If I have lethal with what is on the board and my opponent doesn't concede, you can be damn sure I am gonna overkill him as hard as I can for wasting both our times.
Also roping doesn't bother me much when I can just rope ya back. Rope me on your final turn when I have board lethal? Guess I'm just gonna rope this lethal as long as I can. I enjoy the concept of us going to "time wasting hell" together.
Does this make me a bad person for doing bad to the bad person? Or maybe I am seeing things and am being too judgemental It's just a game, be the bigger man and get over it Rake.
IMHO if they were ever to introduce another class they should do it with a healthy addition of 3 different classes.
Deathknight, Monk, and Demonhunter
3 Classes to keep things different and not just flooded with everyone playing that 1 new class for months. With 3 added at once it lets players not have to fight mirror matches forever.
But it's just a dream, who knows what's next for HS but I'm excited.
What is going on in our generation people? How have we become so salty and so entitled to winning? A wise man once said "You are not entitled to winning a game just because you showed up. It is up to you, to earn that win." Another thing I think people keep missing is, HS is an actual human vs another human game, not some CPU that you learn the trick and then use said trick to beat the game.
It is up to us as a community to make these games better for each other and not another anonymous salt mine. We must own up to our losses and not be like "Nobody makes me bleed my own blood... NOBODY!!!"
Sorry bout my tangent but this thread had potential and it degraded so fast into name calling and all around saltyness...
Making Legend is more about knowledge and time than skill. Knowledge of matchups and certain nuanced card interactions can change a 55% win ration to a 58%, and that makes a huge difference in the grind from R5 to R1. But the fact remains that a 51% winrate will get anyone to legend, given enough games. This can't be disputed. You can argue that being a good player shortens the amount of games needed. You can argue that getting a 51% winrate isn't something that everyone can do. It doesn't change the math behind it. People on this forum seem to think that "average" players are decided around rank 5, which is silly considering that rank 10 puts you in the top ~8-12% of players for the season. Rank 10! That's still considered noob town to some people on this forum.
But skill on the ladder? I don't see it and I doubt I could be convinced. Coming from years of competitive MTG, there are no requirements for skillfulness in ranked HS. At this point I have to make a decision: to tell you that I've hit legend and be called a Face Shaman player, or tell you I've never hit legend and be compared to a virgin talking about sex. I choose neither, because neither of those add to or take away from my point. Hearthstone is a casual CCG. Just because Blizzard wants it to be competitive doesn't mean that it is, excluding the basic definition of competition, that is to say people competing. I can compete at tic-tac-toe. It's not meant to be ridiculously complex (which is where skill comes from in luck-based games like CCGs). Cards like Yogg Saron exist. This game is a ton of RNG and casual goodness.
I don't mean to take away from legend players. If it's an accomplishment to you to reach legend, then that's great for you! But it's nowhere near as difficult as, say, top 8'ing a Legacy open in MTG, or winning a PTQ or even making it to day 2 in the Invitational. And this is because Hearthstone is much less complex and skill based than MTG.
I could see an argument for skill in Arena. I personally dislike limited formats, but the ability to craft a deck and adapt from game-to-game is certainly skillful. It's nowhere near MTG-level, as you only pick from 3 cards (also no stack, smaller decks mean less precision when deckcrafting and tuning, no sideboard etc) and play just those.
If a Legacy open was only one game played per match with no sideboard, only then could you compare hearthstone skill vs. MTG skill. There is a huge payoff to hearthstone RNG because it's trying to do things you couldn't do with a physical card game. The only reason MTG feels like its more skillful is because MTG allows you to respond to threats on your opponents turn, this doesn't make us more skillful. The skill comes from making the correct plays and planning how your opponent will respond, it seems to me that we do the same in hearthstone.
Arena and MTG draft are also the same fish, again each has its own pros and cons but at the end of the day its practically the same. If ya don't agree I truely feel ya need to play more of both.
So quit trying to make one better than the other and just enjoy what each has to offer. Hearthstone is a new born baby with TONS of potential to grow and change.
You think this is bad? Just wait till ya have to fight Heroic Drakkisath or Heroic Chromaggus, these 2 can be the kings of spirit breakers.
Yes I understand that some people smoked these guys first try but RNGsus took a massive dump on me for about 3 months with these clowns, and I'm not talking 1 or 2 attempts a day more along the lines of 10 tries a day with recommended decks. 10 losses a day really start to wear on a man's willingness to continue such insanity. Maybe I'm just a baddie but no other heroic gave me this much trouble.
