I really enjoy hearthstone and play it every day, but the randomness kills it for me if it wants to grow the competitive scene. Magic also has randomness, but the randomness is limited to the card draw, but the card selection is also significantly lower (4 copies of each card). This makes the probability and decision making simpler and allows for much deeper lines. While hearthstone allows you to plan 1 to 2 turns ahead of time, the number of possible lines which can happen is exponentially more and thus you have to make decisions more based on probability for a single turn, rather than trying to plan 2-3 turns ahead which magic allows.
It's not to say there isn't skill in hearthstone. There's a ton of room for skill and the best pro magic players can become the best hearthstone players (See Kibler, Martell), but it's unlikely vice versa. Part of the excitement of hearthstone is the randomness (knife juggler being a great example) and if that randomness was removed it would lose a lot of casual appeal.
I think over time, if blizzard wants to expand competitive hearthstone, they need to stop printing randomness into cards or at least relegate those cards to a limited number. Shaman decks are the absolute worst for this as some of the best cards (Deal 3-6 dmg) have the highest variance and it is really frustrating.
The only way this sees play is if you have some sort of deck where you want to constantly bring a creature back to your hand. Nothing like that exists at the moment and so it won't see play, but I bet sometime in the future, there will be some crazy combo that needs a creature that can bounce itself. It kinda reminds me of Pearl Lake Ancient from Magic, except that it was no way of returning it to your hand on your opponents turn.
They really don't want people to just play piloted shredder do they?
They definitely pushed this card, because if it just said +1 no one would play it. With the +2, it pushes it enough that it might see play in control decks over piloted shredder. Do you want to play this card on turn 4 over shredder? Probably not, but it's a much better late draw I think.
Hearthstone just isn't ready for a competitive scene. Without a way of acquiring specific individual cards without spending $200 and having no way of competing in a tournament based format without signing up for a third party program.
I'd gladly pay $1-2 to pay in a 8 person mini tournament where winner gets 3 packs and everyone else gets $1 pack.
I can't be the first to say it. Please please please use real names. Using players nicknames or online ids is really annoying. I would be cool with Dan "Artosis" Stemkoski. But if the competitive scene is going to be taken seriously, real names are preferred.
1
This is considered legendary? Awful.
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Auto Include in every Shaman Deck. Very cost efficient (despite taking 2 mana next turn)
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I really enjoy hearthstone and play it every day, but the randomness kills it for me if it wants to grow the competitive scene. Magic also has randomness, but the randomness is limited to the card draw, but the card selection is also significantly lower (4 copies of each card). This makes the probability and decision making simpler and allows for much deeper lines. While hearthstone allows you to plan 1 to 2 turns ahead of time, the number of possible lines which can happen is exponentially more and thus you have to make decisions more based on probability for a single turn, rather than trying to plan 2-3 turns ahead which magic allows.
It's not to say there isn't skill in hearthstone. There's a ton of room for skill and the best pro magic players can become the best hearthstone players (See Kibler, Martell), but it's unlikely vice versa. Part of the excitement of hearthstone is the randomness (knife juggler being a great example) and if that randomness was removed it would lose a lot of casual appeal.
I think over time, if blizzard wants to expand competitive hearthstone, they need to stop printing randomness into cards or at least relegate those cards to a limited number. Shaman decks are the absolute worst for this as some of the best cards (Deal 3-6 dmg) have the highest variance and it is really frustrating.
1
The only way this sees play is if you have some sort of deck where you want to constantly bring a creature back to your hand. Nothing like that exists at the moment and so it won't see play, but I bet sometime in the future, there will be some crazy combo that needs a creature that can bounce itself. It kinda reminds me of Pearl Lake Ancient from Magic, except that it was no way of returning it to your hand on your opponents turn.
0
They really don't want people to just play piloted shredder do they?
They definitely pushed this card, because if it just said +1 no one would play it. With the +2, it pushes it enough that it might see play in control decks over piloted shredder. Do you want to play this card on turn 4 over shredder? Probably not, but it's a much better late draw I think.
0
Hearthstone just isn't ready for a competitive scene. Without a way of acquiring specific individual cards without spending $200 and having no way of competing in a tournament based format without signing up for a third party program.
I'd gladly pay $1-2 to pay in a 8 person mini tournament where winner gets 3 packs and everyone else gets $1 pack.
0
I can't be the first to say it. Please please please use real names. Using players nicknames or online ids is really annoying. I would be cool with Dan "Artosis" Stemkoski. But if the competitive scene is going to be taken seriously, real names are preferred.
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It could be the last card in his deck and didn't want to put anything else over it.
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Yeah, it's like a u/w/r control burn deck. Pyroblast + Fireball can do a ton of damage.