• 5

    posted a message on Miracle Giant Tempo (Rank 5-Legend)

    This type of deck is not easy to pilot. You don't just play on curve. You often have to make difficult and risky decisions. You have to figure out when to be patient and when to blow your load. 

    Posted in: Miracle Giant Tempo (Rank 5-Legend)
  • 1

    posted a message on New Warrior Card - Dimensional Ripper

    I have a big warrior deck that could use this. Lowest cost of minions is 5 Mana so I would break even at the very least. Could be fun to pull out the big boys but it's awfully slow. 

    Posted in: News
  • 2

    posted a message on Is Hearthstone the best game in the world? (POLL)
    Quote from TheNameForgotten >>
    Quote from KingCarnage >>
    Quote from TheNameForgotten >>

    Breath of the Wild is probably the game I enjoyed most. Super Mario Galaxy was also really fun. For mobile, Pocket God

     Is that some sort of advanced form of Pocket Pool?

    You play as the God of some islanders and can either help them or attack them. I probably wouldn't like it as much now, but it was really fun to play 8 years ago when I was in middle school. There isn't another mobil game that I can remember playing when I had a computer or console available. 

     Meh... doesn't sound as fun as pocket pool.

    Posted in: General Discussion
  • 4

    posted a message on Can't Win in Ranked Mode Anymore
    Quote from Somm >>
    Quote from Ibbinx >>

    Watch streamers or go to the countless help sites. Hsreplay, vicious syndicate, hearthstone top decks, hearthpwn, tempostorm, etc.

     Watching streamers is a completely waste of time.

     Not necessarily. I don't watch much, but I like how Kibler describes the threats your opponent has in their deck. "If I make move A, Im dead if he plays ____." Being familliar with common archetypes helps you realize leathal ranges and when you have to play around removals.

    Posted in: General Discussion
  • 2

    posted a message on How do you like the balance changes overall?
    Quote from Whodatninja >>

    I'm happy overall.

    The only thing I disagree with was nerfing both Wild Growth and Nourish, which feels excessive to me. Ramp was never a problem before Ultimate Infestation came out, and that card will be leaving Standard soon enough.

     I thought all the nerfs were great but nerfing the ramp mechanic does seem excessive. Nourish used to be used only as card draw until UI was printed. Wild growth wasn't an auto include either because it's bad tempo vs agro. 

    Oh well, now there's room to see gonk and mulchmunchers instead of Togwaggle and malygoose

    Posted in: General Discussion
  • 1

    posted a message on Rumble Run: Your cookie cutter builds to beat all 8 bosses?

    I tried sevreal of the shrines that seemed OP but I still got smashed by bosses 7 or 8. 

    The warrior armor=attack shrine didn't sound good at first but it was a cakewalk. Picked tank up buckets with one or two rush and rampage. 2 turn shrine regeneration passive effect was super helpful.

    Gain armor, chill, then punch face for huge damage every other turn. Lots of fun.

    Posted in: Adventures
  • 1

    posted a message on Cards you've never seen played before

    I used to love Millhouse back in the day. On turn 2 it was great tempo and especially before GvG there werent too many good value spells that would punish you. 

    Celestia and Duskfallen are terrible though. I babyrage when I roll one of them from my Rotface or Geosculpter.

    Posted in: General Discussion
  • 1

    posted a message on What would you pick here?

    Ysera is a favorite of mine but zilliax is better for arena. Especially if you can draft more mechs.

    Posted in: The Arena
  • 3

    posted a message on Blizzard's Off-Meta Deck Spotlight - August 2018 [Priest, Paladin, Warrior]

    Big recruit warrior is good. Hit legend with it the last two months. Your opponent never expects getting steamrolled on turn 9.

    Posted in: News
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