Interesting and fun card. None of the paladin secrets are worth a card on their own, but adding a body makes it worth. Flexible, interesting, fun.
Value? Kodo. Tempo? Get Down. Deathrattle or divine shield minion, or a confusing Get Down? Redemption. Opponent at one HP and no healing? Eye for an Eye. Deter a key turn from your opponent? Repentance...maybe.
I thought this card was OP, but its not quite as good as you think due to its poor stat distribution (rating of Stegodon). What makes it OP however is that it is a taunt that spawns a taunt. It buys you so much time, like the also-offending Stonehill Defender. You thought they learned a lesson with Sludge Belcher.
0
My win-rate is 52% out of 61 games at rank 417 legend.
2
"Power Overwhelming"
0
I agree Val'anyr is OP with minions with charge. Guaranteed, immediate value. Eliminates most downsides of this card.
0
This is ridiculous with spell damage, but bad by itself.
0
Better than 4 mana 7/7 (because you can smartly play around its downside). Best 5-drop in every mid-range deck.
0
This makes sense if you compare to Kabal Courier. The stats of an over-statted one drop. Voidwalker.
6
Interesting and fun card. None of the paladin secrets are worth a card on their own, but adding a body makes it worth. Flexible, interesting, fun.
Value? Kodo. Tempo? Get Down. Deathrattle or divine shield minion, or a confusing Get Down? Redemption. Opponent at one HP and no healing? Eye for an Eye. Deter a key turn from your opponent? Repentance...maybe.
-4
I thought this card was OP, but its not quite as good as you think due to its poor stat distribution (rating of Stegodon). What makes it OP however is that it is a taunt that spawns a taunt. It buys you so much time, like the also-offending Stonehill Defender. You thought they learned a lesson with Sludge Belcher.
-4
This card is such bullshit. It buys you so much time – either it itself should not have taunt or its stats could be reduced.