrattle should cost the same.
What do you think - should the text be changed? All the cards are the exact same as in Hearthstone, so I guess they'll stick to it. Any ideas for the solution?
It's kind of an insane card, but some big design flaws here... First: shouldn't ramping be just a druid thing? And second: this card existing is VERY unhealthy for the game because of transform/evolve effects. Forget about the OP evolve wombo combo, just gettng an evolve lackey can decide games. Rogue can for example evolve EVIL Miscreant into this, that's not fair ;)
Damn, most of these new cards are insane in Arena, this one is no exception. Some legendaries are bad, but narrowing it down to class cards almost guarantees some good combo / value. And it triggers burgle synergies, I dig it.
First idea. You can either Silence and possibly destroy an enemy scary minion, or Silence a friendly minion and heal it back up (and removing any negative effects on it). Silence and Healing is mostly a Priest thing and Choose One and dealing damage is more Druid.
This is what Purify should have been ;) Awesome design.
Lazul with Stargazing - easiest dungeon run of my life. Took 30 minutes.
Two 1/1's for 0 mana with busted deathrattles every turn. Getting Sylvanas Windrunner on average every two turns is gg. I didn't really even care what I drafted, just managed to get second Sylvanas and some removal. Mid-draft I got Zephrys Lamp, which got me turn 5 Bloodlust lethal on 3 bosses.
The card is fine by itself, but rather broken in Quest shaman. It's a tempo deck, you need board presence to beat them in the mid/lategame (unless you stack boarclears in your deck). It's not even that bad vs zoo/aggro, but vs any slower / midrange is very unfair, creating a lose-lose situations.
If at the start of your turn (before drawing) you have 9 or 10 cards in hand and exactly 1 in the deck, the deck doesn't refresh on that turn. So if you draw on that turn you receive fatigue damage.
It kinda doesn't make sense, bu allows you to beat Ice block decks with mill decks sometimes ;)
0
Plague of Madness synergy at last, lol
0
Quite an insane card, tutor + value + flexibility, and it even curves out to Galakrond if played on 6.
1
This is going to be broken in wild for sure
0
Busted, a bigger Duskbreaker that also hits face, whoa.
0
I've been playing Battlegrounds a lot, and one detail really annoys me: there are several cards that summon random minions on death, and three of them have a text inconsistent with this new gamemode: Piloted Shredder, Piloted Sky Golem and Mounted Raptor.
Piloted Shredder for example: it summons a random 2-cost minion, BUT - it's not the GOLD cost of the minion but the MANA cost in regular Hearthstone.
I know most of the HS cards, so I remember the costs, but for many players, mostly new ones, this is very misleading and confusing. Most of cards are form distant past or saw little play, so how newcomers are supposed to know this?
Also this creates unnecessary "damage to opponent" RNG if minions pulled from deathrattle survive the fight. The range on Sky Golem is the greatest: if you get Old Murkeye you will deal 2 damage, if you get Gentle Megasaur - 6 damage, and all in-between with other minions.
There is more randomness with Sneed's / Ghastcoiler, but it is true to the card text, unlike those 3 examples above - the minions from deathrattle should cost the same.
What do you think - should the text be changed? All the cards are the exact same as in Hearthstone, so I guess they'll stick to it. Any ideas for the solution?
5
It's kind of an insane card, but some big design flaws here...
First: shouldn't ramping be just a druid thing?
And second: this card existing is VERY unhealthy for the game because of transform/evolve effects. Forget about the OP evolve wombo combo, just gettng an evolve lackey can decide games. Rogue can for example evolve EVIL Miscreant into this, that's not fair ;)
0
Damn, most of these new cards are insane in Arena, this one is no exception.
Some legendaries are bad, but narrowing it down to class cards almost guarantees some good combo / value. And it triggers burgle synergies, I dig it.
0
This is what Purify should have been ;) Awesome design.
0
Lazul with Stargazing - easiest dungeon run of my life. Took 30 minutes.
Two 1/1's for 0 mana with busted deathrattles every turn. Getting Sylvanas Windrunner on average every two turns is gg.
I didn't really even care what I drafted, just managed to get second Sylvanas and some removal.
Mid-draft I got Zephrys Lamp, which got me turn 5 Bloodlust lethal on 3 bosses.
0
The card is fine by itself, but rather broken in Quest shaman.
It's a tempo deck, you need board presence to beat them in the mid/lategame (unless you stack boarclears in your deck). It's not even that bad vs zoo/aggro, but vs any slower / midrange is very unfair, creating a lose-lose situations.
0
If at the start of your turn (before drawing) you have 9 or 10 cards in hand and exactly 1 in the deck, the deck doesn't refresh on that turn. So if you draw on that turn you receive fatigue damage.
It kinda doesn't make sense, bu allows you to beat Ice block decks with mill decks sometimes ;)
0
Fun fact: while browsing the cards I noticed that Beneath the Grounds is banned, lol.
They forgot to ban some mana-cheats as well
0
I just played againt this deck, this is so unfair!
My jaw dropped to the floor after the "infinite" reborn combo and 3 grave horrors on turn 3, lolz
3
I just realized that Zephrys is going to be in every deck, dammit ;)
2
At first - a face/combo deck slaughter.
But the fact that your deck refreshes every 6 cards makes for some very interesting interactions...
It's super intensive and there are a lot of possibilities, I like it :)