Death Knights were always just a problem in Arena because of infinite value (mainly the mage one). Most of them are not even played in wild anymore.
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Last active Tue, Sep, 21 2021 09:30:21
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Nov 17, 2020NoName11247 posted a message on REWARDS TRACK UPDATE - Official Blizzard StatementPosted in: News
2NoName11247 posted a message on Return of Mechazod! is This Week's Tavern BrawlPosted in: News
This brawl needs some rebalancing ...
0NoName11247 posted a message on Hearthstone is not the same anymore?Posted in: General Discussion
It's always in the last expansion of a cycle. MSOG was the same but much worse due to less balancing.
1NoName11247 posted a message on Behind the Tavern Doors: See What’s Coming to Hearthstone!Posted in: News
So they are reducing the gold rewards even more … nice
6NoName11247 posted a message on Patch 15.0 - New SoU Cards Added, Fixes, Improvements, Cardbacks & More!Posted in: News
Meanwhile ... duplicate cards still appear as "new" when you open them in packs. But hey, why fix 5 year old bugs when you can nerf an unplayed cards for the 3rd time?
-2NoName11247 posted a message on New Mage Card Revealed - Arcane FlakmagePosted in: News
So this card makes all bad matchups to secret mage (even shaman, odd paladin, zoo, token druid) favorable if you draw it. What an amazing game design, Blizz! Because draw Barnes on 4, win game wasn't already fun enough. m(
0NoName11247 posted a message on 10 New Classic Cards, Vanish & Mind Blast to Hall of FamePosted in: News
Play Mill Rogue … it is like an 90/10 matchup.
-1NoName11247 posted a message on 10 New Classic Cards, Vanish & Mind Blast to Hall of FamePosted in: News
So they are polarizing the meta even more like that topic never existed. WTF?
Changes are good but adding unplayable trash to the basic set is not. Also the class identities have nothing to do with the classes in the current state and those cards will not change that.
2Posted in: NewsQuote from The_Quicksand >>
People stopped playing it when it rotated out and not a second before.
And nobody plays it in wild since then.
0Posted in: News
Adding it to 1 card however, is pretty impressive. I'd say the merging of 2 cards like that is worth like 1-2- or even more in some cases (not this though, but you get my point).
Yeah, back in the days when turn 7 lethal was broken and decks could not pull infinite value. Nobody plays shield maiden anymore for a long time.
0Posted in: News
Seems like a fair card. Fair cards usually suck in constructed. Maybe it will find a place in wild but for standard we'll need some more broken dragon synergy cards.
2NoName11247 posted a message on New Legendary Card Reveal - GriftahPosted in: News
This is not the cat I was looking for.
3NoName11247 posted a message on New Druid Card Reveal - Spirit of the RaptorPosted in: News
Hero power in token druid is too slow. You flood the board and kill your opponent with buffs. Also in wild you can use the 1/4 butler Mech which is 10 times better than this card.
7NoName11247 posted a message on New Druid Card Reveal - Spirit of the RaptorPosted in: News
So in the best case it is 5 mana draw 2 cards … seems shit.
2NoName11247 posted a message on New Priest Card Reveal - Princess TalanjiPosted in: News
So it's official … this will be the first Legendary I open. FeelsBadMan
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