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    posted a message on To Those Who Watched Worlds

    Glory's Rogue deck was nutty af, but you can't really pin that on a single card (although VanCleef is an arguable culprit). Foxy Fraud and Swindle engine is something though.

    Demon Hunter is still a bit of a mess right now, its like the developers forgot how to make pack filler cards when they built DH, they barely have an unplayable card. Skull of Gul'Dan is always going to be a problem so I guess that's a good place to start.

    Posted in: General Discussion
  • 3

    posted a message on Remove Tickatus from the game already.

    Wait Tickatus decks can actually win games?

    Posted in: Card Discussion
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    posted a message on Quest Shaman is Plain Cheating.
    Quote from Durden >>

    I just can't get why people complain about this deck. It's easily predictable, loses against both aggro and control, if they don't complete the quest by turn 5 they lose like 90% of times, and shudderwock is basically a dice roll beacause except for lifedrinker that always targets face the other battlecries can hit your opponent's hero or his other minions. And also weaponized wasp needs a lackey on your board to activate its battlecry so unless you want to lose you just kill those lackeys, which are 1/1 so it won't be that hard. Mogu is another thing, but it's dangerous mostly to aggro decks when it evolves into something good beacause aggro usually lacks hard removal. So to win against quest shaman you just need to do good trades and avoid to stay below or at 6-12 health to avoid their wasps and lifedrinker; and don't play all your good minions at once so MCT is useless. To conclude this remember that ANY deck can have some really lucky draws or rng sometimes, so just don't cry over it.

    It is only predictable in as much as it plays a pretty solved deck list, but you still have a lot of variations of Lackey/Spell generation to play around. It is also predictable that they might play Desert Hare > Evolve on turn 4. Predicting that doesn't mean you can beat it.
    Aggro can beat Quest Shaman if it curves well, yes, but if you're beating them with Control decks consistently they have no idea what they are doing. Quest Shaman can generate about three deck's worth of resources and deal upwards of 20 burst in a turn - Control doesn't beat that.
    Not sure how to answer your randomly generated quest completion statistic - obviously the deck's win rate doesn't plummet to 10% if they miss turn 5 quest completion. They might struggle with aggro if they have a slow draw on Quest but it doesn't really affect slower matchups.
    Shudderwock is not there to hit the opponent's face in most cases (unless they are low and you have 3 or 4 lifedrinkers loaded) it it used to completely refill your hand (sometimes also board depending on the build). Its half the reason Control decks can't win against the deck.
    Lackeys are 1/1 and easy to kill, correct, but they are also 1 mana and are a lot harder to kill when they're not on the board yet. It isn't hard for your opponent to wait a turn and play Lackey > Wasp on the same turn before you can react.
    Mogu > Mutate is a moronic combo against almost everything because dealing with an 8 drop on turn 4 isn't easy for any deck. You've got the 1 of Polymorph in Reno Mage, a couple of Hexes in Control Shaman and some fringe Shield Slam scenarios. Even in these situations, you're forced to skip your turn 4 or 5 instead of developing on to the board, and the Mogu is a pretty expendable resource for the Shaman.
    Win the board and don't die is pretty solid advice to win against any deck, but being limited to playing 3 decent minions at a time while the Shaman is free to develop wide boards whenever they want doesn't allow you to do this. Also MCT is a very strong play into N'Zoth, which most decks that can otherwise afford to not go wide are playing.
    Idk what rank you are playing at but it sounds like all the Quest Shaman players there are morons.

    Quote from Danjo >>

    I main a quest/evolve shammy right now, and I lose to:

    combo priests if they draw the nuts early on

    N'Zoth anything

    control shaman or warrior

    edit:  I also lose to aggro decks if they get good early draw and I do not, but this isn't the rule

    Practice more. The only one of these matchups that's unfavoured is Combo Priest.

    Posted in: General Discussion
  • 2

    posted a message on Warlock Is Dead......GG
    Quote from Haussenfuss >>

    for example, Grandmasters routinely showcases Tier 3 HSReplays decks, because those are the best decks in the game when clever folks pilot them, while the Tier 1 HSReplays decks are often considered low-tier among better players.

    Its the Conquest/Shield system that makes these decks better in GM than on Ladder, not the skill of the players. Not that I think HSR is necessarily indicative of a deck's performance at high level (although Vicious Syndicate does this very well), but you won't see Holy Wrath Paladin perform particularly well at top 100 ladder in any region despite the fact that it was a very solid pick at GM due to the tournament format and it queuing favourably into the most highly represented decks - they were almost guaranteed a Combo Priest match every series.

