(And yes, I know Windrunner is already in the game, but the only way I could change it = Sylvanas Warchief. And yes, It's Sylvanas, Silvermoon and not Silvermoon, Sylvanas. This is just the theme of the counter-cards: Silvermoon, Sylvanas Windrunner)
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They explained pretty well that the Loa and Champion aren't supposed to synergize, but rather create their own playstyles. There is Paladin and Priest who broke through this 'rule' the devs put up, but that's the idea behind it. They aren't supposed to synergize, but rather create their own decks.
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Hello? Class identity, you here?
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I love how it says: "Eat a minion" instead of "Destroy a minion" from your deck!
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Honestly, if we had tools to counter combo decks, in particular Druid, this wouldn't have been bad, but with mill no longer being a thing in standard and Warlock being the only class that could possibly screw it over with immense luck, this is just retarted. We have skillful way to screw over combo's. It's just wait and see.
Play control? You lose. You play aggro? Druid: "+6 armor, +6 armor, etc.". Playing another classes combo/otk? You dead, you too slow! Just stalling the game like Druid always does. This is just the best.....
The only counterplay Druid has right now is (Odd) Warrior and other Druids since they can put themselves out of reach of their OTK/Combo... But we just have to see, I guess....
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Well.. I used to play Bolvar but there always is a silence. With the Magnetic effect in Paladin there will probably be a lot more silencible minions making Bolvar better if you wish to run him with some pretty good divine shield cards. The more minions you got that need silence. The more every other card in your deck become... I would love to see older cards come back in new and refreshing decks, so lets hope that actually happends :)
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The idea is for Shaman because of Moorabi. It is a pretty good card (a good decent effect), but it doesn't really do a thing, because you either use it for one play or it dies. This card basically makes one of your own minions somewhat similar to Dormant for 1 turn. It can't be attacked nor damaged, making the card untargetable. Meaning (just like Dormant) it's just there, but the card effects are still in play. If used on a taunt, they can just ignore it and hit past to go face or to hit another minion.
I designed it for Freeze/Moorabi, but it can also work with other combos (The Ancient One) and other type of decks. Hope you like it :)
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You can run both, but only 1 will trigger. That is if you managed to (not) mulligan your hand!
Both Alleria's reflect on the effects: Silvermoon had her home, apart from another windrunner, she couldn't lose, but gain while Void had to abandon everything to gain power.
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After Overloading, you can be in a tight spot. With this, you can freeze your enemies minions to slow them down. Also works with synergies like Moorabi and Overload.
(How do you get it in the post itself and not Attachements? Cant figure it out)