Abomination ?
- Nomadd66
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Member for 9 years, 11 months, and 22 days
Last active Tue, Oct, 10 2023 05:37:14 -
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knrdo posted a message on [S14 Top 100 Legend] Majordomo Grinder MagePosted in: [S14 Top 100 Legend] Majordomo Grinder Mage -
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patterine posted a message on Anti-Aggro Warrior [Legend s7]Posted in: Anti-Aggro Warrior [Legend s7]again another solid deck!
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bahamut66 posted a message on The booster pack system can kiss my buttPosted in: General DiscussionI know that most CCG games have an element of random chance when buying cards, but...seriously, the RNG in getting boosters can kiss my ass. I've pulled five preps in the last 3 months, 5 masters of stealth, 4 violet teachers...I DON'T EVEN HAVE ALL THE COMMONS YET! And today, I pulled a second Beast. You heard me, second, as in I already had the stupid legendary. Just like how a week after pulling Gruul, I got...Gruul. I AM MISSING 20 LEGENDARIES AND IT GIVES ME THE ONES I ALREADY HAVE?!
Seriously, Blizzard, you can do better. Make it so that the game recognizes the cards you have and the boosters give you ones you don't...and if you have all the commons, fine, get some doubles, I'm not asking you to drop a pack of 4 epics and a legendary every time, but...christ, this RNG is why I hate buying boosters. But you have to in order to get cards to be competitive most of the time...friggin hell, I only have one rare demon...no void terrors or void guards and certainly no pit lords.
But they won't...because this free to play game is not necessarily about OUR convenience. It's to make money. And nothing makes you want to drop cash more than a shitty shitty run of boosters on the free to play gold. Buy your way out of that misery. Hell...
I wish Blizzard would implement a better system for the booster packs...this one is god damned ridiculous. -
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adamcroxton posted a message on Petition to change Illidan StormragePosted in: Card Discussioni think all classes could have weapons and it wouldn't harm things.. for example....
priest - a 2/1 weapon that each turn gives a random friendly +health... a very weak weapon but i mean... yea
mage - 1/3 staff.. spell damage +1 every spell u cast loose one durability
warlock - 2/1 something that if you summon a death-rattle gain one durability
druid - 2/3 weapon deathrattle loose a mana crystal
i do agree that only certain classes should have "strong" weapons but i think they should fill that slot on all classes. It hardly matters competitivly because on that level everyone runs at least one acidic ooze or the equivalent.. when playing non weapon classes the card just doesn't get that use..
personally i don't see a harm in weak weapons for the other classes
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TazdingoHS posted a message on [Legend]Sjow Naxx Week 4Posted in: [Legend]Sjow Naxx Week 4To each and their own, Grommash and Leeroy serve as finishers in this deck, but I believe Grommash ultimately is the better choice over Leeroy in this deck because he is more durable and can be counted upon to stay on the board if your opponent doesn't have timely removal. Leeroy removes himself with the Wisps after the turn he is played basically.
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Demontemplar posted a message on Molten Freeze Control MagePosted in: Molten Freeze Control MageReplacements for Rag?
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user-13772928 posted a message on Fiery War AxePosted in: Fiery War AxeFiery Win Axe
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Jrgsubzero posted a message on Ice BlockPosted in: Ice BlockAnd one turn can make all the difference.
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I love this deck. So far it works great against almost every deck. Thanks ;)
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Great deck. Although I changed Arcanist for second Ice Block and Ysera for Pyroblast.
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Probably one of the most annoying card. But really good ;)
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So far it's really strong deck. Great against hunters, warlocks (aggro and control), not bad against shaman. Sometimes has problems with control warrior. It's not too good against druid, but I didn't play against it too often. Biggest problems against rogues.
At first try to deal as much damage as it's possible with creatures, then you can finish your opponent with spells.