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    posted a message on Galakrond Control Warrior - DoD

    Do you realize he run him just for Invoke? Anyway this deck is crap, as there are not enought Invoke cards for now.

    Posted in: Galakrond Control Warrior - DoD
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    posted a message on New Neutral Epic Card Revealed - Transmogrifier

    Minions effect goes always first. (Eater of secrets, etc.)

    Posted in: News
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    posted a message on Weekly Card Design Competition 10.15 - Finalist's Poll

    It is still ok, first turn you pay 5 mana for doing exactly nothing. And there is high probability one of wishes will be "wasted" on heal. (3 mana 8 heal so heal only for 5 health) Basicaly this card is useless against aggro, but good against control.

    Posted in: Fan Creations
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    posted a message on New Legendary Warrior Hero Card - Galakrond the Unbreakable

    Hmm, OTK warrior... Why nobody thought about it? Oh wait... It didn't work at all.

    (I don't mean it as insult. I just feel, OTK with this card is silly, at least in standard. In wild it could go pretty well.)

     

    Posted in: Card Discussion
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    posted a message on New Warlock Rare Card - Crazed Netherwing

    It is nice to say 1 mana 5/2, but still... It come one turn later than hellfire and it is considerable time for aggro to do dmg. I think this card is good, but nothing special. (playable)

    Posted in: Card Discussion
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    posted a message on New Legendary Warrior Hero Card - Galakrond the Unbreakable

    I don't understand this hype... For control, boom is better and for aggro it is just so slow to be able carry the deck. I feel like it will end the same way as quest.

    So i vote dust... We will see what future bring upon us.

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 10.15 - Discussion Topic

     

    Quote from Shatterstar1998 >>

    Plague of Decay and Plaguemaster Rancel are straightforward board using the keyword. Suramar Nightfallen using the keyword to justify her overstat status but can be reduced by casting spells, signify the Nightfallen magic addiction.

     

     Suramar is  stronger then should be, as it is not really hard to keep her at her 6 health as mage, without even try focus on it. So basically you have stats for free without valid reason why...

    On the other hand, plague of Decoy is little bit underpowered, as decoy trigger on end of turn of player which control them, so enemy player can pretty easily play around it.

    Plague master is really nice and have interesting effect, on other hand, his ability is not something legendary, maybe epic? From balance point view, it seems solid, maybe even 6 stats would pass.

     

    Quote from Wailor >>

    I went with three... rather extreme applications of the Decay keyword:

    (Another alternative is giving Harrison the effect of the Cube)

     Harrison: How somebody already wrote, this card is not very fun to play against if on curve and can bring so much value. I really don't think highlander decks need some help now.

    Chestkeeper: Bullsh... Let's go on next.

    Cube: Oh nice one. Standalone weak card, but i think there could be created cards around this card for making some interesting combo deck. + the feel, when you would see enemy slowly die even before fatigue is great.

     

    Quote from drakkarus059 >>

     

    my idea for this comes from the fact that not all cards have to be good, "bad" cards are made for every expansion, also known as pack filler, so here is some pack filler!

    "you can't even call it a dragon at this point"

     

     Make it 2 mana and it would be serious pack filler, as it is neither weak or strong.

     

    Quote from Rakio >>

    "They need to hurry her every time..."

     I think it is pretty strong card for this class, where you have so many decays. I think 4 mana would be better. Anyway effect really fit this class very well.

     

    Quote from BonesDelux >>

    I'm sure I won't be the only one with this design idea. Is 6 health too strong? I was debating between 5 and 6.

     Mediocre idea, but totally overstated. Why would it have normal stats, when it can do additional dmg "forever", 1/5 would be definitely better.

     

    Flavour text : "Just a rager with a garden hose" 

    Let me know when to pick up my award.

     Water Rager: Oh i thought, it was Mist Rager, it would even correlate with effect.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.14 - Discussion Topic
    Quote from McF4rtson >>

    Submissions are unlocked.

    We seem to have a lot of new card creators:

    • Yes, as nix pointed out, Dragon and all other tribes (Murloc, Beast, Mech, Demon) are CAPITALIZED. Not bolded, not undercase, CAPITALIZED. 
    • "Health" is capitalized. So is Cost. And Durability. And Attack.
    • Damage is not capitalized. Nor is hero.
    • Please check your spelling, guys. "Battlecries".
    • Keep your cards at 4 lines of text or less. Never go above this.
    • The only time a number is between parentheses is in Overload and for Cost. So no "Deal (1) damage..."
    • The key to making a polished card is proofreading. Whenever you are unsure, *don't guess*. Use google and find existing cards with examples of the wording you are trying to use.
    • Another thing I'd like to point out is choice of art. Not everyone will spend hours finding art, but if you search "fantasy [dragon/warrior/knight/whatever] art" on google, you will have tons upon tons of serviceable art. (the stuff I've seen so far in this week's discussion has pretty good art though, so take this point as a general reminder.)

