New Druid Epic Card Revealed - Widowbloom Seedsman
Atlas just revealed a new Murder at Castle Nathria card: Widowbloom Seedsman
Murder at Castle Nathria Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Atlas just revealed a new Murder at Castle Nathria card: Widowbloom Seedsman
Learn more and see all the cards in our dedicated Card List.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
So coin/innervate wild growth followed by this followed by Guff + hero power ramp. Turn 5 10 mana. Seems fair
Celestial at this point even if it sets only druid's mana to zero I still think they will manage to do fine with all the shenanigans.
draw, ramp and a 3/2, the value man!
This is something druid really doesn't need but it's... honestly probably fine.
However, the card draw is the real problem. I don't know why they cut rogue, warlock and mage's card draw, haven't added it back in at all really and looked at druid and were just like "yeah that's fine, actually let's add more".
Celestial Alignment needs to go.
Without doubt, that and Guff limits so much design space for druid and creates extreme high roll that's just never fun for the other player.
When will players realize that they don't care about us and never will.
Don't know if wild druids want to play this. At 4 mana you use Overgrowth. Maybe in some minion based buff deck? In standard for sure played. But it tutors nature spell... so this can be pretty busted in wild too.
Can't be Counterspelled too.
At 4 mana you use oaken summons… so no you don’t want this because it prevents you from running oaken.
maybe in the worse version with renathal thou (it is worse in wild)
Druidic army knife: ramp, draw, body. Everything a druid wants, in one package.
Wow, if this was a choose one it would still be very good but always getting both effects is Nuts!
Ah yes another ramp card so druid can get to 20 mana at turn 7 even more consistently
Druid and rogue are blizzards favourite children always broken cards. Most op classes in all of hs history
Looks like im gonna play lots of Druid this expansion.
It's just crazy when you can remove half the text and the card is still very good, there are a lot of these cards in this expansion and I don't like it.
Seriously just remove "draw a nature spell" and think about the card. Pretty good right ?
No
Removing half the text is a bad Mire Keeper. And Mire Keeper is bad nowadays.
Ramp and DRAW? big stuff are class cards for druid, nobody can play them
So i'm just gonna play this in every druid deck without ever thinking about it. Stupid design.
You'd think powercreeping overgrowth is impossible. And you'd be wrong apparently. And yes I know it's just 1 crystal not 2. Still powercreep.
Does a little bit of everything Druid wants and has a passable body to contest. Would not surprise me if this ends up being the strongest card in the whole set.