I see some posible mechathun deck with this since this also destroys friendly minions, and is only one mana
- LucasPassado
- Card Design Champion
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Member for 7 years, 6 months, and 18 days
Last active Sun, Aug, 18 2019 08:42:15 -
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Imnotinchargenow posted a message on New Warlock Card Revealed - Plague of FlamesPosted in: News -
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ohWollocks posted a message on New Warlock Card Revealed - Expired MerchantPosted in: NewsFinally in Wild you can now create a board of 5/5 versions of pre-nerf Dreadsteed
By discarding only a single Cruel Dinomancer then when you play the others they will infinitely summon themselves until silenced or transformed -
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Hawk7915 posted a message on New Legendary Card Revealed - Reno The RelicologistPosted in: NewsFeels like this is a card that suffered because "RenoMage" is already a thing in Wild with a strong incentive thanks to Kazakus and of course the original Reno Jackson. The other three Saviors of Uldum aren't in Kazakus' classes so they feel a bit spicier. This is still good (seriously that's basically a Volcano stapled to a 4/6 body, making it a fine boardclear), but I'm not sure it's good enough to make me want to play Singleton in Standard.
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Lundy posted a message on New Legendary Card Revealed - Elise the EnlightenedPosted in: NewsYou still run this with duplicates. Something like Maly Druid, draw your Moonfires, discount your Malygos with Dreampetal Florist or Jepetto Joybuzz, then copy it all with this and otk.
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2rekooc posted a message on New Legendary Card Revealed - ArmagedilloPosted in: NewsAr-mage-dillo should have been a mage card
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Mercurion posted a message on New Card Revealed - Salhet's PridePosted in: NewsYou like this card, don’t you.
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okanial posted a message on New Druid Legendary Quest Card - Untapped PotentialPosted in: Card DiscussionPlay this turn 1 get first turn, hero power turn 2, and then play a 3 drop and a 4 drop on curve to finish the quest. Too easy
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fordagame posted a message on Whats This? New Teaser VideoPosted in: NewsI don't think it is too early to announce new expansion. Next expansion is coming on 6-10th august and normally it is announce around 1-2 week of July. I think that they are a bit lazy and announce a bit later last few expansion (except December one, which is always on Blizzcon 1-2 November). So on theory it is ok to be next expansion. Otherwise we have about 2 weeks more to announce expansion really.
Otherwise I am pretty happy from the state of Hearthstone right now. Last expansion really make the game pretty fresh with a lot of new decks. I am optimistic about next one. Just a quick summarize for me:
1) Token druid,
2)Mech hunter,
3) Agro Hunter
4) Mage on Giants
5) Mech pally
6) Tempo Rogue
7) Pogo Rogue
8) Murloc Shaman
9) Control shaman
10) Zoolock
11) My favorite: control mech warrior
12) Bomb warrior
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PiiJaNo posted a message on More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New LegendaryPosted in: Newsi dont like these buffs i hope i get dust for them.
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beppe946 posted a message on More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New LegendaryPosted in: NewsThey could have, but it seems they wanted to buff cards from Boomsday only (call it consistency, I don't know).
Who knows, maybe in the future...
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Dude, it's ridiculous how they print the same card for another class with the same mana cost but WAY better.
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Riftcleaver easily
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I don't know why you were so downvoted. The design really is boring.
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Not sure about normal mode, but in arena, this card is crazy op.
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and sap you also get to choose
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Well, the fact that twin emperor summons another twin and not another copy makes this card "better" tham him. Ofc in c'thun decks twin will always have more value, but you cannot compare both cards since they are from diferent archetypes.
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No smorc no play
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Mark my words: This weapon, although not op, will be played in almost every warrior deck, control or any archetype. It's too flexible and competitive strong for its effect.
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No, not at all, basically, if a card has choose one by itself it's powerful, this gives you both an option for a 6/6 taunt for 6 which is not the worst thing of the world and also 12 heal. Don't you get that the op thing from choose one is not the effects but the flexibility?
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You made all those counts to look smart and is still wrong, there's nothing complicated there. Since there are 9 hero powers and discover gives you 3 options, 3 out of 9 is 1/3 of chance of getting the one you want: 33.3% ~