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    posted a message on [Lich King] Paladin Combo Deck

    Excellent work with this! I didn't have the Paladin DK, but I substituted it for a Scaled Nightmare which also worked perfectly and makes the deck even more budget friendly! Once the Nightmare had scaled high enough to one-shot the Lich King, I was able to use the Stoneskin Gargoyle to break Frostmourne and hit him before he had a chance to Obliterate.


    Posted in: [Lich King] Paladin Combo Deck
  • 2

    posted a message on Top 25 Legend NA Tempo Warrior

    This seems like one of the best suited lists I've seen for extracting genuine tempo and value from Varian Wrynn. Very few card pulls I would be disappointed to see. I'm tempted to finally give him crafting priority.

    Also enthused to see Argent Commander find his way out of the unemployment line.

    How do you find the Bloodhoof Braves holding up at that high end of ladder? I don't suppose you're seeing the type of decks where the slight rise in Stampeding Kodo is a noticeable factor.

    Bravo, I say.

    Posted in: Top 25 Legend NA Tempo Warrior
  • 3

    posted a message on Ragnaros, Lightlord

    Someday this insect will live, and carry the Lightlord into battle.

    Posted in: Ragnaros, Lightlord
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    posted a message on Miracle Rogue VS Deathrattle Rogue

     Thanks, brucemk! The counters to VanCleef are another important insight.

    Posted in: Rogue
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    posted a message on Why do people ever play Elise in warrior mirrors?

    I was playing Elise in my Control Warrior pre-Standard. She is useful in allowing Control to cut the number of massive legendaries they had to include in the deck (I topped out at Boom and Grom, occasionall teching in Archthief Rafaam as a counter to Control Priest or burst mirror Warriors to get ahead on the fatigue game). With this freed up space Warrior could put more early stalling options like running two Brawls and a couple of midrange minions.

    In the matchups you are describing, it sounds like your opponents are playing it poorly. You are dominating them at that point with good reason. In the mirror matchup the goal is to avoid drawing cards (not to fall behind in fatigue) and save Elise until the very, very end of the match. This lets us use our removal against your Ysera and other big drops (or as you have done, effectively combat legendaries when our opponent drops the golden monkey prematurely). The goal is supposed to be to force you to spend your hard removals, shield slams, executes, a brawl, before we play golden monkey. Then you are out of removal options, we turn our card draw and anti-aggro cards into more useful legendaries and can make a final push as the game enters fatigue. It sounds like your opponents are playing Elise too soon, failing to pressure you into spending your removal, and failing to save their own removal for your biggest threats.

    Enjoy the wins! It might be a factor of not having faced more experienced players with the deck at higher ranks. But it's nice knowing some of the weaknesses of your opposition and being able to hone in on their misplays.

    Posted in: Warrior
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    posted a message on Miracle Rogue VS Deathrattle Rogue
    Quote from Pflaufe >>

    i dont know wich one is stronger i think its miracle, but man they are the most fun decks out there .. i tried a lot maybe control pala is good too, but no of the other decks are so fun as the two rogues ones are :D especially miracle when u draw your whole deck :D :D but if i can ask you oldschool players, why miracle wasnt a thing in the last year ? can someone explain me ? 

     

     If my history is accurate, Miracle Rogue used to be a dominant archetype for Rogue in 2014. It was overpowered, and at the end of that year they nerfed Gadgetzan Auctioneer from 5 mana to 6 mana. Some people still tried to play it, but it ran short of resources. The win rate dropped and the deck disappeared. Rogues moved on with GvG as Oil Rogue became a more reliable winner. Malygos Rogue was another decent deck.
    Then came the LoE adventure, and with it, Tomb Pillager. The additional coins that pillager provided gave extra mana and card draw, and made Auctioneer playable again. We saw Miracle Rogues rise back up, especially as a strong tournament deck. But it still lacked some consistency that made it difficult to climb ladder with, as I understand it. Loatheb could cripple it, it was needing some time to be refined for the meta, and it didn't receive all of the attention it needed because Oil and Maly Rogues were showing more consistency with win rates.
    Enter Standard, with a fresh meta, Loatheb gone, and now in addition to Tomb Pillager we have Xaril, which offers two additional, potentially very useful spells that have allowed Rogues to alter and refine some of their other possible card choices. The environment is in a good state for Miracle to show some strength again. What remains to be seen is how well it holds up as decks and the meta begin to refine and settle in. It will definitely remain a high end deck.
    Posted in: Rogue
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    posted a message on This Meta sucks

