• 4

    posted a message on Did Sac Pact nerf make Jaraxxus playable again?

    Sac Pact was never the reason Jaraxxus wasn't played.

    The card isn't powerful enough and that's the truth about it. Capping at 15 HP is near suicidal against almost anything, specially since you spend 9 mana to only gain a 3/8 weapon that you probably don't want to hit a minion with because your health is already low.

     

    Posted in: General Discussion
  • 1

    posted a message on Why Spell Druid Is Not Tier 0, God Tier?

    Spell Mage actually gives me a lot of trouble as Spell Druid.

    Spell Druid isn't a fast deck and 2xBlizzards, 2xNovas, Amazing Reno and extra discovered  clears are a pain for a deck with non-infinite resources. Druid only makes 5 boards, more if you get lucky and get Zixor from Mountseller. Highlander Mage is probably much more inconsistent though.

    Rogue's weakness really is dealing with wide boards, and Quest Druid was always favoured against them because of that and Spell is no different.

    Tempo DH usually rekts Druid before you can get going though. You really need a godly draw (or them to not always have the nuts) to sutain the onslaught and overcome it.

    Posted in: Druid
  • 1

    posted a message on Again control is dead in Hs

    Imagine thinking Ress Priest is a Tier 1 deck... what ranks are these comments on? No more than Plat 10, surely, or is DH so broken that it managed to carry these people above it?

    My God someone on page 1 called Druid slow and greedy like a control deck...

    Anyway, Control Warlock is decent enough against the field, but it's indeed the only decent control deck out there.

    The more you climb, the worse Priest becomes, but since DH is busted, a lot of bad players might have climbed higher than they usually do (you can see the amount of players in Legend currently as an indication), so you might see stories of success of the class here and there, but it's really not a great deck, plenty of weaknesses that are exploited.

    Posted in: General Discussion
  • 1

    posted a message on Need help disenchanting legendary

    Yes, none of these sees play competitively speaking.

    If you can, try to hold onto Oblivitron and Nithogg, as they're Standard and it'll only rotate next year, and who knows if they become playable, unlikely as it may be, unless you really need the extra 800 dust for something.

    Posted in: General Discussion
  • 0

    posted a message on Are these legendaries safe to craft?

    Dragonbane is the best one out of these, and already sees play in the few decks Hunter currently has out there and will continue to do so until it rotates.

    The others aren't crappy legs by any means, by they aren't in any real competitive deck right now. But if you feel you have dust to spare and want to have fun, they are powerful cards on their own.

    Anyway, a balance patch is coming Tuesday, so you should probably hold dust for now.

    Posted in: General Discussion
  • 0

    posted a message on Why in Diamond 10 i take 1 star

    Your bonus stars ended at Diamond 10, and your friends didn't.

    There's more to it, but simply put, the higher you finish, the higher your bonus star will be, up to a maximum of 11x bonus.

    Posted in: General Discussion
  • 0

    posted a message on Blizzard: DH, SacPac, Albatross, DHlock and Quest mage could be nerfed!

    Really scary they didn't even mention Altruiss by name.

    At least Kael'thas is acknowledged.

    Posted in: General Discussion
  • 1

    posted a message on Waste Warden vs Treants

    It should, as cards like Treespeaker clearly target them specifically but Waste Warden can't.

    Posted in: General Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Done

    Posted in: Players and Teams Discussion
  • 2

    posted a message on Dust my Gold Legendary?

    Unless there's something you really want to craft right now, you keep the card. Don't dust it just to increase the dust count you have, it's pointless to destroy a card without needing the dust.

    Otherwise, prioritize disenchanting other cards first if you can, and try to stick with it as long as you can until it rotates. The effect is very powerful and something might come out of it later.

    Spell Druid, DH and Ress Priest are established archetypes for now, and you already have them, everything else is still being experimented with no clear conclusion to whether they are good or not. There's also a balance patch coming later in this week, so for now, keep your dust.

    Posted in: Card Discussion
  • 0

    posted a message on Sylvana and Tree why we cant get them?

    The tree came as a reward for a promotional pack bundle.

    Sylvanas will return to the shop at a later point, they said they'll keep rotating heroes at the shop. though didn't give a time estimate.

