Hello there beautiful people,as i had some days off i played as much as i could to reach at least rank 5.The goal was achieved yesterday and while i had a couple of hours to continue to reach once more the legend rank ,i couldn't bring my self to play a single extra ranked game.So i thought how did this game become so unfun?Is it because of pirates?Is it because of aggro?After a couple of beers with my friends(we were gaming together since kids/the glorious wow days :3) we reached to the obvious conclusion we already knew.The game has become unfun because it became TOO simple.
Let's just think about it,the strong points of hearthstone when it was released: One was the beloved wow lore and two that it was easy to learn hard to master.It didn't have the complexity of other ccgs but it was rewarding to master a deck.However for a long time now has become a coin flip and it's not aggro's fault.Before the pirates,was midrange shaman,before that was combo druid(was ok at release but became broken with sticky minions) and secret pala,before that was undertaker hunter and so on.What all those deck have in common is that they are/were too easy for their effectiveness not their archetype,
The simplification of the game doesn't stop to the ''cancer'' decks but all archetypes have been simplified to an appaling degree.Control decks like jade decks just spamm jades,aggro decks either fload the board or they point face and even non braindead decks like miracle rogue ,renolock and renomage are a mere shadow of handlock,freeze mage and old miracle/oil rogue,Everything in the game has been simplified so it can become pleb friendly.For a game to be inviting to casual players is good but to punish the invested players for commercial purposes is bad.What is mindblowing is that the vanilla hearthstone had more depth than now.With the addition of new cards it became simpler and simpler because of design choices,the forced deckbuilting etc,
For a long time now the difference between a scrub and pro when both are playing tier 1 ''cancer''is a mere 15% at best winratio.This is bad for the future of the game.Why?You might ask.Well that's because the plebs are plebs and they just follow the trend.When a game loses it's character for the sake of populairity it loses what it made it interesting in the first place.Then the old/hardcore players search for a new one.As a result a new game becomes the trend,the plebs follow the new trend and so on.
Since i know some of you won't bother read the entire text wall i will summarize here
A game becomes too simple to satisfy the plebs->invested players are pissed->invested players look for a new game->
a new game becomes popular->the plebs follow the trend->after a time the old game dies.
Ok ok i know since it's a blizzard's game it will propably never trully die because of fanboys but it will become a shadow of what is now.
That's it!Props to anyone who bother to read it!What do you guys think?
1
feels like we get a thread like this before every expansion/adventure
2
whenever someone adds me and I notice they're salty I criticize their plays in a constructive way and tell them how they should have played the match differently. they usually stop complaining and have a serious conversation after that.
people who complain about games like that just have the wrong mindset. it's easier to say you did everything right and put the blame on bad rng or unlucky draws than to look back at what you did and think about what could have gone differently. players like that rarely improve their gameplay because they're always blaming the opponent's deck or rng for their losses, when they should be blaming themselves.
2
totally a dick move, how dare they take part in this apple charity event! shame on you blizzard
3
don't really get why people are complaining. this is only cosmetic and it's for charity. it's pretty obvious it's a mage hero because it's very exclusive and will likely be discontinued, making the first alternate hero for another class that exclusive would be bad.
I guess people just like to complain about everything eh... I'm really happy with this, affordable and helps with charity, will be getting him later on
1
that post was hilarious, thanks for a good laugh.
now be a big man, stop crying and learn to play better
1
Blizzard made hearthstone too simple, they tried to make it easy thinking it would be a casual game and it's one of the biggest games in the competitive scene. They didn't realize that by giving all the power to the attacker (i.e. the attacker decides what trades into what) they made the game much more aggro centered. That's why there are some games where you stabilize and get board control and you feel you're in that "winning position" and a guy just plays chargers for two turns and you lose, I think that's what frustrates players the most.
The netdecking also makes the game not that fun for some people, after running into the same hunter deck for 5 matches and getting BM'd every single time people just get angry. Again because Hearthstone is too simple, there isn't a lot of space for "fun and crazy decks". As someone who loves deckbuilding with some different things in MTG, this is something that this game lacks the most for me. If you aren't running an "optimized" list, you're more likely to get steamrolled.
6
There's already a thread dedicated to crying about being bad at the game.
Here you go: http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
1
This was my submission for this week, I always feel like rogue loses so many good opportunities by not having many cards to activate their combos on the early game, this would solve the problem but have a downside of being topdecked on the late game. I think the card is powerful and can carry games by overwhelming the opponent early on, but not to the point that would break the game.
Initially I thought of making him a 0/2 that draws a Backstab at the end of your turn, but this effect seemed more balanced and more unique. Thoughts?
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Hope the effect isn't vague, had some trouble making it short and not overly complicated for some reason. This basically makes it so you don't need to play a card for your combos to be activated.
3
I personally think blizzard is way too scared to print something as powerful as Dr. Boom again.