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    posted a message on Does tracking need to be changed?

    He is saying to change the card to be a discovery card with a unique effect. Instead of getting copies of 3-cost cards or deathrattle minions, it would be copies of cards from your deck. (Not the cards from your deck)

    This is a thread where he is talking about an interesting change to Tracking, not rewording it to have the same effect. 

    Posted in: Card Discussion
  • 0

    posted a message on Does tracking need to be changed?
    Quote from Twerk >>

    Maybe you're right. That's why I was preposing not just a rework on the wording, but the card itself; turn it into a discover card. Still it isn't really confusing and could be understood without change.

     Now I see what you're saying. It doesn't see much play now so I'm not sure if it would see play after. If it did discover 3 copies from your deck without discarding them Hunter would have a few new tricks. Being able to "draw" 3 Savannah Highmanes would be nice.
    Posted in: Card Discussion
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    posted a message on Does tracking need to be changed?

    Idk. Discover pulls things from nowhere where Tracking pulls from your deck and discards what you don't take. Trying to make two things that are slightly different the same thing might bring up the issue that Choose One brings right now, along with many others.

    Posted in: Card Discussion
  • 0

    posted a message on Is Reno Jackson Actually a Thing?

    So through browsing Twitch and YouTube the past few days I have been seeing lots of people playing Reno Jackson decks all over the place. I was wondering:

    Do you all think that this is a passing craze with the new release of the card or do you think a pseudo-competitive archetype has arisen?

     

    I haven't decided if it this is a gimmick that isn't absolutely terrible or if it is just like "The Theme of the Week" if you know what I mean. Thank you for sharing your thoughts!

    Posted in: General Deck Building
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    posted a message on Golden Monkey Rogue Theorycraft

    Can't gang up a spell m80

    Posted in: Golden Monkey Rogue Theorycraft
  • 0

    posted a message on Why don't people run misdirection?

    Oh yeah, it's fine in many situations. Especially as tech. Just be careful with your Mad Scientists because they can pull out your anti synergies or pull it out when the board is less than optimal. I think it's great you are using it. 

    Posted in: Hunter
  • 0

    posted a message on Why don't people run misdirection?

    I fiddled with a "Secret Hunter" deck for awhile and only ran one misdirection. The deck was just for fun but did a decent enough job (like Rank 13) and misdirection is very situational. Also, it has anti-synergy with lots of hunter traps. Sequencing is very important. For instance you need to play your freezing trap before your misdirections. If you don't the enemy minion is given a different target and then returned to the hand. I can never remember how the sequencing on explosive trap works (as in if the trap still triggers even after a new target was selected) but regardless  I think I made my point. 

    Posted in: Hunter
  • 0

    posted a message on Click's Garrison Control

    I really like it, I'm sure I'm not playing it correctly as well. 

    Posted in: Click's Garrison Control
  • 0

    posted a message on Click's Garrison Control

    2/7

    Gonna retire this deck for awhile

     

    Posted in: Click's Garrison Control
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    posted a message on Will TGT finally make Casual Mode casual?

    I know I will be experimenting a lot in casual mode after this expansion. I hope you're right too.

    I've gotten flamed for using freeze mage in casual for a quest, but I only used freeze mage because I ran into 3 Face Hunters and Zoos in casual and needed a win. If everyone was running some sort of fun deck it would make casual much less stressful. I will try to make new casual decks with these fun cards specifically for quests when I don't feel like laddering.

    (Though I'm sure we'll still run into that one guy who insists on running his legend-rank Grim Patron Warrior in casual.)

    Posted in: General Discussion
  • 2

    posted a message on New Card - Clockwork Knight

    Buffs Piloted Shredder to trade with Sludge Belcher. Might be worth noting. 

    Posted in: Card Discussion
  • 0

    posted a message on The $50 question....

    OP said he does have both Naxx and BRM unless I am missing something. 

     

    I'd go for the more pack value. Worst you could get is extra dust.

    Posted in: General Discussion
  • 0

    posted a message on New Rogue Card - Poisoned Blade
    Quote from KidCanuck jump

    Seems like this card will allow rogues to use their hero power every turn for Inspire mechanics while allowing them to actually have a weapon, and also not just keep replacing their wicked knife after 1 dura loss.  I think this is their attempt to deal with the fact that rogues have a hero power that is actually detrimental to them a lot of the time, and yet all these new cards seem to promote spamming it.

    Also, why not have a weapon that you can build up each turn towards a huge blade flurry combo?

    I still believe that some cards will be released to not make this card complete garbage, but it still takes too long I think. If people are teching in Harrison Jones or Acidic Swamp Ooze then you just sacrificed lots of tempo and mana for jack. 

    Posted in: Card Discussion
  • 0

    posted a message on Activate Inspire cards

    Especially because some people think Inspire will be too slow. This could help some sort of Tempo-Inspire deck maybe. Would probably be too gimmicky, but cool! 

    Posted in: General Discussion
  • 0

    posted a message on Custom Hearthstone Set (14 cards for each class.)

    Yeah, I like the idea, but if they wipe your spell-damage, then you just have a very expensive card in hand that does extremely little. I just think this card is objectively worse than Frostbolt.

     

    Posted in: Fan Creations
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