is a shame you can't do the 3 victories gold whit this, i know is against the IA but it's a brawl not an adventure blizzard should let you grind for gold if you want here.Without this (and sometimes even with that option), this has 0 replayability after you win 1, or 1 with every deck (unless you have the tavernbrawl quest, but there the game forces you to play, and again you don't even gain the 10 gold after 3 victories)
Decent, but, when you've won whit the 3 "classes" has no replayability
And is a shame you can't do the 3 victories gold whit this, i know is against the IA but it's a brawl not an adventure blizzard should let you grind for gold if you want here.
yes but most of aggro decks have answers for that, have them at the rigth moment is exactly like have the cleric for the priest against an aggro without an answer, could be the case, or could not.
You are not winning just because you have a cleric but you are winning cause you have it and your opponent can't deal with it, like priest will lose if it does not draw a boarclear early even if he can get a draw one or twice from the cleric
it doesn't do anything if you don't heal minions, and unless you are deperate to find an specific card from your deck you have no time to heal your minons, + agro decks usually spend a buff or a card to kill early minions and win the board fast
edit, games where the go first cleric helps a lot can happen, but you can only trade 1 minion at the same time, and aggro decks, base their strategy on put a lot of bodies on the board to trade, and , yes draw once can give you the card that you need, sometimes, but sometimes is not the case, and you lose anyways, i don't know if i'm clear enough
Cleric isen't disrruptive 1 drop, the Trogg, well. it needs a nerf, being almost as the Mana Wyrm snowball was at 1 mana, sometimes more broken than the mana wyrm-
Stats are not the problem, there are a lot of 1 mana 1/3, some of them even didn't see play.
ok, i'll see the way to make it slower, as Anomalus, but not that slow, to make it not broken, but not unplayable
I'm glad to see you saw my idea behind deal damage more than once, to pass over deathrattles and divine shields, but, there is another thing hide in the card if you look it, thing which i thougth someone could notice faster.
0
OMG, i thogth it was temporary!, Well, i can't complain at all! :O
0
Ehm, wtf?, i found this in the gift notification from the Battlenet's client.
3
whatever i pick my opponent gets the prefect answer the following turn xd 5 games in a row.
1
It'll be my second golden secret plans!, YES!, Free stuff is always welcome!
0
LOL
0
is a shame you can't do the 3 victories gold whit this, i know is against the IA but it's a brawl not an adventure blizzard should let you grind for gold if you want here.Without this (and sometimes even with that option), this has 0 replayability after you win 1, or 1 with every deck (unless you have the tavernbrawl quest, but there the game forces you to play, and again you don't even gain the 10 gold after 3 victories)
0
Decent, but, when you've won whit the 3 "classes" has no replayability
And is a shame you can't do the 3 victories gold whit this, i know is against the IA but it's a brawl not an adventure blizzard should let you grind for gold if you want here.
0
i don't know what it could be, but i'll try to get 100 gold every day to opnen 100 packs again
0
yes but most of aggro decks have answers for that, have them at the rigth moment is exactly like have the cleric for the priest against an aggro without an answer, could be the case, or could not.
You are not winning just because you have a cleric but you are winning cause you have it and your opponent can't deal with it, like priest will lose if it does not draw a boarclear early even if he can get a draw one or twice from the cleric
0
it doesn't do anything if you don't heal minions, and unless you are deperate to find an specific card from your deck you have no time to heal your minons, + agro decks usually spend a buff or a card to kill early minions and win the board fast
edit, games where the go first cleric helps a lot can happen, but you can only trade 1 minion at the same time, and aggro decks, base their strategy on put a lot of bodies on the board to trade, and , yes draw once can give you the card that you need, sometimes, but sometimes is not the case, and you lose anyways, i don't know if i'm clear enough
1
Cleric isen't disrruptive 1 drop, the Trogg, well. it needs a nerf, being almost as the Mana Wyrm snowball was at 1 mana, sometimes more broken than the mana wyrm-
Stats are not the problem, there are a lot of 1 mana 1/3, some of them even didn't see play.
0
ok, i'll see the way to make it slower, as Anomalus, but not that slow, to make it not broken, but not unplayable
I'm glad to see you saw my idea behind deal damage more than once, to pass over deathrattles and divine shields, but, there is another thing hide in the card if you look it, thing which i thougth someone could notice faster.
0
Time for mage to get its first legendary of my set,
What do you think?
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Take a Look of my other cards of the Ogre expansion here:
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220217-first-ogre-package-custom-thematic-cards
2
I am agree with that, i still remember those nerfs and previous ones, those were a massacre
5
Ahem, Force of Nature, Arcane Golem , Warsong Commander
edit, Keeper of the Grove