    Posted in: General Discussion
  • 0

    posted a message on Will Blizz change Sacrifical Pact?
    Quote from RushingMonkey >>
    Quote from Lanko >>
    Quote from RushingMonkey >>
    Quote from Lanko >>
    Quote from RushingMonkey >>

    And who the hell cares about Zoo or other Warlock archetypes? When I said "other matchups" I obviously meant the current Galalock vs any other current deck in the current meta. In those matchups FOR GALALOCK, Sac Pact has absolutely no downside. I'm trying a fun combo Hunter deck and I just lost a game against a Galalock that healed himself out of lethal with Sac Pact.

    Would you be okay if they give let's say Hunter a 0-mana card that reads: "destroy a Paladin minion. In other matchups, heal for 5"? Because that's what Sac Pact reads right now for DH. 

     Oh no, poor Hunter couldn't lethal because the opponent used a heal card... poor little thing... imagine when he faces a Priest...

    Except that Demon Hunter have more minions that don't have demon tags and that Sac Pact has zero effect. And DH also plays more demons than Warlock can have Sac Pacts.

    Kind of a poor trolling attempt completely missing the point. It was just an example with Hunter to show that Sac Pact is NOT a dead card outside of the DH matchup. I'm playing lots of different decks and classes right now, and I don't even mind Priest healing, it's his thing. 

    And sure, DH plays some non-demon minion, so what's your point here? The targets are obviously 5 cost ones to make a ridiculous tempo swing. Do you realize Warlock himself has another destroy+heal card and it cost SIX? And Sact Pact is acting like a better Siphon Soul against a specific class? How is this hard to understand?

     You've been missing the past few months if you think Sac Pact is only in the deck because of Demon Hunter. It has been played in the deck for 3-4 months already. It was good against Hunter, Warrior and Rogue to help stabilizie.

    It just happens that it has extra uses against DH. Healing is important now, with the sheer fast aggression of DH and Zilliax gone.

    Sac Pact also doesn't prevent any other DH archetype from emerging. Imagine thinking you can't play big minions because removal exists, even if it's Sac Pact... Someone mentioned Siphon Soul, well it doesn't have a minion type restriction like Sac Pact.

    It's also a very outdated classic card, unusable for any real comparison, specially with the sheer power DH has available. Like, nerf then Battlefiend to 2 mana like Mana Wyrm, Skull to only draw 2 to be on par with 2x Far Sight, and etc, by the same metric.

    Sac Pact is only usable in a slower Warlock deck, which isn't always viable, and even if it is, other decks/classes will rise to take profit from Warlocks, and it's already happening.

     

    And hey, I'm also against comparing to very old cards. For example I find it ridiculous that people are comparing Glaivebound Adept to Fire Elemental, because nowadays standards are simply different. But even by nowadays standard, Siphon Soul would not cost ZERO. That's the point. The demon restriction is not worth SIX mana.

    I'm also in favor of a Battlefiend nerf just so you know, because I don't like it and I don't like the class to be forced into an aggro archetype. As long as they made midrange / combo / control DH viable in some other ways (and fixing Sac Pact would be a start).

    C'mon guys let's be honest here. Sac Pact was clearly designed to be used on your own minions for emergency healing or triggering deathrattles. It has the word "sacrifice" in it ffs. The fact that it can be used for removal against another Demon-based class is absolutely stupid. Anyone denying it is a blind DH hater.

     Then stop comparing it to Siphon Soul.

    As to how it's not gonna prevent any big demons archetype from emerging, you can just use Warlock itself as an example. Warlocks could kill each others demons with Sac Pact since beta, and that never prevented in any way the design of big demons for Warlocks, nor did they bring it to mirror matches when Warlock was top tier and using plenty of big demons.

    DH will not have just 2-3 big demons forever, and even then it's unclear whether Warlock would be able to afford to bring Sac Pact specifically for a match against a Demon Hunter.

    Specially since Galakrond invoke tokens won't remain forever in Standard, which you very conveniently don't mention as to why the card is not a dead card in other matchups. Without those imps it would indeed be a dead card wasting 2 deck slots for it and not worth running it.

    I mean, there's a reason people bash on Ress Priest all day and still don't tech Zul'drak Ritualists. Not worth to increase one matchup to the cost of decreasing all others. It's the same with Sac Pact when Galakrond rotates.

    In other words, Galakrond will eventually go away, Demon Hunter will remain forever, and without Gala Sac Pact is hot garbage, not worth running just to LUL at a Demon Hunter now and then while being a dead card in every other matchup.

