I usually get one legendary in 35-40 packs (actual numbers, I'm tracking it), I opened 11 K&C packs and got 5, one of them golden. Is it broken, or for the first time in my life I'm lucky in this game?
You can't compare it to old Druid's combo. It was good because druid had a lot of draw and Innervate . Meta was very different back when (I don't think old Combo Druid would be as strong today). And you have to play your secrets only if you have Lesser Emerald Spellstone in hand. Not to mention it costs 1 more mana.
It can be playable in some secret hunter, but I don't think it's even close to being broken. Most of the time it's a 5 mana 6\6 or 9\9, which dies to almost any aoe removal.
I don't think making a worse card thematically only to make it better against one single card (well, against all effects that target enemy hero directly, and there aren't many of those) is worth it.
Is it really a combo? Rogue quest was only strong because they could play it very early. With 1-mana charge minions you need 8 mana to complete it in one turn. It's way too weak and inconsistent.
Guys, are you kidding? So many people believing this is a good card... Do you understand that she will always die after being played (unless you are already far ahead), and you get value only if you trade your minions AND your minions have decent battlecry/ deathrattle? How often do you kill your minions as a rogue on your turn? And killing only one-two is not really worth it. Maybe there is some combo potential that I don't see, but people saying it's a must-have in every rogue deck... come on.
Almost any aggro\midrange deck can beat you in two turns in the late game (unless you've just cleared the board, which is unlikely due to this card's manacost). Seems like another useless underpowered legendary. Anyway, I hate this kind of design. "Play silly inconsistent card, if your opponent has no answer - you win, if he does - you lose".
I don't get people, who think this card is good. If you want to copy a card with strong battlecry - this is basically a slower version of Youthful Brewmaster , if you want to copy a card with strong stats\effect - this is a slower version of Faceless Shambler \ Faceless Manipulator . There are no decks, where combos like these are viable, so how is this card good?
Seems like nobody is talking about that, but I feel sad that they made 27 decent cards (most of them are cool thematically and are powerful for constructed standarts) and 18 of them won't even make it to the game, while 9 others would be a temporary option for just one gamemode. It's great that they are trying to implement something new to arena, but is it really the best way the came up with? Adding 1 card to a card pull of ~500 cards?
0
It has to be a 0 mana 1\1
3
I usually get one legendary in 35-40 packs (actual numbers, I'm tracking it), I opened 11 K&C packs and got 5, one of them golden. Is it broken, or for the first time in my life I'm lucky in this game?
0
I believe the art here is wrong, it was dragon, when they showed it on stream.
2
You can't compare it to old Druid's combo. It was good because druid had a lot of draw and Innervate . Meta was very different back when (I don't think old Combo Druid would be as strong today). And you have to play your secrets only if you have Lesser Emerald Spellstone in hand. Not to mention it costs 1 more mana.
It can be playable in some secret hunter, but I don't think it's even close to being broken. Most of the time it's a 5 mana 6\6 or 9\9, which dies to almost any aoe removal.
0
I don't think making a worse card thematically only to make it better against one single card (well, against all effects that target enemy hero directly, and there aren't many of those) is worth it.
0
That's some hardcore rank 25 meta you're talking about.
2
Is it really a combo? Rogue quest was only strong because they could play it very early. With 1-mana charge minions you need 8 mana to complete it in one turn. It's way too weak and inconsistent.
-11
Guys, are you kidding? So many people believing this is a good card... Do you understand that she will always die after being played (unless you are already far ahead), and you get value only if you trade your minions AND your minions have decent battlecry/ deathrattle? How often do you kill your minions as a rogue on your turn? And killing only one-two is not really worth it. Maybe there is some combo potential that I don't see, but people saying it's a must-have in every rogue deck... come on.
0
8*
2
Almost any aggro\midrange deck can beat you in two turns in the late game (unless you've just cleared the board, which is unlikely due to this card's manacost). Seems like another useless underpowered legendary.
Anyway, I hate this kind of design. "Play silly inconsistent card, if your opponent has no answer - you win, if he does - you lose".
0
I'm not annoyed by this, but are you sure it's a good card? Stats aren't really solid and effect is pretty weak. Healing never was paladin's weakness.
3
N'Zoth most likely will not work with this card, since it doesn't have deathrattle (similar to Unearthed Raptor).
-8
I don't get people, who think this card is good. If you want to copy a card with strong battlecry - this is basically a slower version of Youthful Brewmaster , if you want to copy a card with strong stats\effect - this is a slower version of Faceless Shambler \ Faceless Manipulator . There are no decks, where combos like these are viable, so how is this card good?
9
I actually laughed when I saw this. It took them 3 months to fix something so obviously broken, Kripp must be happy.
7
Seems like nobody is talking about that, but I feel sad that they made 27 decent cards (most of them are cool thematically and are powerful for constructed standarts) and 18 of them won't even make it to the game, while 9 others would be a temporary option for just one gamemode. It's great that they are trying to implement something new to arena, but is it really the best way the came up with? Adding 1 card to a card pull of ~500 cards?