- Megaz0rd
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RazorOfArtorias posted a message on Developer Insights: The Season of RastakhanPosted in: News - To post a comment, please login or register a new account.
5
This type of deck is not easy to pilot. You don't just play on curve. You often have to make difficult and risky decisions. You have to figure out when to be patient and when to blow your load.
1
I have a big warrior deck that could use this. Lowest cost of minions is 5 Mana so I would break even at the very least. Could be fun to pull out the big boys but it's awfully slow.
2
Meh... doesn't sound as fun as pocket pool.
4
Not necessarily. I don't watch much, but I like how Kibler describes the threats your opponent has in their deck. "If I make move A, Im dead if he plays ____." Being familliar with common archetypes helps you realize leathal ranges and when you have to play around removals.
2
I thought all the nerfs were great but nerfing the ramp mechanic does seem excessive. Nourish used to be used only as card draw until UI was printed. Wild growth wasn't an auto include either because it's bad tempo vs agro.
Oh well, now there's room to see gonk and mulchmunchers instead of Togwaggle and malygoose
1
I tried sevreal of the shrines that seemed OP but I still got smashed by bosses 7 or 8.
The warrior armor=attack shrine didn't sound good at first but it was a cakewalk. Picked tank up buckets with one or two rush and rampage. 2 turn shrine regeneration passive effect was super helpful.
Gain armor, chill, then punch face for huge damage every other turn. Lots of fun.
1
I used to love Millhouse back in the day. On turn 2 it was great tempo and especially before GvG there werent too many good value spells that would punish you.
Celestia and Duskfallen are terrible though. I babyrage when I roll one of them from my Rotface or Geosculpter.
1
Ysera is a favorite of mine but zilliax is better for arena. Especially if you can draft more mechs.
3
Big recruit warrior is good. Hit legend with it the last two months. Your opponent never expects getting steamrolled on turn 9.