We must stop using the deck tracker and not provide data to them.
upvoted for perfect solution.
I honestly don't know what's with the arguments going on right now. all I know is that I was facing diamond players, decided to lose a bunch of games, and now I'm facing silvers. That's what I recommend to others facing similar frustrations, and that's my experience.
Good day to everyone else.
I came here to confirm what others have already said and dispute the OPs claims. The new ranking system is considerably easier to climb with, the main reason being more "safe" levels that lock in your progress. This is especially true at lower ranks , where progress multiplier allows you to breeze through 5+ levels at once.
Prior to this patch, I would climb to rank 10 and call it a day (mainly because I got tired of the grind it took to get to rank 5 - which I've done a few months in a row and got fed up with because it was tedious). I never got to Legend, my highest rank was 4 I think. With the new ranking system, I got to Diamond 5 in just 2 nights of playing. I believe that's equivalent of old rank 3 or so. I've never been able to climb so fast before. The point is that the new system is a lot more rewarding of wins and forgiving of losses. If you can't climb with it, it's because you suck. The sooner you admit it and stop making excuses, the sooner you'll improve at this game.
I don't think I ever said that I didn't suck. in fact, my whole argument is that the ranking system should pit me agaisn't other people that suck, not players from diamond-legend leagues.
I am not making any excuses, I wanna suck and play with people that suck, which the new ranked system doesn't allow unless I specifically threw dozens of games so I can finally have a good time.
And I'm being rewarded by slowly climbing the ladder this way. Funny what this new system encourages huh? lower MMR on purpose then climb with easier games.
What makes you think you were playing diamond-legend players? This season may be bringing back some players who haven't taken ranked very seriously so in the beginning you may well get some players around your level that are better than you are but that should resolve itself. It doesn't encourage that at all, people do the same in FIFA, they graduate out of divisions 10-6 ish because that's where the poor pool of players are, they then hit an average level and find it too hard so tank their level back down to division 9 or so. That's not the system encouraging it, it's a player base that can't handle any sort of competitive gameplay and effectively wants to sit in the corner with crayons and not have to colour between the lines.
If that's how you prefer to play that's fine but it's you and your inability and/or refusal to get better, not how the system is designed.
Seen your sort of players complaints in every PvP game I've played. Crying about people using popular builds or loadouts or formations and it being no fun blah blah blah, it isn't that. There's just a section of gamers who play PvP style modes but don't have the patience, ability or mentality to actually bother competing. So they blame something else, in HS it's net decks, in FIFA it's meta formations and customer tactics, in cod it's cheese weapons, in other games its 'cookie cutter' loadouts. At some point you need to accept the fact that you're the problem, not the game or system.
Because I add people after the match to check their league? That part of my argument is actually a fact.
Honestly, this mob mentality of just wanting to belittle others is getting old. At least read things properly.
I'm on bronze league yet all I am fighting are players with tier 1 decks that play like robots. No fun decks at all, no funny mistakes, endless amount of galakrond Rogues and highlander mages with 6+ legendaries.
If this new system was supposed to make it more fair, I honestly don't see it, my experience has been the absolute worse. I had way more fun back in rank 5 matches than this lower league bullshit.
Edit: I found a workaround, just auto-concede a bunch to get your "MMR" down. After about 30 games of mostly doing it, I am mostly fighting fair decks now and I'm enjoying being in Silver. Its quite sad that it had to come to this but gotta do the workarounds for such a feel bad system.
I'm getting godamn tired of so many decks that aren't highlander playing alex and zephyrs with no penalty. That isn't smart deck building, that is just abusing the system.
I find it very annoying that card draw is not completely RNG based. Obviously, cards needed for lethal are computed after each move and it's okay, but when it affects the top-deck or discover results I think that's not good. I think there's even a punish/reward algorithm that triggers this effect. You will start feeling it after a couple thousand games.
Opinion: If there's RNG, let it be pure RNG.
Before my kids were born i used to play physical MTG. I played competively, even made to 100 in the world at one point. Thousands of games over years. So I had a pretty good sense of what random felt like.
