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    posted a message on OTK Control Emeriss Hunter

    Plan kinda works, but currently trying to figure out a more consistent good way to make the deck work well. Going to test alot of different ideas then update the deck when I am confident the deck is in its best form.

    Posted in: OTK Control Emeriss Hunter
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    posted a message on OTK Control Emeriss Hunter

    Yeah, so when tested it out, unfortunately the buff does not stack. But you can still draw lots of 4/4 chargers (6 of them) and then buff them. The deck still needs alot of changes to be consistent but the idea is fun

    Posted in: OTK Control Emeriss Hunter
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    posted a message on Shudderwock OTK *FULLY EXPLAINED*

    isnt the order for shudderwock random?

    Posted in: Shudderwock OTK *FULLY EXPLAINED*
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    posted a message on [Standard] Steal Rogue Post expansion

    Those are some interesting ideas, I originally had Arfus in the deck, but use for the cost of crafting him, and the tempo loss when playing him, didnt make me feel great about adding him in. 

    The cursed Castaway's were intended to only draw the Elven minstrel, to then let more draw occur. I had the idea of trying to make a set of cards that would thin out a deck. So Countess Ashmore is going to draw at least one Cursed Castaway, which in turn will draw a Minstrel, that will draw two minions, that has the chance of drawing another minion. 

    The Faldorei strider, i was kinda thinking the deck might get thin enough with the draw cards that it would add alot of value and tempo, but depending on how the deck plays this could just be plain horrible. 

     Sonya and Zola i currently dont have, so getting those cards as well would be rather costly, Sonya i feel could be great if i swap out one cavern shiny finder, both faldorei strider. And replace them with the vilespine slayer like you mentioned, and Sonya, so on turn 9 i could play sonya and Cursed Castaway, to then later play the cheaper version for more draw. 

    Posted in: [Standard] Steal Rogue Post expansion
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    posted a message on POLL: What odd deck(s) will become the new hot thing in Kobolds?

    Control Rogue.
    Using auctioneer to draw the new legendary weapon and the new 4 mana 4/4 . Aim is to draw your entire deck, and hold use a huge legandary weapon to control the board, holding the spellstone in your hand for if they play a bunch of minions you cant deal with.
    you can avoid fatigue by just hero powering at the end of your turn.  

    would be super strong early on with backstab and other cheap removal, and then when you draw the rest of your deck you either gain tempo with the 4/4's or you just answer every threat they have. 

    Posted in: General Discussion
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    posted a message on New Rogue Weapon - Kingsbane
    Quote from Hearthsam>>

    If doomerang does indeed turn out to multiply the weapon, will any buffs to one apply to all of them though? I imagine if you theoretically have 4 of them and one is deadly poison buffed, the other three won't be buffed.

     I don't know if it will create a copy, it's a good question. It does seem like it should keep the enchantments though, which is still Pretty strong depending on what you got on it.
    It shouldn't work with doomerang, as doomerang returns it to your hand, much like a sap would to a minion. As such returning this weapon to your hand would remove the weapon buffs as well as that is only attached to the death rattle. 
    Posted in: Card Discussion
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    posted a message on Control OTK Maly Druid

    re set it up with rummaging kobold.

    Posted in: Control OTK Maly Druid
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    posted a message on Member Reno Jackson?

    Oh, I member, I loved that. 

    Posted in: General Discussion
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    posted a message on Rogue Death Knight Revealed - Valeera the Hollow

    I hope it works how it sounds, would make miracle rogue even more insane. 

    Posted in: News
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    posted a message on Feedback for decks you have been theorycrafting!

    [KFT] Miracle Meat Wagon
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    Minion (9) Ability (19) Weapon (1) Playable Hero (1)
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    Miracle Rogue with a twist, play meat wagon, if the enemy kills it, it spawns a doomsayer and helps stall the game. On your turn you cold blood Meat wagon and it has the potential to either draw Auctioneer or Malygos (50% chance if you have not drawn doomsayer, second meat wagon, Auctioneer, or malygos)

    Valeera the hollow is in the deck only if it works in a particular way, since the wording on the card is vague with 'during your turn'.
    So if Valeera the hollow gives you a shadow reflection any time during your turn you do not have one in hand, then this card is great for the deck, but if it only gives you one per turn at the start it becomes significantly less good, and might be substituted out.

    Posted in: General Deck Building
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    posted a message on Rogue Death Knight Revealed - Valeera the Hollow

    Shouldnt it say at the start of your turn add a shadow visions card to your hand? the wording gives the impression during your turn you will always have a shadow visions card in your hand during your turn, even after you cast a shadow visions. However when you cast a transformed shadow visions a non transformed shadow visions is added to your hand.

    Posted in: News
  • -1

    posted a message on Rogue Death Knight Revealed - Valeera the Hollow

    Do you get multiple Shadow Reflections a turn? As it says during your turn add a shadow reflection to your hand, so if i play my shadow reflection card is another one added to my hand that is not transformed?

    Example:
    Play Eviscerate
    Shadow Reflections transforms to Eviscerate
    Play the Shadow Reflections Eviscerate

    Since i no longer have a shadow reflection card in hand and its during my turn, is another one added that would allow me to then play Coin, and cast shadow reflections Coin?

    Posted in: News
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    posted a message on The Secret Mage Needs in KOTFT

    Did you just remake it, after someone told you potion of polymorph is just plain better, and this would never see play and is pointless?

    Posted in: Card Discussion
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