I have managed to clear them all but these are fights I never want to see again.
Besides RNG and skill there is one more factor that alot of people don't seem to take into account. It's the concept of there is no single deck that beats all decks. Every deck has a high win% against certain decks a low win% against others. The basics look kinda like this : Aggro beats control, Midrange beats Aggro and Control beats Midrange. Now there are exceptions to these basics, but it seems people have a tough time accepting the fact that if your aggro and a control deck manages to clear your board for the 3rd time by turn 7, your chances to win have become very slim. Choke down your loss and accept the fact ya cant win em all and get on to your next game.
TL;DR Our decks have different win %'s against different decks.
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Pretty sure you wasted just as much of his time by not throwing in the towel.
You can't have it both ways. If you know your dead just concede, if you don't want to concede you don't get to pick how you die.
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Pretty sure you wasted just as much of his time by not throwing in the towel.
You can't have it both ways. If you know your dead just concede, if you don't want to concede you don't get to pick how you die.
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If I have lethal with what is on the board and my opponent doesn't concede, you can be damn sure I am gonna overkill him as hard as I can for wasting both our times.
Also roping doesn't bother me much when I can just rope ya back. Rope me on your final turn when I have board lethal? Guess I'm just gonna rope this lethal as long as I can. I enjoy the concept of us going to "time wasting hell" together.
Does this make me a bad person for doing bad to the bad person? Or maybe I am seeing things and am being too judgemental It's just a game, be the bigger man and get over it Rake.
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Illidan Stormrage (in burning crusade)
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Soggoth the Slitherer (another squidbilly)
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Loatheb (former frequently played Naxx card)
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IMHO if they were ever to introduce another class they should do it with a healthy addition of 3 different classes.
Deathknight, Monk, and Demonhunter
3 Classes to keep things different and not just flooded with everyone playing that 1 new class for months. With 3 added at once it lets players not have to fight mirror matches forever.
But it's just a dream, who knows what's next for HS but I'm excited.
0
Arcanite Reaper Hoooooooooooooo!!!
Cabalist's Tome or Thistle Tea
2
What is going on in our generation people? How have we become so salty and so entitled to winning? A wise man once said "You are not entitled to winning a game just because you showed up. It is up to you, to earn that win." Another thing I think people keep missing is, HS is an actual human vs another human game, not some CPU that you learn the trick and then use said trick to beat the game.
It is up to us as a community to make these games better for each other and not another anonymous salt mine. We must own up to our losses and not be like "Nobody makes me bleed my own blood... NOBODY!!!"
Sorry bout my tangent but this thread had potential and it degraded so fast into name calling and all around saltyness...
0
0
Opponent tops Missles all face ftl
0
If a Legacy open was only one game played per match with no sideboard, only then could you compare hearthstone skill vs. MTG skill. There is a huge payoff to hearthstone RNG because it's trying to do things you couldn't do with a physical card game. The only reason MTG feels like its more skillful is because MTG allows you to respond to threats on your opponents turn, this doesn't make us more skillful. The skill comes from making the correct plays and planning how your opponent will respond, it seems to me that we do the same in hearthstone.
Arena and MTG draft are also the same fish, again each has its own pros and cons but at the end of the day its practically the same. If ya don't agree I truely feel ya need to play more of both.
So quit trying to make one better than the other and just enjoy what each has to offer. Hearthstone is a new born baby with TONS of potential to grow and change.
0
You think this is bad? Just wait till ya have to fight Heroic Drakkisath or Heroic Chromaggus, these 2 can be the kings of spirit breakers.
Yes I understand that some people smoked these guys first try but RNGsus took a massive dump on me for about 3 months with these clowns, and I'm not talking 1 or 2 attempts a day more along the lines of 10 tries a day with recommended decks. 10 losses a day really start to wear on a man's willingness to continue such insanity. Maybe I'm just a baddie but no other heroic gave me this much trouble.
I have managed to clear them all but these are fights I never want to see again.
0
Besides RNG and skill there is one more factor that alot of people don't seem to take into account. It's the concept of there is no single deck that beats all decks. Every deck has a high win% against certain decks a low win% against others. The basics look kinda like this : Aggro beats control, Midrange beats Aggro and Control beats Midrange. Now there are exceptions to these basics, but it seems people have a tough time accepting the fact that if your aggro and a control deck manages to clear your board for the 3rd time by turn 7, your chances to win have become very slim. Choke down your loss and accept the fact ya cant win em all and get on to your next game.
TL;DR Our decks have different win %'s against different decks.