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    posted a message on Should Edwin VanCleef be nerfed or changed?

    No just delete the fox and Edwin is fine.

    Posted in: Card Discussion
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    posted a message on Are people in blizzard actually aware that the synergies in Evolve Shaman are now beyond broken and need to be fixed ASAP?

    If the synergies weren't broken, then nobody would play evolve mechanics. That's how you make an archetype viable, by breaking it.

    What exactly is your argument here?

    Posted in: General Discussion
  • 3

    posted a message on Help me reach Legend and quit the game for good.
    Quote from shey >>

    Somehow I can't reach Legend, even though I consider myself 'good enough'. Between (current system) Dia 3 and Dia 1, I will simply run into stuff that counters me hard, all the time, or I will have the worst draw possible. With every deck. Usually I'd tell people "you'd likely get nervous and make stupid mistakes/tilt", but I stopped to even feel "hope" long ago. It feels like a foregone conclusion that I will run into hardcounters and/or will simply have only dead cards.

    Tilt is literally exactly what you are describing. If you feel like you’ve lost before you start, you will think your plays through with emotion and not with logic. You will miss simple combos because the cards don’t look impactful by themselves at first glance, and you’ll just pass you turn out of frustration when you actually had a clever play available. You’ll play minions out onto the board in matchups where you should hold them, or waste removal on minor threats only to lose to major ones because you feel like just once, things should line up for you like they always line up for your opponents. Now apply logic to these scenarios; Sometimes your opponent will nut hand you, sometimes your opening hand will cost upwards of 30 mana. Sometimes both. This happens. There will also be equally frequent games where your opponent doesn’t stand a chance, but in the vast majority of games, both players will have marginal hands, and over a large sample size the player who utilises their marginal/poor hands better will win more games.

    Don’t look at every single game as a must win, because that’s not how CCGs work. Instead aim to play each game optimally, that’s the only thing you can control once the decks are shuffled. Look at it in terms of whats actually required to reach your goal. Let’s say you are Diamond 1 with 0 stars 2 weeks into the season. You literally have the rest of the month to go +4 Wins vs Losses. Ignore the games you get sacked and die on turn 5. Ignore the games you draw the god hand yourself and your opponent concedes before they even play a card. Just focus on playing the best you can in the average games.

    Definitely seek to learn from streamers who use whatever deck you choose to climb with, because a horrible, horrible misconception is that hearthstone is a super simple game and the optimal plays are extremely obvious. A lot of the time they can be, but oftentimes they are not, and the obvious play would get 99% of the player base killed, while spotting the hidden play leads to a win several turns later for the more skilful player. This is the difference between hitting legend and dropping back to Diamond 1, 2 stars. The rope is there for a reason - use it - when you see the play that looks correct but there’s still 50 seconds on the clock, sit and think about the situation, And about your opponent’s deck. What are their standard plays over the next few turns? Is it worth deviating from your game plan to throw a wrench in theirs? Very often, messing with your opponents key turns is more important than hitting your own, and sometimes you may spot an opportunity to disrupt their strategy while developing your own.

    Posted in: Standard Format
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    posted a message on Priest lacking board clears this expansion sets

    Btw @ people who don’t understand why Priest needs removal, it’s because their card and hero power design forces them into a reactive, value-oriented control play style. They do not have the capabilities to play burn/aggro, they don’t have any OTK combos in standard, and board-based aggro/tempo is just not cutting it in the era of heroes stacking damage and attacking your face. That said, I am quite happy with Priest’s current removal options, the class is just unfortunately useless because it isn’t particularly good at doing anything that wins games. Rogue for example has equal or better value generation than Priest, while having a proactive game plan with big threats like Edwin and Questing, and doesn’t just rely on grinding its opponent out of stuff (although it can play that role against aggressive decks). So Priest is forced to play a value game in a world where most other classes can out-value AND out-pressure it, or just kill it with a OTK since it can’t reliably go above 30 life. Priest doesn’t need more board control tools, it needs the means to control alternative win conditions, and a win condition of its own.

    Posted in: General Deck Building
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    posted a message on YoggChamp achievement
    Quote from pacaholic >>

    I think the bigger issue is people arent very intelligent. I tried playing with Lorewalker Cho and GIVING them Oh My Yogg right before death, they STILL dont even try.

    Intelligence has nothing to do with it. 99% of the players probably don’t even know this achievement exists, while the other 1% don’t care if the opponent gets it or not.

    Posted in: General Discussion
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    posted a message on Are people in blizzard actually aware that the synergies in Evolve Shaman are now beyond broken and need to be fixed ASAP?
    Quote from SinAscendant >>
    Quote from MoonUnit >>

    It’s too consistent and too relentless for a format where aggro is weak. 4 copies of the weapon to mulligan for and up to 8 charges is too tenacious for most control decks to handle without heavy, heavy weapon tech. If there was more in the way of viable aggro to keep it honest, it wouldn’t be so problematic, just a midrange control killer with an exploitable weakness like it should be. Unfortunately the most reliable aggro deck we have at our disposal now is zoolock, which feeds the fleshshaper/giant engine and is a 50/50 at best, making it ultra safe to ladder with Shaman.

    As I’ve said before, if the best ladder strategy is to run double Stickyfinger in every deck, there is a problem with the meta.

     Except the reason you run Stickyfinger is because the top FIVE classes in the meta are all weapon classes rn. After Shaman comes Pally with Truesilver, Hunter who has a legend weapon rn, Rogue who most are running quest, and DH who run multiple weaps. 

     

    6/10 classes have good stealable weapons rn.

