The result? A meta-game infested of Secret Paladin, Control Warrior and Combo Druid, the most frustrating OP decks to play against in the game's history. Think a second about that, new decks are infinitely worse than old decks. It would be a nice dream to play against Mech Mage, Tempo Mage, Zoolock, old classic Paladin, Mech Shaman, classic Priest, classic Rogue, and even Face Hunter or Patron Warrior!!
- MecharoniNCheese
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Member for 8 years, 11 months, and 7 days
Last active Mon, Jan, 25 2016 23:36:35 -
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Sherman1986 posted a message on The worst stage of the game: OP cards, no feedback, frustrating meta. Time to leave?Posted in: General DiscussionLMAO, with this statement I'm pretty sure you didn't played the game more than twenty minutes this season or you are still stuck at rank 25. Bye bye man, I'm pretty sure no one is going to miss you... -
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Evilintent posted a message on [Updated] Zephyr's Mid-RangePosted in: [Updated] Zephyr's Mid-RangeThat's honestly the dumbest thing I've ever heard.
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EpicShadow posted a message on Rank 4 Legend Dwayna's Demon Zoo!!Posted in: Rank 4 Legend Dwayna's Demon Zoo!!Exactly my thoughts
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MyOwnDarkness posted a message on Rank 4 Legend Dwayna's Demon Zoo!!Posted in: Rank 4 Legend Dwayna's Demon Zoo!!This is a STANDARD demon zoo, stop posting standard deck lists and taking credit.
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BouncingBlades posted a message on Disappointment with new adventurePosted in: Adventureslol ... everytime someone post a thread regarding how bad an expansion or state of the game or a balance issue people just attack him personally and disregard his point ...
i mean didn't you learn from tgt !! that useless expansion that should be named mysterious challenger expansion
shut up people..he's got a point .. and if you disagree ..grow up and dont attack a person to try to deny their point of view
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Carl5186 posted a message on Hearthstone is Pay 2 WinPosted in: General DiscussionAnd that's the truth
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jaximus123 posted a message on 10 playable cards of LOE (in my opinion) that will be seen in constructedPosted in: AdventuresNo
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AryaDark posted a message on New Shaman Card - "Everyfin Is Awesome"Posted in: Card DiscussionThis would be pretty cool if they didn't give Murloc Knight to the wrong Hero.
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AxKing posted a message on Let's design some cards to help Warrior in the Arena.Posted in: WarriorThat would be a crazy weapon. The hand-held-foe-reaper? That would be a good one.
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Aelfscyne posted a message on Eternal whiners are harming HearthstonePosted in: General DiscussionPeople whining about whining. How meta.
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Rafaam is BGHable and is easier to trade into than Ysera. Doesn't give consistent value if left unchecked like Ysera does. Rafaam's 10 mana card basically determines everything you do next turn. The opponent even gets to KNOW which card you pick. So it's like announcing your next move. Ysera has 5 options; your opponent can't tell what you have. The cards she brings are all lowmana cards with high efficiency, so you won't be mana locked during the next turn.
I have already stated why the 5 Ysera cards are good.
Timepiece of Horror. If you think Ysera has too much RNG Idk what you think about the mana-inefficient dealing 10 dmg to random enemies. It's helpful on an emptyboard. So is Ysera.
Mirror of Doom is pretty good.
Lantern of Power.. if you spent turn 9 playing Rafaam you better pray that he isn't killed. Otherwise this card is useless. If you have other threats they'll probably die anyways, since you spent turn 9 doing basically nothing as well as giving your opponent knowledge that you have the Lantern of Power. If you have a ton of minions on the field, Kel'Thuzad would just be way better. You can clear all your opponents minions and get immediate value.And your opponent still has to dealwith it.
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Demonwrath and Imp replacements?
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Because, to set up the 4/9 takes time, and that 4/9 is weaker to silences. You basically have to use heropower every turn. This gives you more options. Specifically, you can darkbomb their 2-drop.
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Umm isn't this usually better than twilight drake in handlock?
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Azure Drake, Cabal, Brawl, Darnassus(it dies to one drops so.....), DIvine Favor(really? 6 CMC?),
BGh is wayyy worse. Will be basically useless except in heavy control and maybe fatigue decks. Death's bite is in a worser spot.
Screw it, you are just nerfing every single card in the game, and, at this point, there is no need to explain why the nerfs are too extreme.
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..... just... no..
On a side note, this has given me an idea to build something akin to MTG's hatebears/death N' taxes... but dragon priest seems to fill that role much better...
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no. pls no.
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"pretty much",not the exact same. It fixes some of MTG's flaws, but introduces others as well. Adding RNG might have sounded cool at first, but it's bad in the grand scheme of a longterm game.
Ever started with 4, 5, and 6 drop in Hearthstone that you couldn't drop on turns 4, 5, and 6?
Yeah.
Outside of a few gimmick cards that specifically say "random" and don't have restrictions, how exactly is the RNG worse?
Few gimmick cards. Amazing. Ok. This will take a while. Knife Juggler, Flamewaker, MadScientist, Webspinner, King's Elek, Joust as a whole, Brawl, Nexus Saraad, Animal Companion(Always Huffer), Arcane Missles, Random Spare Parts, Avenge, Murloc Knight, Thoughtsteal, Dark Cultist, Tuskarr Totemic, Shaman's Hero Power, Lightning Storm, Doomguard, Deathlord, MC Tech(Personal Biased I think, I just like running the card, it helps against those aggro decks people use to stop secret pallies). Those are just the cards that are popular. How much of MTG competitive do you see cards with "random" in their text or as a part of a keyword? The only additional RNG MTG has would be the land system.
"Sure, you run a lot of four-ofs in a MTG deck to increase your odds of drawing that card when you need it. But 24-27 of those 60 cards in your deck just get put on the table anyway without any effect."
Ok, if you run 24-27 lands in your MTG deck... there is something weird. Control decks usually run 23 lands, tops. Anything after that, then you are really bad at deckbuildinng. Fetchlands are used to filterlands. They are in the current standard rotation and allow a lot more variety in color choices. They have always been staples in Eternal formats, where they can thinout yourdeck and fix mana issues. Horizon Canopy can draw, Dryad Arbor is a creature, Blinkmoth,Inkmoth, and Mutavaults become creatures, Celestial Colonade and Creeping Tar pit become finishers. And no, those cards aren't just used for gimmicks.
Please don't talk about games you do not have experience in. At least, not in THAT manner.
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Really lucky.
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Unfortunatly, to draw conclusions, you need a immensly larger sample size. Not just one guy. It would be great if others could help get data, but I won't because i'm a lazy jerk.
By large amounts of data, I mean as much data as Ben Brode claims he has.