There are currently no Tier 6 minions with Taunt. That inspired me to create this; a Taunt minion who gets bigger with every minion that is sold.
A neutral minion with Poisonous AND Decay.
I tried to make a Hunter version of Shadow Word: Pain with beast synergy.
I'm honestly surprised we didn't get a version of this with the SoU update.
Good with both class quests.
This hero card is bad for two reasons:
1. This is only valuable against classes that have consistent armor generation tools, which only applies to two or three of the nine classes.
2. The hero power negates the armor gained from the battlecry.
Infinite value that works with or without the quest.
A "famous card" is a card from the Hall of Fame. You discover a Hall of Fame card at the cost of discarding your highest cost card, which, in my opinion, makes this a good panic button for Warlocks.
Ooook here we go.
Guys just a reminder this is the discussion thread, not the feedback-seeking thread. Try to give feedback as well as ask for it.
Hmmm 3/7 is a rather underwhelming statline for this sort of effect. I think you could get away with 4/7. Effect itself is solid.
Can you maybe squeeze in: "Battlecry: Give your Treants +1/+1 and restore them to full Health" then make this minion a 3/5? Restoring Treants to full Health rarely matters due to their statline.
Very one-sided, swingy, and polarizing card. I don't think a game should be decided on 6 mana.
Hmmmm. Well before getting into the card text, that's a picture of an uncorrupted Kael'thas, a powerful mage. If you want to make a warlock card, try to find a corrupted version of him (there's loads) and change the card name. It doesn't make sense.
As for the effect... I think it's too cheap. +2/+2 to all your minions is absolutely insane on a turn 4. Then you'll be playing things like a 2 mana 3/5 (Voidwalker), 2 mana 3/3 Lackeys, etc.
Hmmmmmmm. Basically, 2 mana, give your minions perma-Stealth. And in a deck that uses this effect, the loss of armor doesn't even matter. Plus, you can just regain the armor later. I don't think this effect works well outside of the single-player content.
Excellent but a little on the strong side. I'd make it like Desperate Measures, adding a random 0-cost spell to your hand (so this isn't always an ez pick Silence or Topsy Turvy) Good art, good name, good effect. Make Nomi Priest great again.
Verrrrrry interesting. This effect should definitely be on a legendary but other than that, this one's pretty neat.
Solid. Vashj *is* a Naga though, so she doesn't really have anything to do with snakes. (I mean yeah she has some in her hair, but they don't really do anything)
Also solid. If possible, I'd change the stat line a bit so it doesn't overlap with Waggle Pick. Maybe a 4 mana 3/3? You swing for less damage but you get 1 extra damage over Waggle Pick.
Hmmm. Well both have a few grammar mistakes in the card text, so be sure to proofread. I like the second card better, but I'd use this wording: "All effects and cards can only target this minion." (This includes spells, battlecries, minion attacks AND weapons)
Because this is a "mega-taunt", I'd give it a 4/7 statline. Would like more Health, but Attack isn't really an issue since it blocks everything.
Nice! Should definitely be 2 mana though. If you want this at 1 mana, it should be a 1/1 minion.
Could honestly be a 5/4. It is quite similar to Embalming Ritual though. Don't forget to put a space after "Battlecry:"
Supreme Archaeology: Draw 15 cards (instead of 20). If you're not fortunate enough to find Plot Twist, drawing 20 cards takes a really long time. This buff would mean you're not completely relying on Plot Twist to achieve the quest in a relatively quick manor.
Flame Ward: When a minion attack your hero (instead of After). Very similar to Explosive Trap, however, this one doesn't protect your hero. Buffing this would prevent your opponent from dealing a little extra damage to you.
Hack the System: Attack 4 times with your hero (instead of 5). The quest isn't good enough, so Warriors just decided to stick with their Control deck instead. If Blizzard is not going to nerf something from Control Warrior, at least give them a reason to try a new deck.
Psychopomp: Discover a friendly minion that died this game. Summon it with Reborn. (instead of Summon a random friendly minion). This card has the potential to be amazing for Priest, but you can't control what you summon. Allowing you to Discover what you bring back could be the extra push that Quest Priest needs to become a Tier 1 deck.
I like all these suggestions except Psychopomp, because Eternal Servitude sees quite a lot of play in wild. The only disadvantage to your suggestion of Psychopomp over Eternal Servitude is that it puts a bad card in your rez pool. Mainly i think your suggestion is undercosted, if it cost like 5 mana i'd totally be on board.