    Let’s not pretend we are running Stickyfingers to steal a Truesilver Champion. We run them because  Boggspine is the Evolve Shaman win condition, and stealing it can also deny their hoard pillager. While I do agree that weapons in general are a touch overpowered right now, weapon tech isn’t required to beat these other classes like it is Shaman. I don’t know where on earth you’re running into quest Rogues right now either?

    Posted in: General Discussion
  • 4

    posted a message on The Achievements ruin pack opening

    Why are people hating on this guy? He makes a completely sound and logical point. Sure, it isn’t having an enormous impact on the game or affecting balance, but when you’re developing software at this level, you’re supposed to be striving for a polished product, not some half-assed, lazily coded hash with obvious issues. Programming standards in games has been slipping in recent years, everything always feels rushed. I get now that everything is online you can hotfix and patch things, but version 1.0 should still be a finished product, and not just rushed out for the sake of meeting an arbitrary deadline.

    Posted in: General Discussion
  • 5

    posted a message on Are people in blizzard actually aware that the synergies in Evolve Shaman are now beyond broken and need to be fixed ASAP?

    It’s too consistent and too relentless for a format where aggro is weak. 4 copies of the weapon to mulligan for and up to 8 charges is too tenacious for most control decks to handle without heavy, heavy weapon tech. If there was more in the way of viable aggro to keep it honest, it wouldn’t be so problematic, just a midrange control killer with an exploitable weakness like it should be. Unfortunately the most reliable aggro deck we have at our disposal now is zoolock, which feeds the fleshshaper/giant engine and is a 50/50 at best, making it ultra safe to ladder with Shaman.

    As I’ve said before, if the best ladder strategy is to run double Stickyfinger in every deck, there is a problem with the meta.

    Posted in: General Discussion
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    posted a message on Suggested changes to Bogspine Knuckles and Hoard Pillager

    Evolve Shaman has just one matchup with a win rate below 50% (aggro Demon Hunter, which is quite poor against the rest of the field and as such is not very popular) so let’s not pretend it isn’t a problem. I do think there is an element of players not understanding how to play out their early turns against Shaman but it is still clearly very oppressive.

    Stickyfinger is amazing tech for the matchup but if the most effective meta call is to run 2 copies of Stickyfinger in every deck, then there is quite obviously a problem. What’s worse is that other less oppressive decks that rely on weapons to win get caught in the crossfire here, while the Shaman can still beat you down through its linear consistency and relentless tide of weapon charges thanks to Hoard Pillager.

    I don’t think making knuckles a battlecry is the right answer, because you’re turning 8 charges into 2 and forcing them to set up a board before playing the weapon. This is over the top and not a fair way to balance the card. Making it a 4/1 is interesting but it would have to have a mana cost reduction to avoid being completely redundant. The optimal move is probably a simple mana cost adjustment to 6 to give players more time to set up a defence.

    I am generally against nerfing cards when I believe the counterplay is “get better,” but this deck has the highest play rate AND win rate in top legend, so can’t really argue that in this case.

    Posted in: General Discussion
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    posted a message on What if Team 5 balances decks very well, but community can't find all of them?
    Quote from mulluk >>
    Quote from czapejro >>
    Quote from KillJack >>
    Quote from mulluk >>

    I build a nice 100% untypical priest deck no one had on their radar. And it worked fine. Even DH struggled. But then the matchmaker learned and i got matched against cheating druids over and over, making my deck useless, so i had to revert back to my good old Priest everyone hates. They DONT want us to play creative decks.

     ‘Creative’ decks use cards that aren’t as powerful and thus are less common for someone to keep in their collection which means that if someone wanted to make them, they’d need dust to craft the cards for them, so I imagine Blizzard was happy you were playing a creative deck and in reality, the deck just wasn’t as good as your initial win rate had you believe.

     so much this

    Mr Mulluk, most likely was matched initially with someone of lower MMR like himself if he was goofing around with custom made decks(just an assumption, but highly probable one) and once the deck won a few games his MMR shot up a bit and he got matched with more meta deck which proved to be an actual killer for his deck

    I find it kinda amazing how people defy the actual science behind the matchmaking and MMR and quickly just jump to conclusion of "I won first few games then my deck is good and game didn't like it so it matched me with counter decks to make me lose" :facepalm:

    I'm not really sure who in their right mind would program their game to intentionally make players lose their games, the game is supposed to be fun and enjoyable, and people in general like winning, that's what keeps them coming back to the experience

     Discussing with biased people like you is useless, so i wont go into much detail, but i get matched against all the meta decks on a regular basis. And i won against those meta decks with this new deck, like i won against them with my other selfmade decks. I dont play copy and paste decks. The only time i play one is to "learn" my enemy. Never for laddering. Thus sad, like the matchmaker kicks in if you won too often, it kicked in this time too. 9 wins out of 10. But this time, the matchmaker went havoc, since there is no real counterdeck to my own deck, so i got matched against those cheating druids over and over. Like i said, it has no use to discuss with people like you. In your small fanboi world meta is everything and selfmade decks are "inferior". But guess what, someone created meta decks too. Be happy in your manipulated world.

    Its likely that the issue wasn't the decks you were facing but the caliber of player. If you win a bunch of games, your match maker rating will increase, and you will be pitted against players of a similar rating. The more successful you are, the better your opponents become. Bare in mind an idiot wielding a tier 1 deck is still an idiot. Decks can't beat you by themselves, and once you start facing better players, your win rate will naturally decrease because your opponents will make more correct decisions, leading to more defeats for you largely irrespective of the decks they are playing.

    The matchmaker manipulation theory is 100% confirmation bias. You absolutely couldn't get away with that kind of algorithm going undetected when hundreds of thousands of people tune into Hearthstone streams daily watch people grind ladder for hours at a time.

    Posted in: General Discussion
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