    Don't forget that Masters and Grandmasters players all play on ladder as well, and there are plenty of non-pro ladder only players that have a similar skill level to those who compete in tournaments. The tier lists are generally geared towards ladder where your build has to be good against a much wider variety of decks, and can't get by simply by having a good matchup against Combo Priest and Quest Shaman, for example.

    Posted in: General Discussion
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    posted a message on Change highlander cards needed!!!

    I like it the way it is. Adds an extra layer of strategic depth to combo decks, particularly in mirror matches. Doesn’t really affect the game in aggro match ups as the game won’t often go long enough to activate him - he’ll just be a Bloodfen Raptor. I’m also happy with Tirion being a 10 mana neutral in control matchups. If you really want to nerf Zephrys just hit his stat line so when your deck isn’t built specifically around him he is an actual dead draw in the early game and not a reasonably statted 2 drop.

    Posted in: General Discussion
  • 2

    posted a message on Done playing heathstone till event is over. Priest ruins it.

    I am really enjoying this event. Been a long time since I could find control mirrors on ladder that weren’t warrior vs warrior. Refreshing.

    Posted in: General Discussion
  • 2

    posted a message on Quest Shaman Adjustments

    Questing is your best play on 2. Worth keeping in just for how solid it is pre-quest completion. Personally I feel 2 is optimal. I wouldn’t cut MCT at all, in fact I’d definitely also play 2 given how much they swing a N’Zoth board. Swamp Queen is pretty dead, you can also afford to cut Former Champ, Gigglings and one Bog Slosher, was well as the Storm Bringer and second mutate to fit in the Desert Hare Evolve BS that Shaman is now all about.

    Posted in: General Deck Building
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    posted a message on Best Response to Abuse

    I accept the friend request and usually that’s it. If they have something constructive to say I’ll talk, otherwise I’ll just let them vent their frustration or whatever it is they’re trying to do and ignore it. They usually block me after they’ve sent their messages anyway.

    Posted in: General Discussion
  • 2

    posted a message on So Cyclone is broken now!!

    Then I don’t know what else to say. Tempo Mage is kinda weak, but that list happens to have no counterplay to it. Crack on and good luck.

    Posted in: General Discussion
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    posted a message on So Cyclone is broken now!!

    In terms of playing Shaman against Mage, you should actually be favoured most of the time, although I did watch the first replay and I think deckbuilding could have been a major factor. I can see that you've built this as a control/fatigue variant of Quest Shaman, and its an interesting concept, but unfortunately it just isn't competitive compared to the standard Quest list, please see my explanation below.

    You've got Plague of Murlocs, Walking Fountain and Earthquake stuck in your hand as well as an Omega Mind that wasn't played. These cards are not necessary in a Shaman deck running Corrupt The Waters. Heart of Vir'Naal does absolutely broken things with cheap cards and doesn't need a high curve, spell-based removal or tons of healing outside of Hero Power > Lifedrinkers to compete with slow decks in the late game (obviously Shudderwock is still played because it is bonkers but you don't need all the other high end stuff). Consider the implications of double battlecry - playing three or four 1-mana lackeys and getting six or eight battlecries is generally going to be superior value to playing one 7-mana Swampqueen Hagatha and getting two battlecries, or playing a Walking Fountain and getting no battlecries at all - the Quest is at its most powerful when thoroughly abused. Also in the case of this matchup, more early game cards means more pressure on the Mage to respond to your board so he can't hoard spells, more minion health on board to soak up Flamewaker damage when he does pop off, and faster Quest completion to hit your power spike.

    Given his hand you may have lost anyway with a more standard list - it isn't always possible to win - but you have a much greater chance when you're able to present "must kill" threats like EVIL Totem, or threaten a wide board into Mogu Fleshshaper > Mutate, for a blisteringly fast 8 drop (likely presenting a serious threat and a lot of minion health) or a turn 4 Desert Hare into evolve for three 4-drops (again big pressure and likely upwards of 9 health on board). There's a lot of snowballing and butterfly effect in Hearthstone, if you allow a deck like Tempo Mage to sit back and draw cards, it is going to blow you up quite consistenly, but the tiniest bit of pressure to force their hand earlier than they'd like can have massive implications further down the line.

    Regarding your deck itself, it would be wise to choose a direction (Quest or Control/Fatigue) and stick with it. Quest Shaman is hands down the better option for ladder and has a decent matchup into pretty much anything - happy to discuss decklists if you would like. Control/Fatigue Shaman is going to be significantly weaker as anything attempting to win by fatigue in this meta is going to have close to 0% matchups against most builds of Druid and almost anything capable of cycling N'Zoth a couple of times, while also not dealing well with combo decks like this Mage build. If your heart is set on this strategy however, again I'm happy to discuss deck building if you feel like you might benefit.

    Posted in: General Discussion
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