Renew's rotating, all the studies cards are rotating, palm reading is rotating, even snack run is rotating.
The only discover cards left are going to be mostly Venomous Scorpid and Pandaeran Importer. Neither of which are a particularly big problem. Also a lot of the high impact spells are rotating too.
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ShadowAldrius posted a message on Is the Discover/card generation out of wack?Posted in: General Discussion -
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McF4rtson posted a message on Weekly Card Design Competition 10.3 - Discussion TopicPosted in: Fan CreationsOoook here we go.
Guys just a reminder this is the discussion thread, not the feedback-seeking thread. Try to give feedback as well as ask for it.
Hmmm 3/7 is a rather underwhelming statline for this sort of effect. I think you could get away with 4/7. Effect itself is solid.
Can you maybe squeeze in: "Battlecry: Give your Treants +1/+1 and restore them to full Health" then make this minion a 3/5? Restoring Treants to full Health rarely matters due to their statline.
Very one-sided, swingy, and polarizing card. I don't think a game should be decided on 6 mana.
Hmmmm. Well before getting into the card text, that's a picture of an uncorrupted Kael'thas, a powerful mage. If you want to make a warlock card, try to find a corrupted version of him (there's loads) and change the card name. It doesn't make sense.
As for the effect... I think it's too cheap. +2/+2 to all your minions is absolutely insane on a turn 4. Then you'll be playing things like a 2 mana 3/5 (Voidwalker), 2 mana 3/3 Lackeys, etc.
Hmmmmmmm. Basically, 2 mana, give your minions perma-Stealth. And in a deck that uses this effect, the loss of armor doesn't even matter. Plus, you can just regain the armor later. I don't think this effect works well outside of the single-player content.
Excellent but a little on the strong side. I'd make it like Desperate Measures, adding a random 0-cost spell to your hand (so this isn't always an ez pick Silence or Topsy Turvy) Good art, good name, good effect. Make Nomi Priest great again.
Verrrrrry interesting. This effect should definitely be on a legendary but other than that, this one's pretty neat.
Solid. Vashj *is* a Naga though, so she doesn't really have anything to do with snakes. (I mean yeah she has some in her hair, but they don't really do anything)
Also solid. If possible, I'd change the stat line a bit so it doesn't overlap with Waggle Pick. Maybe a 4 mana 3/3? You swing for less damage but you get 1 extra damage over Waggle Pick.
Quote from draquaza1470 >>Hmmm. Well both have a few grammar mistakes in the card text, so be sure to proofread. I like the second card better, but I'd use this wording: "All effects and cards can only target this minion." (This includes spells, battlecries, minion attacks AND weapons)
Because this is a "mega-taunt", I'd give it a 4/7 statline. Would like more Health, but Attack isn't really an issue since it blocks everything.Quote from Blightcaller >>Nice! Should definitely be 2 mana though. If you want this at 1 mana, it should be a 1/1 minion.
Quote from LordofBots >>Could honestly be a 5/4. It is quite similar to Embalming Ritual though. Don't forget to put a space after "Battlecry:"
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Stagh posted a message on Some custom cards made by mePosted in: Fan CreationsOnce he hesitated during a fight against Al'Akir the Windlord and Ragnaros lost that fight for this reason. What a pitty.
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Stagh posted a message on Some custom cards made by mePosted in: Fan CreationsHe makes eggs more fragile as they should be in the reality and he deserves a special mechanic for it but we didn't give.
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Stagh posted a message on Some custom cards made by mePosted in: Fan Creations'' I think you were dead last turn... N'zoth''
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Stagh posted a message on Some custom cards made by mePosted in: Fan Creations''I think we've made a mistake my queen.'' Lady Vashj
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Python_product posted a message on What Buffs do you want to see?Posted in: Card DiscussionSupreme Archaeology: Draw 15 cards (instead of 20). If you're not fortunate enough to find Plot Twist, drawing 20 cards takes a really long time. This buff would mean you're not completely relying on Plot Twist to achieve the quest in a relatively quick manor.
Flame Ward: When a minion attack your hero (instead of After). Very similar to Explosive Trap, however, this one doesn't protect your hero. Buffing this would prevent your opponent from dealing a little extra damage to you.