    How much do the players complaining in this thread pay attention to anything happening outside of the game client?

    I see a lot of complaints at running into Face Shamans constantly. But this makes sense if you've noticed that streamers left and right and a large portion of grandmothers are stating that Aggro Shaman is the best deck, or next to best right now. Add in the fact that we're in the first three days of the season and everyone has learned and is taught that aggro decks that win or lose quickly are the best way to climb quickly early on.

    We're also reaching the point where people have experimented a bit and now players are turning more and more to netdecking and testing the decks the streamers are using. Check a few popular streamer decks and the next time an enemy class pops up you'll be able to predict 90% of their deck.

    This stuff about rigged matchmaking and throwing salt at matchup or starting hands RNG simply doesn't make sense when a look at the broader Hearthstone community has perfectly good explanatory power for the trends we're seeing.

    Last thing, fast decks are optimized toward increasing the odds of effective starting hands, odds which are further increased by the fact we have a mulligan to get a second chance at hitting the cards needed. Decks with mostly 2-ofs and low curves will be extremely consistent. Decks with wider curve ranges and a few 1-ofs will brick much more often. Trying to find 1 or 2 answers to counter an opponent will miss fairly frequently against opponents who are looking for any 6-8 acceptable starting cards.

    Is the only answer to join in the aggro? No. Build a deck with a combination of early game minions that can trade well along with spells for key removal of aggro minions in the first 3-5 turns. Now you have a half dozen acceptable starting cards of your own to mulligan for. Increase your odds of winning. Does this make you too weak to the other spectrum of high-value control decks stomping around? Focus the rest of your deck around a midrange build that will let you push for fast pressure to beat out those greedy control decks, while still having your anti-aggro options. Play the rock-paper-scissors game a little bit.

    Now let's get back out there and devour some Aggro Shaman! ... or just wait a few more days when the speed climbers aren't in your ranks anymore and you see more deck variety. Either way, I guess.

     

    Posted in: General Discussion
  • 1

    posted a message on Which class do you as a person identify with?

    Shaman, because I put in immense effort to produce quality work from the get-go, but get overloaded and subsequently lack the mana (motivation) to get anything else done.

    My capabilities (Hero Power) may or may not be effective in the circumstance I find myself in, and it's pretty hit-or-miss whether I can get it to work for me when I need it to.

    Shaman, the anxiety/depression class.

    Posted in: General Discussion
  • 1

    posted a message on RANK 10--5 IN 1 HOUR - Standard Aggro Shaman

    Heck, I'm tempted to try this deck. I'm kind of backwards it seems in that I play midrange and control styles (in this and practically every other game I touch) and I feel like I need an education on how to pilot an aggro deck well.

    What's to pilot? Just drop cancer and SMOrc!
    So everyone says. But if an aggro deck is best suited for a given tournament or event, you'd better know how to run one properly. From events I see it looks like one squandered opportunity or inefficient play can be the difference between lethal and the opponent consolidating for a turn 5 swing.

    Plus, know thy enemy, right?

    Posted in: Shaman
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    posted a message on The Many Mouths of Yogg-Saron - Card History, Popular Yogg Decks, Triple-Saron, Old Bards Design Competition

    Tried imagining the play testing that went on with each of those design iterations, but Yogg-Saron ate my mind and I forgot what I was blue sledding taste like Tuesday.

    Posted in: News
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