The current meta both in Standard and Wild would be largely fixed if they include a new rule as when they did with Elusive: don't let cards reduce mana costs to 0 (unless that's the original cost of the card), make mana crystals a thing again and don't let people play solitaire with insane cost reduction cards like Flash of Lightning and that would make meta MUCH HEALTHIER
- JollyCroquet
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Member for 3 years, 4 months, and 8 days
Last active Thu, Apr, 25 2024 19:11:30 -
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BlueStripe posted a message on Huge Balance Pass for Constructed - Changes to AoE, Reno & Zarimi and OTK Style DecksPosted in: News -
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Ophion-EU posted a message on New Warlock Rare Card Revealed - Mo'arg DrillfistPosted in: NewsI agree, and it's unfortunate to see this when Blizzard has been so good recently at nerfing similar cards like Jailer, Tony, Denathrius, Astalor, etc. It's a real kick in the nuts for those who like to play attrition decks like Control Priest or Blood DK.
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Ophion-EU posted a message on New Paladin Epic Card Revealed - Judge UnworthyPosted in: News4 mana removal plus a tiny bit of AoE that likely won't do much. Seems pretty awful.
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LockAndLoad posted a message on New Neutral Epic Card Revealed - Storm GiantPosted in: NewsKindly don't assume the gender of a giant.
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Devartet posted a message on Mini Set Hype Video Leak - Now Deleted - New Card: Funnel Cake!Posted in: NewsI would love a dual class Druid+Demon hunter hero card, maybe a dual hero for the Stormrage brothers.
Or if you go tri class cards again add Tyrande for priest too for the trio
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Ophion-EU posted a message on New Paladin Cards Revealed - 2 CardsPosted in: NewsBoth of these seem very strong. Not sure how much Pure Paladin is losing with the rotation, but this is looking really scary.
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NovaFrost posted a message on We need social clans / guildsPosted in: General DiscussionLook at crap games like clash of clans which has been around forever mainly due to consistent updates which hs is also really good at but also the vast amount of events and social aspects they are consistently adding. We need something similar in hs for the longevity of the game but also for the motivation for playing. Many players reach legend the first week then just log of until the new season. Adding a clan or guild system similar to clash of clans with weekly guild battles raids etc would be awesome this would also fix many of the progression problems of new players with new interesting ways to earn loot.
Also something as simple as having the ability to communicate daily with an in game community would vastly improve the motivation to log on and hang out in the guild/clan hub.
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Twitchy posted a message on New Death Knight Legendary Card Revealed - ThassarianPosted in: NewsKind of off-topic but I really miss the option to vote on how good we were expecting new cards to be (+ the ranking right before the expansion went live). Sometimes we were right and sometimes we were way off but it was fun either way.
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Cinazz posted a message on New Druid Epic Card Revealed - Widowbloom SeedsmanPosted in: NewsCelestial Alignment needs to go.
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Nekkro2 posted a message on New Paladin Epic Card Revealed - PromotionPosted in: NewsFor a hot second I read "Give your Silver Hands Recruits +3/+3." and I was about to lose my mind.
Odd-Paladin is not a popular deck rigth now, but I hate it anyway. But I can live with a Blessing of Might with a free Butt Botox injection.
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Very happy with that sneaky Sunset Volley "buff" there. Was expecting to have to wait for the miniset to release a new 10 mana spell to disrupt the tentacles
And the highlander buff/nerf is a huge change, it's gonna wreck Wheellock even further and various semi-reno decks; but will allow reno decks to run shuffle cards like Druid's Ysera from a few years back and nullify plague's highlander disruption - and any tech that's ever existed.
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Id be very happy to see that too. But IMO, it should be a mandatory rule on cards that reduce another card's mana like Flash of Lightning or Emperor Thaurissan.
However on a card that reduces its own cost like Fye or Reska, I think it'd be fine to still go to 0 unless it's stated otherwise on its text.
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Shaman: tripling the power of battle cries!
Warrior: endless waves of high powered mechs!
Paladin: fully utilizing the power of Auras and divine shields!
Warlock: (╯°□°)╯︵ ┻━┻
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Every warrior is gonna get the Sand Art Mini from their randomly generated Botface while Odyn is in play. Guaranteed. Will I be salty? Absolutely.
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The fairly new 4 mana location could work well with this and something like the new Botface or Grommash. 2 of those locations could create 5 turns of 10-attack chargers from turn 5. That's the only play I can really see for it in standard.
Or maybe an instant activator on Therazane for all the elementals warrior has... 🙃
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That's pretty much dead on to what i thought would be a very common situation. Opponent has 2 minions on turn 4, this is a playable combo and I think very good. If they have 3 then you're laughing.
I guess I forgot to add that you'd use an aoe against a board, but I thought that'd be pretty straight forward to understand
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That tier 4 treasure is absolutely stupid. Wtf is that? If it was lifesteal pyroblast, I could live with that. But to literally remove 10 health off your opponent's max for 4 mana is ridiculous, one of these and a couple of brew masters over 2 turns and it's game over. Armor won't save you. Health won't save you and if you manage to dirty rat it, immolate or whatever, they can just create another one for as low as 6 mana... no work needed, no ridiculous long winded combo. Just put in some easily includable excavate cards and win. The DK one is fine, powerful, but fine.
Not a fan on this unavoidable otk stuff personally
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Imprisoned horror will be for the paid reward track, like how its Heartthrob for priest currently. (And diamond Hedanis)
Diamond Sargeras is the obvious choice for them when it comes to incentivising the reward track, but along with the diamond, they did do signature Hedanis too... However I reckon your guess is gonna be spot on! I mean, come on! It's gotta be...
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Turn 8 Hodir.
Turn 9 Hollow hound + this and the new 1 mana trample for 39 damage in total, all excess to face... Not bad if the game becomes more board focused.
(I presume magnetised minions don't see the buff too. If they do, then this becomes 54 damage in total)
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That fella looks like they've been hitting some potent drugs ngl. Like their mind is traversing another plain of existence