     Are you sure about last tip. Not every picture they could find is usable for others without permission from creator. And even if this competition is basicaly harmless usage, it is still against law of most countries and ethicaly wrong to use property of somebody without their permission.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Finalist's Poll
    Quote from Klipce >>

    Tahu Sagewind is strong, I agree, but let's be honest, Aggro decks in Hearthstone are crazy enough for this card to win you 1 turn at best. Besides, a few burst techs can defeat it and it doesn't work if it's drawn. If anything, it would force Aggro players to play/plan around it which would by a nice skill test on their part.

     Did you realize, 1 turn is very often enought for control deck to have enought mana for use of their board clear?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Finalist's Poll

     

    • Sylvan Soulsplitter by Phoenix

    I really like this card, it have so interesting effect and is perfectly balanced. (voted - top

    • Shhhhh! by biggerbossman

    This card have interesting effect, but is so patheticaly weak. Even id it would cost only 1 one mana, it would be probably not worth of playing, as most battlecry are around 1 cost effect. And there is so small chance to catch some big fish like Shuddderwock or N'Zoth. Especialy, if there is so many good battlecry which you can really easily trade for one opponent card to test secret. So totaly meme card

    • We need you pal! by ffinderous

    Interesting effect. This one is definitely one of stronger secret, and even fit paladin class. But it is still not something trully oppresive and potentionaly gamebraking, as you can't really chose what you get

    • Tahu Sagewind by BonesDelux

    You created unbalanced monster. This one should be definitely lots of weaker card. You just created gamebreaking Sunwalker on steroids, which garantee win in more than half matches against aggro decks, and is still very valuable against control decks. I don't really know, how can be this much people be dumb to voting for it in this overpowered form

    • None Shall Pass by ThezzyNice

    Picture, effect of this card really ressemble to actual dark knight. (Or at least trying it.) From balance view it is very powerfull card, but i think for 2 mana it is ok. And it is nice to have some support for Kangor's Endless Army. Maybe this card alone would be enough to see pure mech paladin again.

    • Shirvallah's Champion by Wailor 

    Interesting effect. Hard to utilize overkill efect, but card itself is still ok. As whole this card can be interesting if used for overkill, but still somehow playable if there i not utilization. (voted)

    • Helcular, Envoy to Kel'Thuzad by Hareharehare 

    This card very ressemble cards from adventures, where you use spell and it bounce to others. But i don't know, from what i played it it never fell somehow really enjoyable. From balanced value, it is really hard to play around it's deathrattle effect, but if you are lucky then you can have insane value. So basicaly mediocre card, nothing insane, but not bad either.

    • Graveyard Keeper by Rakio

    Nice, this card is very strong, as you can basicaly choose which of your card will get reborn with "target deathrattle". But this card is slow and need you to actualy have some dead deathrattle minion, so very nicely balanced. (voted)

     

    Posted in: Fan Creations
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    posted a message on Highlander Treant Druid

    Oh it's you, sorry, i thought there is another one... Anyway swipe on you!

    Posted in: Highlander Treant Druid
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    posted a message on Highlander Treant Druid

    Give him time. This is not something what is already done and you just need to unlock it.

    Posted in: Highlander Treant Druid
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    posted a message on Highlander Treant Druid

    I don't say it must be meta deck, but i still consider those changes as improvents to winrate, which is necceserity in most of deck. Or does people enjoy play deck, which is not meme deck with low winrate? I think this deck is competitive, it is just not top tier for druid.

     

    Anyway telling somebody Overflow+Whispering Woods is a thing is like telling: "I don't even little bit understand how to play this type of deck." So probably next conversation with you is pointless, becose you obviously don't have even hint how to play this type of deck. (I don't say i know, but i have at least vague imagination.)

    Posted in: Highlander Treant Druid
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    posted a message on Highlander Treant Druid

    It is true, i am not very familiar with this type od deck. As i play mostly mech token druid and highlander warlock. But from my experiences from both very similar decks i just guessed, what i wrote up.

    And i must still insist, Garden with only 3 cards to active is so much inconsistent to be played.  And Overflow go totaly against logic behind this deck as it is mostly wasted card in most matchups - against aggro it come late+you don't really need it, as you want more minion/token spam and 7 mana heal 5 and draw 5 will don't help you contest board, as he don't have aoe removals nor taunts. And against others it is so much tempo loss which can lead in enemy take over board and to no-recovery state.  Sumarized overflow very often  ends to be dead card, which you want play only like solid support of some high value cards like Garden Gnome, but if Garden Gnome is not very consistent, there really is not reason to play Overflow, which give even more reason to don't play Garden Gnome.

    I got it, Overflow to combo with Emperor is good, but this deck is really not control to rally on some unlikely combo potencional. He should more focus on treant value synergy and when there is not, then on singleton. No, on combo for control decks. Where you can sustainable stall game and wait for it.

     

    And for Siamat, you would probably don't believe how often it end as win condition turn point when i play him in warlock Highlander. About Ragnaros i am not sure, but it is definitely strong card, he can for example exchange it for Sandbinder, as Siamat and Zephyr are both so valuable to justify play him. (Probably even if Zeph was only one, it could be still worth.)

     

     

    Posted in: Highlander Treant Druid
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    Did you try search for "holy hand grenade"?

    Posted in: Fan Creations
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