• 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Pretty incredible how every single Odd Rogue gets Hench-Clan Thug in their opening hand. 9/10 times, I swear to god.

    There is absolutely no fucking way card draws are 100% random in this game. No. Fucking. Way.

    Posted in: General Discussion
  • 4

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Kaladin you post on this thread 30 times a day, take a break man lol

    Posted in: General Discussion
  • 1

    posted a message on Is Warlock AOE OP?

    "This class is good against what I play, so it's OP. Please nerf." - average Hearthstone player

    Posted in: General Discussion
  • 2

    posted a message on The power level of zoolock is too damn high!
    Quote from Ndy19 >>

    Well, unlike questrogue, zoolock actually can be built for and countered, and runs out of steam.

    Just because only a handful adapted so far does not make it broken.

    Remember odd paladin last expansion? Same story, but it never broke the game, you learned how to deal with it and move on.

    Read my post. 24 decks get destroyed, and only 7 are relatively good counters.

    I'm playing Big Spell right now, exclusively because it's good against Zoolock. Even then, if Zoolock gets good starting hand, I struggle not to die before turn 5 when I potentially have my first board clear. Odd Paladin can't do that, Quest Rogue either.

    Also, you could tech against Quest Rogue. Psychic Scream is great for example. But that doesn't make it ok. This community has been crying for month to get a nerf on Cubelock because "we all have to tech in 2 weapon removal just because of Cubelock". And now we should all tech against that one specific deck that is Zoolock? No. That's double standards.

    And finally, Odd Paladin has never obliterated the ladder like Zoolock is doing right now. Not once. What came close to that was Even Paladin. And it got nerfed.

    Posted in: General Discussion
  • 1

    posted a message on The power level of zoolock is too damn high!

    I'm late to thread, but here is a list of the Zoolock matchups according to HSReplay :

    Here are the decks you want to avoid playing against Zoolock (I only included the most played decks currently).
    Zoolock beats consistently the followings, with a win rate percentage equals to or above 65%.

    Druid
    - Malygos (65%)
    - Mecha'Thun (75%)
    - Quest (89%)
    - Spiteful (68%)
    - Taunt (65%)

    Hunter
    - Deathrattle (66%)
    - Mech (65%)
    - Odd (68%)
    - Recruit (68%)

    Mage
    - Elemental (83%)
    - Freeze (74%)

    Paladin
    - Secret (66%)

    Priest
    - Combo (85%)
    - Mecha'thun (70%)
    - Mecha'thun Quest (77%)
    - Quest (78%)

    Rogue
    - Deathrattle (65%)
    - Kingsbane (80%)
    - Malygos (87%)
    - Pogo (83%)
    - Tempo (77%)

    Shaman
    - Overload (77%)

    Warrior
    - Mech (65%)
    - Recruit (72%)

     

    Followings are the decks that bring Zoolock's winrate below 45%.

    Mage

    - Big Spell (39%)
    - Control (45%)

    Rogue
    - Odd (43%)

    Shaman
    - Even (40%)

    Warlock
    - Control (43%)
    - Even (45%)

    Warrior
    - Odd (41%)

     

    TL;DR

    Zoolock obliterates 24 different decks, and is "barely" countered by 7.

    If that's not OP, I don't know what more you need.

    Posted in: General Discussion
  • 1

    posted a message on New expansion, new meta! Gonna be loads of fun!
    Quote from Manuelo46 >>

    For the 1000th time:

    on new releases, aggro decks will always overperform as they are not hard to build, and not hard to play, while stomping those who are still trying to polish the combo and control decks.

    The only thing this shows is that aggro decks are farming those who are bad at deckbuilding.

    Mate, aggro decks have been dominating for the 6 past months, what are you on about?

    Apart from Cubelock, the dominating decks since K&C have been, in order : Murloc Paladin, Even Paladin, Odd Paladin and now Zoolock.

    Cubelock and Spiteful have been nerfed because they were oppressing the meta, fair enough. But aggro has been dominating for 6 months (doesn't look like it's about to change either), but that's okay for some reason.

    It if shows one thing is that Blizzard once again is favoring aggro over any other type of play.

    I'm playing Big Spell Mage right now, not because I like, but because Control Warrior and Big Spell Mage are the only thing that consistently beat Zoolock and Odd Paladin. And even with Big Spell Mage, when you die by turn 3 or 4 because opponent emptied his hand on turn 1 and roll over you, there's absolutely nothing you can do.

    Posted in: General Discussion
  • 2

    posted a message on New expansion, new meta! Gonna be loads of fun!
    Quote from Lums16 >>

    HSReplay takes some time to reset all the data they have when a new expansion is launched! 

     It is already updated.

    Understandable mistake from you here, since it does look exactly the same than 2 weeks ago.

    Posted in: General Discussion
  • 2

    posted a message on New expansion, new meta! Gonna be loads of fun!
    Quote from Breezy >>

    Give it time bro. The meta takes a few weeks to adjust after a new release 

     Yeah, I know. But that is if the community at least tries to move from Witchwood to Boomsday.

    Posted in: General Discussion
  • 6

    posted a message on New expansion, new meta! Gonna be loads of fun!

    I swear to god, I fucking hate you all.

     

    Posted in: General Discussion
  • 10

    posted a message on Discover - It should be nerfed

    Blizzard, please remove all game mechanics and make all minions 1/1. Losing hurts my feelings.

    Posted in: General Discussion
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