    Posted in: Card Discussion
  • 1

    posted a message on Will Blizz change Sacrifical Pact?
    Quote from RushingMonkey >>
    Quote from Lanko >>
    Quote from RushingMonkey >>

    And who the hell cares about Zoo or other Warlock archetypes? When I said "other matchups" I obviously meant the current Galalock vs any other current deck in the current meta. In those matchups FOR GALALOCK, Sac Pact has absolutely no downside. I'm trying a fun combo Hunter deck and I just lost a game against a Galalock that healed himself out of lethal with Sac Pact.

    Would you be okay if they give let's say Hunter a 0-mana card that reads: "destroy a Paladin minion. In other matchups, heal for 5"? Because that's what Sac Pact reads right now for DH. 

     Oh no, poor Hunter couldn't lethal because the opponent used a heal card... poor little thing... imagine when he faces a Priest...

    Except that Demon Hunter have more minions that don't have demon tags and that Sac Pact has zero effect. And DH also plays more demons than Warlock can have Sac Pacts.

    Kind of a poor trolling attempt completely missing the point. It was just an example with Hunter to show that Sac Pact is NOT a dead card outside of the DH matchup. I'm playing lots of different decks and classes right now, and I don't even mind Priest healing, it's his thing. 

    And sure, DH plays some non-demon minion, so what's your point here? The targets are obviously 5 cost ones to make a ridiculous tempo swing. Do you realize Warlock himself has another destroy+heal card and it cost SIX? And Sact Pact is acting like a better Siphon Soul against a specific class? How is this hard to understand?

     You've been missing the past few months if you think Sac Pact is only in the deck because of Demon Hunter. It has been played in the deck for 3-4 months already. It was good against Hunter, Warrior and Rogue to help stabilizie.

    It just happens that it has extra uses against DH. Healing is important now, with the sheer fast aggression of DH and Zilliax gone.

    Sac Pact also doesn't prevent any other DH archetype from emerging. Imagine thinking you can't play big minions because removal exists, even if it's Sac Pact... Someone mentioned Siphon Soul, well it doesn't have a minion type restriction like Sac Pact.

    It's also a very outdated classic card, unusable for any real comparison, specially with the sheer power DH has available. Like, nerf then Battlefiend to 2 mana like Mana Wyrm, Skull to only draw 2 to be on par with 2x Far Sight, and etc, by the same metric.

    Sac Pact is only usable in a slower Warlock deck, which isn't always viable, and even if it is, other decks/classes will rise to take profit from Warlocks, and it's already happening.

    Posted in: Card Discussion
  • 2

    posted a message on Will Blizz change Sacrifical Pact?
    Quote from RushingMonkey >>

    And who the hell cares about Zoo or other Warlock archetypes? When I said "other matchups" I obviously meant the current Galalock vs any other current deck in the current meta. In those matchups FOR GALALOCK, Sac Pact has absolutely no downside. I'm trying a fun combo Hunter deck and I just lost a game against a Galalock that healed himself out of lethal with Sac Pact.

    Would you be okay if they give let's say Hunter a 0-mana card that reads: "destroy a Paladin minion. In other matchups, heal for 5"? Because that's what Sac Pact reads right now for DH. 

     Oh no, poor Hunter couldn't lethal because the opponent used a heal card... poor little thing... imagine when he faces a Priest...

    Except that Demon Hunter have more minions that don't have demon tags and that Sac Pact has zero effect. And DH also plays more demons than Warlock can have Sac Pacts.

    Posted in: Card Discussion
  • 1

    posted a message on Will Blizz change Sacrifical Pact?
    Quote from 3nnu1 >>

    Only now it is a win against DH card, it is also a card that keeps all other factions from playing demons. 

     You sound scared to lose your crutch. 

    Seems more like you are the one tilted that your Aggro DH isn't face rolling climbing anymore. And Warlock needs far more  than just Sac Pact to win against a DH.

    And Sac Pact doesn't prevent other classes from playing demons, as simply there are none worthwhile. Shaman, Rogue, Paladin didn't even receive any demon card. The neutral ones aren't appealing for them as well.

    Priest, Mage, Hunter, Warrior and Druid don't want to play the ones they got either and it has nothing to do with Sac Pact.

    But we know from your previous posts that you clearly want Sac Pact just so the other classes uses demons. Sure, sure...

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.