• 1

    posted a message on New Mage Hero Card - The Amazing Reno

    Based on the wording, I think this is actually better than Plague of Death because the minions never die. Therefore, they will not go into the resurrect pool.

    Posted in: Card Discussion
  • 2

    posted a message on 16.0.8 Balance Update - Coming This Week! Including Battlegrounds & Arena Changes

    Think about the Ancharrr nerf like this:

    It originally had 2/3 in stats, meaning it alone could pump out 6 damage across 3 turns (nothing insane but worth noting). The big part of the card is its draw, where it could, for 3 mana, draw 3 cards over the course of 3 turns. The damage, coupled with the tutored draw, and the fact that it could be buffed with Upgrade for even more draw made it almost on Keleseth levels of winrate when kept in a Warrior's opening hand. Suffice it to say, Ancharrr did a bit too much for its cost and stats, so one of the two had to be readjusted. 

    Now with the nerf, the weapon only does 2 damage and draws 2, which slows down the archetype's fuel power significantly.

    Posted in: News
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