• 1

    posted a message on New priest card - Wretched Reclaimer

    Zoo priest is starting to look better and better. 

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Card - Mortuary Machine

    Goes well exactly in a mech zoo deck as a finisher. If you have lots of 1-1 tokens around you can easily trade away reborn minions. It has the benefit over sea giant that it's a scary magnetic target. 

    Posted in: Card Discussion
  • 2

    posted a message on New Neutral Card - Conjured Mirage

    Card like Frost Nova/Time Out and +1 mana since it's neutral. Could be nice in a zoo heavy meta. They can't break through with silence. Might make the cut imo. 

    Posted in: Card Discussion
  • -6

    posted a message on [Theorycraft] Ra Quest Shaman

    Won't work. 

    Posted in: [Theorycraft] Ra Quest Shaman
  • 0

    posted a message on New Rogue Card - Shadow of Death

    Probably won't work out. I'm not buying any kind of value route for rogue but a burst combo with Leeroy could maaaybe work. Leeroy - Shadow of Death Next turn Myra's Unstable Element gives you 18 dmg in burst. But whether you'll run it specifically for that combo... It's a pretty dead card until then for an aggro rogue. 

    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Card - Pharaoh Cat

    Will see a lot of play. Essentially the heir to Swashburglar. Activates combo, gives cards from other classes and a 1-2 statline is a lot better than 1-1. Very good card. 

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Plague of Flames

    Meh, needing two cards to clear a board is under average power level these days. Hellfire and twisting nether/ Lord Godfrey trump this.  Zoo doesn't want to clear boards, it excels at trading. Maybe if they release another good egg it could be useful. It would still be clunky imo. 

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Card - Generous Mummy

    Generous dust value

    Posted in: Card Discussion
  • 0

    posted a message on New Epic Warlock Minion - Rift Cleaver

    Very surprised about the negative responses here. It's a higher-statted vilespine with no combo requirement. You put this in a high pressure deck like zoo so the hp you lose doesn't matter as much. It's perfect for killing Zilliax, for example,  since it doesn't trigger lifesteal. Perfect for the final push against control. If we get just one more synergy card with demons or self damage I can see it become a staple in zoo or demon midrange (if there is support). 

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Card - Whirlkick Master

    Doesn't fit anywhere and not strong enough to build around. Bad. 

    Posted in: Card Discussion
  • 0

    posted a message on New Mage Card - Arcane Flakmage

    Great card. Need something to cheat out secrets in Standard now. 

    Posted in: Card Discussion
  • 0

    posted a message on Miracle Giant Tempo (Rank 5-Legend)

    You get a lot of free packs from classic set (brawl, quests,...) and Im close to the pity timer. Still plenty of bad leggos in classic so want to maximize my chances of getting a decent one next time. But you make a valid point of course. 

    Posted in: Miracle Giant Tempo (Rank 5-Legend)
  • -4

    posted a message on Miracle Giant Tempo (Rank 5-Legend)

    Can you play this w/o Antonidas? Kinda don't wanna craft Classic legendaries. 

    Posted in: Miracle Giant Tempo (Rank 5-Legend)
  • -1

    posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?

    I'd like to see a new game mode where certain (overplayed/overpowered) cards are banned and with special rules. For example, all heroes start at 40hp, only common cards,  etc. This way alternative metas would emerge and then be rotated out, let's say every 2 weeks or month. It could also be used as a testing ground for new Standard concepts. 

    It would be kind of like Tavern Brawl but more balanced and with the same reward system as Standard.  There would be no time for a net decking meta to establish and it would sorta feel like a new expansion launch with every reset. IMO the game is a lot more interesting when people are in the process of figuring things out and experimenting. 

    Posted in: News
  • 2

    posted a message on Secret Recruit Hunter

    I think you need two vanguards for consistency. This list is an updated list from a former recruit hunter deck where you had two devilsaurs. Here we have Oondasta taking the place of one of em. That's just my two cents. 

    Posted in: Secret Recruit Hunter
  • To post a comment, please login or register a new account.