ha ha, yeah. but I enjoy it.
longest I have went is 20 mins now, but the warrior conceded as my deck is too aggressive.
You see I took out all the draw cards and stuff and favour a mid range elemental package to actually kill people. you don't need to go into fatigue if you can actually kill them first. ha ha.
I actually use shudder a lot just to get back my lackies and other battlecries to help close out games. aylisana is purely insurance in my case. she is like a Nuclear bomb, just have to have her in your deck. and tbh you don't even need to have her. If you ran the deck without her, the opponent will respect the card regardless as it's such a game changer. I had people concede on me before I had the card because they thought it was in my hand already (great thing about hagatha's scheme is you can hold cards in your hand for a long time, giving the appearance of a finisher in hand)
I love the mind game my friend. and you can't play the mind game so much with more aggro decks.
This is truly shaping up to becoming one of my favourite decks of all time.
PS: I don't actually have the frog totems yet or the haunting visions, so this is mainly why I have not ran them, but TBH I think this deck has turned out to be quite good as it is.
I would certainly run 2 copies of haunting visions if I had them though, they're pretty damn good.
- Lagdu
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Apr 20, 2019Deck_Fiend posted a message on Fatigue ShamanPosted in: Fatigue Shaman
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postamt posted a message on Fatigue ShamanPosted in: Fatigue ShamanAgainst Control Warrior games takes around 30min, much fun.
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SoliderSpy posted a message on [RoS] Control Fatigue Value Shaman *UPDATED*Posted in: [RoS] Control Fatigue Value Shaman *UPDATED*Great revision of the deck! 75% win rate in rank 5 so far!
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FlamyMind posted a message on [RoS] Control Fatigue Value Shaman *UPDATED*Posted in: [RoS] Control Fatigue Value Shaman *UPDATED*Guys, I’ve put all my dust and hope in this deck. I kept trying to find the best version of it and those are my findings!
The version on this page is good, it can beat almost anything if played right, but pretty bad vs token Druid and the big mage or the random legendaries that warlock gets.
That’s why there are some must cards you need:
For token Druid -> mossy horror, you can replace the toads spell with it
For the ‘big boys’ -> replace barista with zentimo, being able to triple hex is a must have; triple earth shock can help you lots too vs token Druid
Barista, as most of you said in the comments, is dead most of the matches.
And keep that new healing card for 20 health - can easly save you vs bomb warrior if you’re unlucky with the other healings
(Sorry for not using the exact names and making a fancy comment, I suck at remembering names and I’m on my phone)
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d4f posted a message on [RoS] Control Fatigue Value Shaman *UPDATED*Posted in: [RoS] Control Fatigue Value Shaman *UPDATED*So I guess you just can't adapt.
I faced the same problem as you did losing to I think 4 straight token druids then I thought what I could change to push me over the edge because the losses where not that one sided.
I made 2 simple changes and now I'm 9-1 vs token druids.
Took out the thalnos and a storm chaser and put in a sludge slurper and most importantly a mossy horror!
So many possible combos it's really rough to lose anymore.
To name some
Mossy + barista storm next turn
Storm then kragwa next turn
And btw the slurper is not too shabby.. it gives you something to do in the first turns and almost all of the lackeys where useful.
Hope I helped
( All of these game are around rank 8-6)
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Harmonius posted a message on So I really like to play Jade Druid...Posted in: General DiscussionGo play a deck with a higher skill ceiling. No sympathy for Jade mains.
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SmorcIsLife posted a message on Budget Lich KingPosted in: Budget Lich KingEasy win. Literally my first try
Just replace Holy Nova with Lightwell
Mulligan Northshire Cleric and Lightwell
GG easy.
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Ktosislav posted a message on Skulking GeistPosted in: Skulking GeistSince when is Jade Idol "healthy for a meta"? It makes a whole deck type (mill/fatigue) completely irrelevant, and the way it deals with control decks - by just slamming bigger and bigger VANILLA MINIONS on board until enemy runs out of removals - makes your opponent feel OFFENDED. And about being countered by aggro... let's just say that if Druid survives until turn 5 (or rather: until HE has 5 mana), his opponent might as well concede, because stabilising tools Druids got in KFT are bonkers.
But back to Skulking Geist's interaction with Jade Idol: destroying this card doesn't mean you automatically win against Jade Druid - he still can summon 9/9s and 10/10s to crush you with easily enough - but it gives you, as a control deck player, a CHANCE of beating him. It also makes his missplays punishable - having infinite Idols in deck, Druids could play into board clears, just to rebuild their army next turn. Without Jade Idols they won't be able to play badly and then win anyway because their opponent didn't kill them on turn 6...
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Wonderbuster posted a message on Skulking GeistPosted in: Skulking GeistIt targets SPELLS, not MINIONS.
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