• 1

    posted a message on Highlander Treant Druid

    I don't know, but are you sure there are not better cards than Garden+Overflow like Siamat+Ragnaros. (Siamat is definitely stronger then about 70% cards in this deck.)

    Or switch some card for Starfall to have more 5+cost spells for justifing of playing them.

    Anyway i think you little overrating Emperor, as there is plenty better cards for highlander druid.

    Posted in: Highlander Treant Druid
  • 0

    posted a message on Hearthstone Patch 15.6 - Battlegrounds Early Access and Patchnotes

    We agree with you, but you must understand, that it is just for testing purpose. Final version will have both.

    Posted in: News
  • 0

    posted a message on Learn Draconic

    I think it is playable deckfiller for control, as they mostly don't have this few amount of cards to don't add 6/6 for almost free. Instead of some other cards, which are unplayable until turn 6. They can afford wait for this value.

    And for more tempo oriented deck i am not sure if it is fast enought. Probably not.

     

    Posted in: Learn Draconic
  • 2

    posted a message on Dwarven Sharpshooter

    I don't think it is this oppresive how you talk. This card is 1/3 stats for one mana, witch is very good, but deal 2 dmg to target minion for 2 mana is not really amazing effect. This card is more value then tempo. So 1/3 is pretty ok on this one. (1/2 would be probably ideal in power terms, but be truthfull, would you play this card as 1/2 or almost any other 1drop from hunter?)

    Posted in: Dwarven Sharpshooter
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    posted a message on Ysera, Unleashed

    I basicaly agree with Ixlid. For 9 mana do nothing on turn when played it is only logical, this card would outscale Strider in value.

    Posted in: Ysera, Unleashed
  • 0

    posted a message on Weekly Card Design Competition 10.12 - Finalist Poll

    How long this competition go, and still most didn't realized, you need pay 2 mana for create zombeast? Yeah, they are still good, as you can pay 2 mana one turn and next play cards for deduced cost, which makes them strong, but DK powers are basicaly very strong.

    Posted in: Fan Creations
  • 0

    posted a message on Hearthstone Battlegrounds - How Do They Work?

    We play. But we want something to drive us forward and beating others in PvP is not enough sometime. We want additional value.

    Posted in: News
  • -3

    posted a message on Hearthstone New Expansion: Descent of Dragons - Announced at BlizzCon 2019

    Delete this pls, i little bit buged forum with editing.

    Posted in: News
  • 0

    posted a message on Hearthstone New Expansion: Descent of Dragons - Announced at BlizzCon 2019

    Man, you should little bit inform about incident.

    But simply version is: Thaiway have really bad law. China exorted this weakness and push their power in taiwan ahead of time.

    Posted in: News
  • 0

    posted a message on Weekly Card Design Competition 10.12 - Discussion Topic
    Quote from McF4rtson >>
    Quote from Qwert >>

    This round is simply mess. Maybe next time it want dubl check rules before anounce something. (It is not first time,) There really is not anybody who force reveal things imidiately.

    I'm honestly not too sure what you're saying. All I could understand in your comment was this round is "messy", which I would like to refute by saying nobravery had a good idea and we mods executed it as best as we could. It was a complex contest, so it was hard to get all the bases covered at first. This is why I'm keeping an eye out before we open the submission topic as once the submissions open, the rules cannot change. If you don't like this week, you are welcome to skip voting, as I know you do not really make cards.

     i mean from my point of view. It seems like this round was little bit rushed without proper control of rules. Yeah, sometimes something slip. By what i notice it is little bit often. And i suggest there should be more time before release of theme. (Something like make it sheduled, which would help give time to control what go out and still keep consistence in annoucing of comeptitions.) Then you would don't need this often change of rules after release.

