pretty soon all the games will be bot v bot. No sane person continues to play this trash.
- LordZavian
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Member for 10 years, 1 month, and 2 days
Last active Thu, Mar, 14 2024 04:12:48 -
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atomanti posted a message on Top 2 is This Week's Tavern BrawlPosted in: NewsFantastic. Last week it was 1st turn OTK by combo rogue, and now it is 2nd turn kill by embiggen patches. Any brawls that last more than 1 turn?
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LetsgoBrandon posted a message on People like zeddy destroyed HSPosted in: General Discussionwelcome in 2022 when most major gaming companies went woke, many will go broke
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DjGrapejuice900 posted a message on DR rogue is a prime example of why they need public testingPosted in: General Discussion1 infesting ghoul and 2 other cards, starts the unkillable board state. That is not only not a god roll, I’d say it honestly very common by turn 4-5. And it only gets worse.
part of the problem is that they get copies of there DR so they have 4 copies of infesting ghoul and only priest has enough silence to deal with that on 4+ times, and it’s very unlikely that they will draw enough silences with how fast rogue draws.which is the second problem, I have seen the deck draw literally their entire deck before turn 9. Which feeds into the fact that the opposing player needs to silence AND clear ALL the rogues resources by turn 9 ish.
that looks like this :depending on when you get a silence+ board clear as you need both to stand a chance
turn 4/5/6 - starfish , cost 4 and is your only play that turn. Leaving 1-5 body’s hitting face for 4-5 dmg a piece.
dmg to player on SUCCESSFUL SILENCE 5-20 (you’re easily are down ~50% of your life pool)
turn 5/6/7 - board clear - this needs deal 7 dmg to the board most of the time to actually clear, if they respond to the silence with an infesting ghoul you cannot clear period.
dmg to player 5-10 (almost no one can deal 7 board dmg for 5 or 6 mana. Meaning there will be bodies left and you have no board)At this point there are plenty of cases where people are already dead. Then This pattern is almost statistically guaranteed to happen again directly after the first board clear, And then after that it can happen again.
It’s fine if you are having fun playing the deck. I just know that expansions release with this kind of trash a lot with the power creep in every expansion. I think a few weeks of public testing would help keep their dust refunds down and release in a better state.
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Hearthsam posted a message on DR rogue is a prime example of why they need public testingPosted in: General DiscussionOf course they playtest their game silly, who else would have caught Ice Revenant becoming too big too early in one dream scenario?!
Meanwhile in rogue land they have two obvious ways to generate game-ending boards of over 20 attack by turn 4 which no class can deal with. It's not like sketchy+illusionist wasn't obviously broken even in concept, I'm not sure how it wasn't tested and more importantly, been given the pass to be in the game. I'm trying to rack my brain on why a FOUR MANA discount is on the card, of course you're going to break shit easily with that.
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DjGrapejuice900 posted a message on DR rogue is a prime example of why they need public testingPosted in: General DiscussionThis is an absolutely insane thing to get through internal testing. You can’t have unkillable board states on turn 3/4 . Even after a T5 starfish they just cheat out a whole new board for 4 mana. 5, 1 mana 4/4 DR summon 5/7 taunt so insane. This needs immediate attention. Also the classic response “Priest beats it” is not acceptable. They failed at their job if the “Balance” is that one other strat/class specifically beats it.
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Pherosizm posted a message on New Legendary Mutanus the DevourerPosted in: General DiscussionThis is definitely a neat card.
Historically, 7+ mana cards that don't do anything to the board immediately have been tough to play, but maybe it will find a way.
I like it, anyway.
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Horrorwolf posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionThis game is rigged get it boys finally!!! I have never ever seen anyone maindecking Subdue, but in my game, my opponent was! So basically I was playing mine Reno Druid and run N'Zoth so of course I run Deathlord. Paladin plays Shotbot I coin out with hesitation my Deathlord. Surprise! He runs Subdue in main and he was not Reno, just random cards.
Yeah sure "Not rigged" lol ok.
You should all know this game is rigged by now.
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HSam posted a message on Where is your integrity?Posted in: General Discussion"Please don't use decks with the highest winrate when the objective of ladder is to win!"
Cancel culture seeping into video games, great.
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Pherosizm posted a message on Where is your integrity?Posted in: General DiscussionMy dude, that's a great speech, and I wholeheartedly agree that society could use more of this in general.
But.
I love spell mage. And always have since they first revealed Font of Power, Incanter's Flow, Apexis Blast and Evocation way back in Ashes of Outland.
It's been pretty fringe and not very good until literally just now. So you better believe I'm going to enjoy it until they axe some cards and make it bad again.
Or maybe they will nerf it just enough that the people you reference in your post that lack integrity will stop playing it and I can go back to not feeling personally attacked for just doing what I think is fun.
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2nd try
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I agree with you and I get pissed at slow people, then I realized that I think a lot of the slowness is just the internet.
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Dusting Nat Pagel 1 week before nerf.
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40-50 Mulligans and 20-30 trys and success.
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15 trys and done yay!
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Yay, 16th try and this deck finale came through.
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That all depends on what you want to play. I love dragon decks as well and they can stilled be played in Wild. So it is entirely up to you. If you want to stay in standard then save for the expansion. GL and HF.
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I just want to say "RNG,Tilt,RNG,tilt,RNG,tilt,RNG,tilt. Thank you, I feel much better.
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I would like to see every card have a tribe whether it be human, Dwarf, elf, you get the point
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RNG, RNG, RNG. 20 games so far, all boom bots 50% win rate