When I first found hearthstone, I was overjoyed. Sure the game was simpler, but it was fun, it was deep enough and I decided to take it up. First I was limited by my collection, so I would not get past rank 8-10 in a given season. But then I crafted Dr. Boom and soon was knocking on the door of legend.
But around that time I started really noticing funky things going on. The game giving me the worst possible hands and topdecks it could find time after time if I played too long. I would have a rush deck and get my 3 high casting cost cards in my opening hand, mulligan them away and then have them come back like boomerangs.
I actually came on here years ago and asked the same question you were asking and I was met with a storm of insults, tinfoil hat memes, recommendations to git gud etc. At that point I did a lot of research into game design, reading about frustration plateaus and how they increase spending (candy crush is famous for this). I was also playing a phone game called clash Royale that had a card collecting mechanic. I could see how gaining cards in that game was not random, which made me question whether it was random here.
What I came to realize is that hearthstone is engineered like all the other micro transaction games. Activision has patented methods that have proven successful to inspire spending. Blizzard gives symposiums on how to tinker the matchmaker to maximize 'player engagement'. What that really means is that they want to keep as many players playing and spending as possible. All parts of their game are built around this.
With the discover mechanic in general, and zephry's in particular. You can see they are perfectly capable of manipulating the results in a myriad of ways. And if you wanted to take a fair look at it, as a corporation with a responsibilty to their stockholders, they would be fired if they were not doing these things. So to me, it is simply common sense to assume that they do. And it is their right.
The only part of it that bothers me, are the people here and on reddit etc. who will just act insanely aggressive if you talk about this stuff. They will try to get mods to ban it, they will try to engage you in a flame war simply for asking a legitimate question.
Now i am sure you will see a bunch of answers in this thread about perception bias, you will see some answers saying that you cannot assume that hearthsone isn't random because you have not spent thousands of hours running tests, you will see all kinds of attempts to shut down the discussion. Which is really troubling because kids play this game, and they should know the reason that they are having such insanely bad luck is that the game is trying to make them buy cards.
Apart from this MMR debate - been playing for 5 days now and this is brutal. I have always fairly easily reached rank 5 previously and thought I would try to make legend for the classic legendary this season.
Raced up to gold 5 easily and thought this was great at first. Now stuck at Platinum 5 which already feels like the previous rank 5 to legend grind (ie one win, one loss and getting nowhere). This could be due to this meta not being for me, or just not being great at any of the current top decks but as I’ve said I’ve never really had issues hitting 5 before (have hit legendary on one occasion).
Not sure if I will continue playing ranked further as this has been an incredibly frustrating and boring experience pretty much as soon as I hit Platinum 5 and lost my stars. Frankly I think this new system is a steaming pile of dog shit.
I think one of the main problems is the assumption that everybody plays ranked for the sole purpose of laddering. And though this might be a little provocative I'd like to propose that there are a lot of people playing the game to actually have fun.
And if you think that "casual" would be the right place for that, I have to contradict. I definetely want to be matched up with good players and strong decks to see if my ideas are viable enough to compete. And I feel really bad if I face a non-golden player in casual who plays Chillwind Yeti on turn 4. I don't want to keep other occasional players from getting their rewards. And I'm okay with losing against Tier 1 decks.
Not necessarily being matched up with people of the same rank but rather based on that "MMR" seems to work pretty well so far. I usually face experienced players with a sufficient amount of meme-decks. It's of course been too short of a time to tell for sure. But I wouldn't condemn the system after just a few days. I actually appreciate the Blizz guys trying something new. Because let's face it: The old system was far from perfect. So I'd recommend to wait a few month to see how the new ranking systems settles in.
Hello guys , do you think that the free pack they give should also be given to the loyal players and thoses who did put money on the game and not just afk players and new ones ?
I'm getting sick of lackeys in every game. I'm not ranting or salty but they spread like the plague. They seemed to have stay around for a long, long time. It is exhausting to see them in most decks over and over