    Anyway, you don't need to said last sentence, as i already decided don't vote this round. But this information is totaly useless for anybody who read it, so i didn't wrote it before. And when i am in useless information to know... I will never participate, as i am not skilled enought in editing of pictures to be willing spending so much time just for sharing my idea. (And basic pictures for me really doesn't look good even if efect of card is ok,)

     

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.12 - Discussion Topic

    This round is simply mess. Maybe next time it want dubl check rules before anounce something. (It is not first time,) There really is not anybody who force reveal things imidiately.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.11 - Discussion Topic
    Quote from ZiombalaBoms >>

     I saw people think about this card as weak or even so much restrictive and i must say WTF, what is wrong with you? (Just becose resurects priests are best, dosn't mean others are weak.)

    This card perfectly fit for control priests decks, which don't play about ressurect cheat cost. On other hand, power efect of this card is so inconsistent - If you don't draw it in early game it is strong, if you draw it early, it is weak. (So mostly it would end up as strong choice. But still not worth of risk.)

    I thought about some changes, but only viable thing which i invited was giving +5 health to your hero and shuffle it back to your deck without start of game. (And it still doesn't giving good feeling from corectly handled balance.)

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.11 - Discussion Topic
    Quote from Whiskey_Jack >>

     

    Mor mr mmmml mm Mrgl gk mmmml?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.10 - Final Poll

    Pyramad: I really like this card: As standalone card it is under mediocre, but still playable minion. But with battlecry condition it is super strong card and very well support rogue identity. Without so much thinking i must tell best card of this round. (voted - top)

    Bleeding Gladiator: Interesting mechanic. Anyway, i would consider this card as common.

    Evil Dead: I like this card. It is very similar card to Etomb. But this one could have immidiately possitive effect. But sometimes we used Etomb for value from battlecry, so i can't really say it is necessary stronger. (In momental reborn/deathrattle overflow decks, it would be stronger than etomb, but for 6 mana it is nto very usefull against aggro decks, so i am ok.) (voted)

    Rattler of Det': Nice way around restrictions of rules. But effect is not very interestring.

    Priestess Iridi: Very interesting card, but in momental combo priest this power lvl is little bit over.

    Muradin Bronzebeard: I like this card. Finaly some way, how to boost defense and make little bit clear with only one card. Anyway, did you considered to give it draw 3 cards, just for meme and hatespam? (voted)

    Keepers of the Sacred Words: Good name for this card, sadly card effect is little bit much restrictive as build aggro deck around this card would be gamebreaking. (Just consider how much class can build decks against this one? Druid, mage and maybe priest? It would be not funny meta with this card in game.)

    EVIL Clown: Use a clown, how evil can you be? Anyway, i am not really fond of lackeys, so sorry.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.9 - Finalist's Poll

    Herald of the Sun: This card pretty much fit both of classes. Even if both shaman and paladin strugle with focus around their hero power, i think this card coming little bit early to posibly be big problem in shaman decks. Good way would be probably change it to 4/5 for 4 mana as around this time most of decks could have some way of answer.

    Kavem the Callous: Again, efect really nicely fit both classes. And again its value is over. As 5 mana card, it is coming relatively early without downside.

    Madexx, Fierce Companion: It is very strong card, with almost no way for your opponent to play around it. No fun. I don't like this card.

    Royal Jelly: Very simmilar to Silvermoon Portal. Anyway, i think it should be rare instead of epic, but whatever. And somehow don't feel sure about this card fit to priest. (It really looks more like paladin/druid card. But at all this card is ok.:-)

    Miracle: I think this card is good.

    Kirin Tor Spellbook: It is very weird card. As it would be very strong card on mage, but little bit under mediocre for rogue. Anyway i like this card. (voted)

    Arbiter of Souls: I think this card is interesting. but feel somehow weak. Whatever, not every card must be exactly strong. And this card still have value ok to don't be rubish. Hard choice between this and Miracle. (voted)

    Totem of the Rajh: Strong card. But standalone weak. So i think this card is nicely balanced. (voted - top)

    Posted in: Fan Creations
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