• 1

    posted a message on Hunter flooding the ladder

    N'Zoth Druid is pretty strong as you remove the early aggression with wrath, living roots and swipe and later in the game you play all the taunts. I don't think you will find a deck with 80 % winrate but I have about 65 % against secret and midrange hunter. Downside: it is rather weak against Zoolock.

    // Note: You have to play around their secrets of course that means sometimes just don't attack and let Ragnaros do the work. Your game is to exhaust them to a level that they cannot threaten you anymore.

    Posted in: Standard Format
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I have a suggestion. As I only played against zero skill pirate warriors, dragon warriors and Zoolocks today, why don't we just remove all this card shit and just roll 10 numbers and who ever has the most points wins the game. Because that is what ladder is ATM. Thank you Blizzard for removing all the anti aggro tools. Ladder is so much more fun now!

    Posted in: General Discussion
  • 16

    posted a message on Confederation Paladin

    No Tirion? Is that even allowed in a paladin deck? 

    Posted in: Confederation Paladin
  • 15

    posted a message on Netherspite Historian

    Plot twist! 

    Posted in: Netherspite Historian
  • 3

    posted a message on Dragon priest.....seems to be fairly competitive in standard mode right now...
    Quote from s2mikey >>

    There is solid dragon synergy for the early game

     

    And that is the problem. If you don't draw a dragon you have nothing to play. Dragon warrior works because you still have other strong minions and weapons and even playing champion without charge is no big deal. Dragon priest only relies on dragon synergies. If you don't have a dragon your complete early and mid game is useless. Besides that you have no good AoE to catch up in the late game, that means you are overrun by any kind of Zoo/Aggro deck. Another reason is that playing minions on curve is rather boring, it is okay if you hit Legend fast (dragon warrior) but not if your climb is still grindy.
    Posted in: Priest
  • 1

    posted a message on Karazhan - is it really worth to buy? Your Opinions
    We don't want this game to turn into a turn 4 GG fest, based on the mulligan.
    But that is exactly what the game is like ATM. You play warrior and play Fiery Win Axe, Alexstrasza's Champion, FrothingBeserker => GG, you play Tunnel Trog, Totem Golem, Coin + Tuskar, 7/7 => instant GG, you play Flame Imp, Dark Peddler, Darkshire Councilman => GG. Every competitive deck is aggro and decides on the drawing luck in the first 5 turns. Ladder has become more or less coin flipping.
    And somehow half of the classes are gone. I played 20 games today … I have seen 1 mage, 1 rogue, 1 druid, 2 zoolock … the rest were 10 Dragon Warrior and 5 Aggro/Midrange Shaman. That are 6 classes out of 9. The longest game ran to turn 15.
    That is IMHO just not fun. And instead of giving us a neutral heal card (what people are asking for since healbot rotated out) or a replacement for Deathlord we get even more aggro tools like the warlock 3/3
    Posted in: Adventures
  • 2

    posted a message on Karazhan: Worst Adventure Ever!

    Well, I bought every adventure so far but I will skip this one because a lot of this adventure looks uninspired and boring … same as the presentation. Standing up on 4 am (because f* the EU players) was just a big waste of time. There are no new game mechanics (except add 5 random cards to your deck … wow), no really exciting new cards, no neutral healing and no ways to punish aggro decks. It's like they found out last week that they should release some new cards and put together the best they can come up with by completely ignoring the players and the current game.

    Meta will still stay Dragon warrior, Aggro Shaman and Zoo and maybe Beast Druid which will be the same no skill deck as the 3 menioned before. Mage got a bit more RNG fiesta combined with more broken Arena plays and priest got the middle finger. I'm disappointed. FeelsBadMan

    Posted in: Adventures
  • 3

    posted a message on New Priest Card - Onyx Bishop
    Quote from Reeewleta >>

    I struggle to understand why people are complaining about this card.

    This card is sick! Can easly summon a 3/5 and are 15 stats for 5 mana! And let's talk about deathrattles , Injured Blademaster....

    How is this card sick? It is a ressurect (2 mana) plus a 3/4 minion for 3 mana. So actually nothing special. You can of course get Sylvana or Ragnaros or what ever back. But most of the time you are either dead because Zoo/Shaman and Warrior will still crush you or you get Northshire cleric or museum curator back because that are the only early minions in priest. This card is useless.
    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Silverware Golem
    Quote from Remster101 >>
    Quote from NoName11247 >>

    Hm, shouldn't it be a mech?

    Because your place settings are robots?
     No, because it looks like a mech. :-D
    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Silverware Golem

    Hm, shouldn't it be a mech? I don't know if I like this card. Seems there are still missing some pieces to make Discardlock any good. But it might be a good reason to play Succubus again. Turn 1 the new demon, turn 1 Succubus, discard this card and play it, draw a new card. Seems good! Not that it really matters but I would like that more if it was a demon, just to stay in the theme.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Zoobot

    The artwork is really cool. Love the little cartoon huffer … well that's it. I don't think anybody will play this. 3 mana 3/3 is not great, triggering it on 1 minion will be hard, triggering it on 2 or even 3 minions seems completely unrealistic. At least I cannot imagine a deck where this will work.

    When I think about it: Maybe Sir Finley + Fearie Dragon in Dragon Warrior. However Alexstrasza's Champion is the better play on turn 2 and Beserker or Ghoul seem to be the better play on turn 3. Unless they release some really awesome murlocs or beasts I don't see a lot of potential.

    Posted in: Card Discussion
  • 0

    posted a message on Prince Malchezaar

    So a Demon Pit Fighter that gives you 1/6th of Elise Starseeker in each and every game! I totally buy that. PogChamp

    The only problem I see with this card that it might mess up with Reno decks if the Legendaries are not unique. But this is awesome for midrange/control Warlock decks. Draw 5 turns longer until you play Lord Jaraxxus. So far the best card I have seen in the adventure.

    Posted in: Prince Malchezaar
  • 0

    posted a message on [LEGEND] C'thun Warrior

    So basically you are dead agains Zoo.

    Posted in: [LEGEND] C'thun Warrior
  • 17

    posted a message on Wolfgang meta-breaking pirate rogue

    Laddering was so hard but I did it, thanks to Wolfgang! <3

     

    Posted in: Wolfgang meta-breaking pirate rogue
  • To post a comment, please login or register a new account.