Queries: How do you guys think "choose 1" druid spells interact with Yogg? Will you get to choose or will the game choose for you? It is because of my uncertainty that Living Roots is put in the "situational" category.
Blizzard responded to this question from others. They said that when activating a choose 1 spell, Yogg-Saron will randomly choose and apply one of the options.
Dear Blizzard, I'm sure you would love to see this glorious creation receive play time and watch his madness spread to infest all of ladder. So I pledge, if I am fortunate enough (read: if you hook me up) to unpack a golden Yogg-Saron, Hope's End I will include it in every deck I play on the way to my first ever legend ranking.
Really curious how the animations are going to work and look for this.
How will they keep the potential number of animations flowing while not screwing a player over on their turn time? How will they achieve that while allowing players to track what the heck has happened?
Or maybe the god of insanity doesn't care about either of those things.
I would say this looks like the best indicator that we've seen. April 26th, 2016 is on a Tuesday, which is the typical day on which they perform maintenance and apply patches. It makes sense that is when they would apply the Naxxramas change.
They have not been too concerned with making big releases in the middle of a season, so I don't see that they would be bothered by the few days left that would leave in April.
Encourages experimentation and new design strategies. Keep it in hand as a dragon activator until playing it with combos, or play it on curve with the looming threat of it getting buffed, drawing out removal and clearing the way for bigger threats.
I like it. Whether it finds a long-term spot or not, this is a nicely designed card.
The call echoing through the caverns of HS has been "We need a new heal against aggro! How will we stop aggro from dominating without a good heal!"
This card is catered specifically to aggro, giving time to survive until the swing turn against board flood decks. It doesn't clear the board, but neither did Healbot. This gives comparable healing with a better body as a tool against the decks the community called for.
This doesn't do much against slow decks that only drop 1-2 minions at a time. But there are other tools and deck design decisions to deal with those. We don't need another ubiquitous card getting thrown into 80% of decks. That's part of the point of this whole format shift.
This is a well designed card that fits a need. The only downside I agree with is that it doesn't cover Shaman aggro. But massive burst damage is a whole different mechanic and I don't expect a single card to deal with it all.
Thanks. The card search with the filter gets the job done. I still wonder if it would be worth having "Expert" or "Classic" item in the drop-down menu for it like all of the other card sets have to make it intuitive for anyone coming to the site.
I second this. I'm trying to decide if some pack investments would be worthwhile to fill out my collection, and I'm really surprised that the classic set isn't listed for people to look through. I know I'm missing a lot of classic cards, but I'm going to have to flip through the in-game crafting menu with filters in order to get an idea of what else is in the set.
Let's see the classic set info added to Hearthpwn. Or if there's already a page for it, let's see it added to the drop-menu and more readily found through search.
The first game I played was with Rafaam and I won pretty steadily. Some early removal, the 0-mana board clears are huge, upgrading hero power allowed for competing on the board with minions (some risk for getting RNG screwed). Even without knowing the decklists, a little control common sense and you can save your resources to deal effectively with KT's threats. Some careful play around the secrets is also necessary.
I think Rafaam is given some good tools, but it's clearly the more difficult deck to play. It needs a lot of smart decisions and good situational awareness, and even then RNG can spoil things. I'm going to learn the decklists and then try exploring the balance a bit, but I like the Rafaam strategy while feeling like KT is probably favored quite a bit.
This is the type of thing I want to see in this expansion. Creative card design that will spark creative deck building.
It may or may not find a place in a top tier deck, but it carries interesting potential and dynamics. This is the kind of thing that will renew my interest in pre-ordering this expansion.
0
3
Dear Blizzard, I'm sure you would love to see this glorious creation receive play time and watch his madness spread to infest all of ladder. So I pledge, if I am fortunate enough (read: if you hook me up) to unpack a golden Yogg-Saron, Hope's End I will include it in every deck I play on the way to my first ever legend ranking.
It will be a brilliant testament to his legacy.
0
Really curious how the animations are going to work and look for this.
How will they keep the potential number of animations flowing while not screwing a player over on their turn time? How will they achieve that while allowing players to track what the heck has happened?
Or maybe the god of insanity doesn't care about either of those things.
0
I would say this looks like the best indicator that we've seen. April 26th, 2016 is on a Tuesday, which is the typical day on which they perform maintenance and apply patches. It makes sense that is when they would apply the Naxxramas change.
They have not been too concerned with making big releases in the middle of a season, so I don't see that they would be bothered by the few days left that would leave in April.
Looks good!
0
Druid turn one: Saplings, Innervate, Power of the Wild for the 3/2. Opponent conceded.
4
Encourages experimentation and new design strategies. Keep it in hand as a dragon activator until playing it with combos, or play it on curve with the looming threat of it getting buffed, drawing out removal and clearing the way for bigger threats.
I like it. Whether it finds a long-term spot or not, this is a nicely designed card.
0
The card I'll want this expansion just for the looks. Well done.
0
The call echoing through the caverns of HS has been "We need a new heal against aggro! How will we stop aggro from dominating without a good heal!"
This card is catered specifically to aggro, giving time to survive until the swing turn against board flood decks. It doesn't clear the board, but neither did Healbot. This gives comparable healing with a better body as a tool against the decks the community called for.
This doesn't do much against slow decks that only drop 1-2 minions at a time. But there are other tools and deck design decisions to deal with those. We don't need another ubiquitous card getting thrown into 80% of decks. That's part of the point of this whole format shift.
This is a well designed card that fits a need. The only downside I agree with is that it doesn't cover Shaman aggro. But massive burst damage is a whole different mechanic and I don't expect a single card to deal with it all.
0
Thanks. The card search with the filter gets the job done. I still wonder if it would be worth having "Expert" or "Classic" item in the drop-down menu for it like all of the other card sets have to make it intuitive for anyone coming to the site.
0
I second this. I'm trying to decide if some pack investments would be worthwhile to fill out my collection, and I'm really surprised that the classic set isn't listed for people to look through. I know I'm missing a lot of classic cards, but I'm going to have to flip through the in-game crafting menu with filters in order to get an idea of what else is in the set.
Let's see the classic set info added to Hearthpwn. Or if there's already a page for it, let's see it added to the drop-menu and more readily found through search.
0
I submit this to the growing evidence that the devs are mostly at a loss when it comes to designing and balancing weapons.
0
Since January I've pulled a Cairne Bloodhoof and two Hogger from packs.
Cairne I expect to test in Standard. One Hogger will probably find himself sitting idly in my collection, gathering dust rather than giving it.
1
The first game I played was with Rafaam and I won pretty steadily. Some early removal, the 0-mana board clears are huge, upgrading hero power allowed for competing on the board with minions (some risk for getting RNG screwed). Even without knowing the decklists, a little control common sense and you can save your resources to deal effectively with KT's threats. Some careful play around the secrets is also necessary.
I think Rafaam is given some good tools, but it's clearly the more difficult deck to play. It needs a lot of smart decisions and good situational awareness, and even then RNG can spoil things. I'm going to learn the decklists and then try exploring the balance a bit, but I like the Rafaam strategy while feeling like KT is probably favored quite a bit.
2
This is the type of thing I want to see in this expansion. Creative card design that will spark creative deck building.
It may or may not find a place in a top tier deck, but it carries interesting potential and dynamics. This is the kind of thing that will renew my interest in pre-ordering this expansion.
0
End of debate. Close the polls. We have a winner here. (But it might be time for a new class election).