Everyone know what requirements he has. Unfortunately Zephrys the Great also plays in decks that do not initially meet his requirements (combo druid quest, murlock paladin, combo paladin and 70% of other decks quickly sucking cards from the deck).
In my opinion highlander cards need a new requirement: deck may not contain duplicates (neither at the beginning of the game nor during).
Your opinions? Are you done with Zephrys the Great in almost every game?
I don’t think so. Is Zephrys problematic in way rn? I’d guess it’s not.
changing the mana cost of Zephrys would be a bad nerf. Makes it a whole different card because it affects the cards you get offered. I think it’s meant to be 2 mana So you can actually just play a 10 mana nether.
I like it the way it is. Adds an extra layer of strategic depth to combo decks, particularly in mirror matches. Doesn’t really affect the game in aggro match ups as the game won’t often go long enough to activate him - he’ll just be a Bloodfen Raptor. I’m also happy with Tirion being a 10 mana neutral in control matchups. If you really want to nerf Zephrys just hit his stat line so when your deck isn’t built specifically around him he is an actual dead draw in the early game and not a reasonably statted 2 drop.
I will like the change all highlander cards, Standard and Wild, to be triggered in the Start of the game, after a check if you don't running any duplicates like Baku, this way prevent free disrupt mechanics like Bomb warrior but with the disavantage of giving your opponent the information what he is facing in the first turn.
I will like the change all highlander cards, Standard and Wild, to be triggered in the Start of the game, after a check if you don't running any duplicates like Baku, this way prevent free disrupt mechanics like Bomb warrior but with the disavantage of giving your opponent the information what he is facing in the first turn.
Shuffling cards into your opponent's deck is a legitimate way to disrupt this mechanic. It was intended this way since Beneath the Grounds many years ago and again removing this simply removes another layer of strategy from the game.
I like how it functions now. You can end up with is being a dead card in your hand because your last 2 cards are Innervates, which is a self-punish. If your opponent isn't able to kill you before you whittle your deck down to singletons being left, you get rewarded and get to punish them. Risk vs Reward on whether you play true Highlander or gamble that you can thin fast enough to make the Highlander cards worth having in the deck. It's one of those situations that makes the game a bit more enjoyable and unpredictable.
Everyone know what requirements he has. Unfortunately Zephrys the Great also plays in decks that do not initially meet his requirements (combo druid quest, murlock paladin, combo paladin and 70% of other decks quickly sucking cards from the deck).
In my opinion highlander cards need a new requirement: deck may not contain duplicates (neither at the beginning of the game nor during).
Your opinions? Are you done with Zephrys the Great in almost every game?
Following this line of thought, a bomb warrior fucks your deck the second they get two bombs in it.
I'm not saying it's a stupid idea, but maybe limit it to the part about no duplicates at the beginning of the game.
Even then though, I'm not sold on the idea of limiting the card at all. I've benefited from, and lost heartbreakers to, that damn genie. It's a fun card.
Everyone know how good is Zephrys the Great.
Everyone know what requirements he has. Unfortunately Zephrys the Great also plays in decks that do not initially meet his requirements (combo druid quest, murlock paladin, combo paladin and 70% of other decks quickly sucking cards from the deck).
In my opinion highlander cards need a new requirement: deck may not contain duplicates (neither at the beginning of the game nor during).
Your opinions? Are you done with Zephrys the Great in almost every game?
I agree. It is a necessary evil to keep the spirit of Highlander cards.
lol they will never do that
probably will just make zephrys 4 mana like kazakus
I don’t think so. Is Zephrys problematic in way rn? I’d guess it’s not.
changing the mana cost of Zephrys would be a bad nerf. Makes it a whole different card because it affects the cards you get offered. I think it’s meant to be 2 mana So you can actually just play a 10 mana nether.
I like it the way it is. Adds an extra layer of strategic depth to combo decks, particularly in mirror matches. Doesn’t really affect the game in aggro match ups as the game won’t often go long enough to activate him - he’ll just be a Bloodfen Raptor. I’m also happy with Tirion being a 10 mana neutral in control matchups. If you really want to nerf Zephrys just hit his stat line so when your deck isn’t built specifically around him he is an actual dead draw in the early game and not a reasonably statted 2 drop.
They won’t change Higlander cards like that. It will just mean removing another layer from the card and would actually make them less playable.
Just because someone is using a card in a way that surprises you, doesn't mean it's "wrong" or "bad" or "unfair."
The question is: Does this card disrupt the meta when used in this way?
The answer is: NO.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I will like the change all highlander cards, Standard and Wild, to be triggered in the Start of the game, after a check if you don't running any duplicates like Baku, this way prevent free disrupt mechanics like Bomb warrior but with the disavantage of giving your opponent the information what he is facing in the first turn.
Shuffling cards into your opponent's deck is a legitimate way to disrupt this mechanic. It was intended this way since Beneath the Grounds many years ago and again removing this simply removes another layer of strategy from the game.
I like how it functions now. You can end up with is being a dead card in your hand because your last 2 cards are Innervates, which is a self-punish. If your opponent isn't able to kill you before you whittle your deck down to singletons being left, you get rewarded and get to punish them. Risk vs Reward on whether you play true Highlander or gamble that you can thin fast enough to make the Highlander cards worth having in the deck. It's one of those situations that makes the game a bit more enjoyable and unpredictable.
I don't think Zeph is good.... I think he is great.
I'm here all week.
Following this line of thought, a bomb warrior fucks your deck the second they get two bombs in it.
I'm not saying it's a stupid idea, but maybe limit it to the part about no duplicates at the beginning of the game.
Even then though, I'm not sold on the idea of limiting the card at all. I've benefited from, and lost heartbreakers to, that damn genie. It's a fun card.