Hack the System: Attack 4 times with your hero (instead of 5). The quest isn't good enough, so Warriors just decided to stick with their Control deck instead. If Blizzard is not going to nerf something from Control Warrior, at least give them a reason to try a new deck.
Psychopomp: Discover a friendly minion that died this game. Summon it with Reborn. (instead of Summon a random friendly minion). This card has the potential to be amazing for Priest, but you can't control what you summon. Allowing you to Discover what you bring back could be the extra push that Quest Priest needs to become a Tier 1 deck.
I like all these suggestions except Psychopomp, because Eternal Servitude sees quite a lot of play in wild. The only disadvantage to your suggestion of Psychopomp over Eternal Servitude is that it puts a bad card in your rez pool. Mainly i think your suggestion is undercosted, if it cost like 5 mana i'd totally be on board.
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Inquixty posted a message on Nerf Warrior suggestions?Posted in: General DiscussionDr. Boom 5 armor, also hero power gain 5 armor too.
Every turn, your first mech you play has rush.
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ManThighs posted a message on Nerf Warrior suggestions?Posted in: General DiscussionPeople saying nerf Brawl are some of the stupidest fucks ever.
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Infinite value that works with or without the quest.
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A "famous card" is a card from the Hall of Fame. You discover a Hall of Fame card at the cost of discarding your highest cost card, which, in my opinion, makes this a good panic button for Warlocks.
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A small Taunt minion with a powerful Deathrattle effect. This can be used defensively in a slower Druid deck to help against aggro or aggressively in a Token deck.
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My idea behind this was a minion version of Mortal Coil. This would also activate if your opponent were to attack their minions into this during their turn.
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A better Stormwind Champion, but with a Warlock downside. What do you think?
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I wanted this to be a minion version of Mortal Coil. This would also activate if the opponent trades into this minion on their turn. What do you think? Feedback is very appreciated. Thank you in advance.
I also just realized that I spelled the name wrong. :/
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Satisfies both Warlock Quests Lakkari Sacrifice and Supreme Archaeology.
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Supreme Archaeology: Draw 15 cards (instead of 20). If you're not fortunate enough to find Plot Twist, drawing 20 cards takes a really long time. This buff would mean you're not completely relying on Plot Twist to achieve the quest in a relatively quick manor.
Flame Ward: When a minion attack your hero (instead of After). Very similar to Explosive Trap, however, this one doesn't protect your hero. Buffing this would prevent your opponent from dealing a little extra damage to you.
Hack the System: Attack 4 times with your hero (instead of 5). The quest isn't good enough, so Warriors just decided to stick with their Control deck instead. If Blizzard is not going to nerf something from Control Warrior, at least give them a reason to try a new deck.
Psychopomp: Discover a friendly minion that died this game. Summon it with Reborn. (instead of Summon a random friendly minion). This card has the potential to be amazing for Priest, but you can't control what you summon. Allowing you to Discover what you bring back could be the extra push that Quest Priest needs to become a Tier 1 deck.
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Armagedillo would be pretty cool.
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With the topic of a Barnes nerf popping up in a recent QnA with Blizzard ( https://www.hearthpwn.com/news/6685-rise-of-shadows-developer-q-a-all-answers ) I decided to come up with a possible change to the infamous 4 mana actor.
My change is this: What if instead of summoning a copy of a minion in your deck, Barnes would instead summon a 1/1 actor tok... wait what? You're tired of reading the same copy-and-pasted "original Barnes nerf"? Well good, I am too. That's why I have created a separate, (hopefully) original idea.
My actual change is this: Summon a random minion from your deck. It becomes a 1/1. So instead of summoning a COPY of a minion, Barnes would straight up "recruit" the minion from your deck. (For any of you wondering why I didn't just use the Recruit keyword, Barnes came out during One Night in Karazhan and the Recruit keyword didn't come into the game until Kobolds and Catacombs, which came out over a year later.) For anyone still worried about the 1/1 popping back up from the resurrection pool, the minion that Barnes would summon would permanently be a 1/1 copy. Not even silencing the minion would change it back to its original stats.
So what do you think? Is it brilliant? Is is stupid? How would you nerf Barnes? Feel free to let me know with your response.