How many Forsen clones does it take to change a lightbulb???? It doesn't matter, because they can't climb a ladder.
- Nider001
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Member for 9 years, 3 months, and 28 days
Last active Sat, Dec, 17 2022 03:41:35 -
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NightSilencer posted a message on Forsen's Concede RoguePosted in: Forsen's Concede Rogue -
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Ybbob posted a message on Forsen's Concede RoguePosted in: Forsen's Concede RogueI saw the deck archetype is called "miracle rogue." Does that mean it requires a miracle to win with this deck? Please clarify.
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VenruleLovesFeet posted a message on Forsen's Concede RoguePosted in: Forsen's Concede RogueIs it called miracle rogue because you need a miracle to win even a single game? Please clarify.
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Bugzard posted a message on Forsen's Concede RoguePosted in: Forsen's Concede RogueYes you miss IQ
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jejPoster posted a message on Forsen's Concede RoguePosted in: Forsen's Concede Roguei trade cards back into the deck but combo isn't triggering what am i doing wrong
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kaiserkarl posted a message on Pre-Launch Party & Pre-Release before Forged in the Barrens Launches March 30!Posted in: NewsSo much for streamers diversity... Also, have fun facing the new Galakrond shaman 24h after release. Those theo crafts day are such a "great" idea...
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Sneeds posted a message on The Price of PowerPosted in: The Price of Powerpower creep LUL
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user-100025860 posted a message on Ben Brode Reddit AMA - The Rap God Will Return, Alt Heroes, Design Challenges & MorePosted in: News- No Legendary Totem card is an oversight. They'll see what they can do.
And that's is the problem?
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iulian007 posted a message on Developer Insights Live - Potential Arena & Ranked Changes, Community Q&APosted in: NewsStandard Arena????? No! No! No! Please God No!!!!
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Othvati posted a message on The Dark Wanderer is This Week's Tavern Brawl, and There's a Card Back RewardPosted in: NewsAren't you a cheap ungrateful brat? They implement something new in the game and you just whine, cause you didn't get your free deck, that AGAIN nobody entitled you for.
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Rather than repeating the cycle of expansions I'd like to see developers focus on balancing the existing cards (just few changes at a time to slowly shift the balance). Otherwise we'd end up getting a second wild mode with extra steps. Transferring some of the current legacy card changes would be a solid first step (e.g. 2/3 Raid Leader). Adding expansions is fine in a long run, but the process should be really slow and approached carefully
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My english is not perfect so please excuse all mistakes below if there are any
Bob (who recently started to play) managed to obtain Archmage Antonidas from classic card pack. However, he does not want to play mage and needs some cards to build his dream deck. Meanwhile, his friend Nick (who's already been playing for a month) is one step away from creating his mage deck and needs Archmage Antonidas card to finish it.
In normal situation both players would have to disenchant quite a few cards to get what they want, but what if they were able to simply trade their unneeded cards instead? This is a good deal indeed, isn't it?
How would the system work in general
There are sellers who are willing to sell their card(s) as well as buyers.
Sellers can post a trading request through the market: [a card] or [a group of different cards] for [a card] or [a group of different cards] or [X gold] or [X dust].
Buyers are free to search for the card they want and obtain it according to the deal.
On top of this, you can also trade with your friends privately without the use of the market (player 1 places the cards on the right side, player 2 places something on the left side, deal!)
Trading cards for cards is pretty obvious one: you can sell a single epic for a bunch of commons and vice versa.
Trading cards for gold is a fairly interesting one as it would allow experienced players to actually get decent profits. For example, you can 1) buy a card pack; 2) sell the unneeded contents of the pack for 100 gold; 3) buy another pack and repeat. This system would greatly benefit players who aren't willing to invest large sums of money into the game.
Trading cards for dust is beneficial too. For example, you can sell a legendary for 500 dust. Not only you would get more dust than from simply disenchanting it, but the buyer would greatly bebefit as well.
Free-to-play model issue
While market system is good and all, Blizzard still needs to earn their money somehow. The most optimal way to do so would be the following one:
The trading request can only stay in the market for a limited amount of days (this is an obvious one to prevent the market from getting cramped).
The seller can select from the following options: request stays for 12 hours at the cost of 10 gold (regardless of how many cards they sell), for 2 days at the cost of 20 gold, or for 5 days at the cost of 30 gold. (Private trade offers between friends also have a 10 gold cost for the initiator.) This may seem like a fairly small fee, considering the fact that you can sell multiple cards without limitations. However, if you go too far, the cards may end up not being selled at all == you lose gold. This way, the amount of card packs that active trade market users can afford is greatly reduced which means that impact on Blizzard's profits would be quite small. Not to mention that new as well as rotating out expansions will still force the majority of the player base to continue buying new card packs.
TLDR: a new trading system that would benefit both new and veteran players while having small impact on Blizzard's profits. This system will likely attract more players into the game and convert it into the actual trading card game.
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Yeah. Good players will never use it Kappa
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Do not forget that Mechazoid has "boss" tag which most likely makes him immune to minion-only effects.
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12-8 for 9 mana is a good one, I think, plus you can replay this. Control decks inc?
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You can use this in budget decks instead of bgh. Flame Lance costs 40 dust while bgh costs 400 and both of them can remove a giant or Alexstrasza. Blizzard starts to care about new players alot. Cards like North Sea Kraken, etc will allow newcomers to create more or less competitive decks and climb ladder a bit faster. I would recommend to look at all "crappy" cards from this position first later.
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Guys. Seriously. This card is awesome for new players. And only for 40 dust! I play hearthstone for two months and I've ever seen bgh once. ONCE. There aren't many ways to draw multiple cards in late game for players at those stages, so topdeck wars are a thing. I would obviously include this into my warrior deck.
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I got the Archmage Antonidas from my second (or third) pack ever. Now everyone quits when I play him :p
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Denarian Army goes to space! http://imgur.com/a/y7pIs
This card was rebalanced:
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If someone is still interested, I just added a few more cards into my Denarian Army card set: http://imgur.com/a/y7pIs
(btw, all grenades and Ammo Clip cards are both tokens and collectable cards)