I'm not using your exact deck, but I've been using a similar deck and gotten to legend this month and last with it. But I do know how uninteractive it is; it's just slow and does nothing until suddenly a couple of From De Other Sides come out of nowhere and destroys them.
Gotta say though, Glugg the Gulper has won me many games. I think it's because I play slowly and they think I'm just playing a generic control shaman with no game plan. Play it on turn 9, they don't remove it because they don't see me as a proactive threat and let their guard down and then From De Other Side can buff it by 20-25 Attack very easily while removing any taunt they could have.
All in all, yeah, I'm definitely a fan of the card
Tbh I was thinking that duo as well, for their Hero attack gain synergy. However that kind of died down after the rotation as they both lost lots of cards relating to the archetype. But I absolutely don't see why they couldn't bring it back hard for both classes again.
Btw my WoW lore knowledge is too poor to make predictions based on that, I'm just saying what I'm seeing in Hearthstone currently π
Love dual class and there's so many possible pairings. Dual class in mini sets could be good moving forward, 33 dual cards could be 6 new cards per class, essentially doubling the amount of class cards in minisets while staying at a total of 38 cards to collect.
I reckon druid could also get paired with warrior for an armor theme. Priest might get paired with DK for undead. DK with mage for frost, or druid (instead of warrior) for big deathrattles. Shaman and Paladin for big dudes, DH and warlock again for big demons.
Happens all the time bud and as Corax said, there are ones that do copy from hand so it's easy to get confused. Just the other day I summoned the 6 mana 5/5 deathrattle: summon a 5 cost from the past, got exactly that, a minion from the past and screenshotted it thinking it was a bug, I completely misread the cardπ
arent those the cards that were in the coreset of last year, and got removed this year?
These are wild decks
If you made the decks last year, wild or not, the game pretty much forces you to use the core version of the cards even if you have the originals, so those decks probably have the Core set versions
I'm on my phone so I can't enhance the pictures, but I can see Darius Crowley, Murozond and OG Finley which were all added to the core set at some point in the past, which is free but temporary. You'll have to craft the expansion version of those cards to carry on using them, I'm afraid.
If you did have them and haven't touched them and now they're gone, that's a whole other ball game none us will be able to help with, you'd have to directly contact Blizzard support
I think most people, including me, have gotten tired of the game ending quests and high value, mostly uncounterable hero cards and ofc Brann shenanigans. I'd give it a month and ask again, see if those cards rotating out of standard helps. But we ain't gonna know until the meta settles after a couple of weeks.
I'm not entirely hopeful it's gonna change much for the better, I wouldn't be surprised if huge unavoidable burst and otks plague the meta again
If you're on about coming back today, don't. For your own sake, don't.
All in all, those cards ain't too bad. Roaring applause looks like it could be really good in many decks. Voone can at least copy hand/deck buffs too which are more available and better than when rastakhan was out, also far more minions to be affected by his battlecry will just make him more consistent. Power slider looks reliable in the amalgam archetype.
The razorfen rockstar should've been druid's and their armour gain dude should've been warrior's imo. Its not like it'd make absolutely no sense to split those 2 cards among 2 classes either
Pretty much not losing anything that directly synergizes with it, countess and purator are staying, lightray, class action lawyer, elitist snob and order in the court are all still sticking around for another year too.
Pure paladin could very well be one of the top decks after rotation with just what they're keeping. The worst thing for them is losing a couple good draws and Cariel hero (handbuff too, but that's not in all pure decks as it is). And they've already received a good defensive legendary and a decent draw replacements in this expansion already
Everyone thought it was OP, it might've even started at 2 mana, and the 3 mana is a nerf. Either way, that card was DH's best removal at the time of DH being 70% of the meta and receiving multiple day one nerfs. They did have a lot more attack gain back then, but that could come back round again.
I cant remember what the core card was called but there was a 3 mana version of this, (it only hit 3 random minions and didn't buff your attack before) when DH was released and that was absolutely disgusting, so we'll have to see how a wider 5 mana version of it will be. Although this one doesn't work as well with weapons.
I reckon it will be a very solid, but not as broken as the OG
Lady in White, deck of chaos and Luna's Pocket Galaxy all struggled in varying meta's when they're at a fair cost; None of which were in such a dire position as warrior is atm too. Even lorthemar struggles at being a win condition in warrior and that has brann and Zola synergy potential to get some stupid stats.
Unless they print something relating to a fire control warrior that has some great utilities with this spell, this will probably end up being junk, well, maybe a solid 2/5 card...
0
I'm not using your exact deck, but I've been using a similar deck and gotten to legend this month and last with it. But I do know how uninteractive it is; it's just slow and does nothing until suddenly a couple of From De Other Sides come out of nowhere and destroys them.
Gotta say though, Glugg the Gulper has won me many games. I think it's because I play slowly and they think I'm just playing a generic control shaman with no game plan. Play it on turn 9, they don't remove it because they don't see me as a proactive threat and let their guard down and then From De Other Side can buff it by 20-25 Attack very easily while removing any taunt they could have.
All in all, yeah, I'm definitely a fan of the card
0
Tbh I was thinking that duo as well, for their Hero attack gain synergy. However that kind of died down after the rotation as they both lost lots of cards relating to the archetype. But I absolutely don't see why they couldn't bring it back hard for both classes again.
Btw my WoW lore knowledge is too poor to make predictions based on that, I'm just saying what I'm seeing in Hearthstone currently π
2
Love dual class and there's so many possible pairings. Dual class in mini sets could be good moving forward, 33 dual cards could be 6 new cards per class, essentially doubling the amount of class cards in minisets while staying at a total of 38 cards to collect.
I reckon druid could also get paired with warrior for an armor theme. Priest might get paired with DK for undead. DK with mage for frost, or druid (instead of warrior) for big deathrattles. Shaman and Paladin for big dudes, DH and warlock again for big demons.
So many possibilities
0
Probably a bug
Now back to the serious matter, did you win?
0
Happens all the time bud and as Corax said, there are ones that do copy from hand so it's easy to get confused. Just the other day I summoned the 6 mana 5/5 deathrattle: summon a 5 cost from the past, got exactly that, a minion from the past and screenshotted it thinking it was a bug, I completely misread the cardπ
0
It copies from your deck not hand, you might've had one there
1
If you made the decks last year, wild or not, the game pretty much forces you to use the core version of the cards even if you have the originals, so those decks probably have the Core set versions
I'm on my phone so I can't enhance the pictures, but I can see Darius Crowley, Murozond and OG Finley which were all added to the core set at some point in the past, which is free but temporary. You'll have to craft the expansion version of those cards to carry on using them, I'm afraid.
If you did have them and haven't touched them and now they're gone, that's a whole other ball game none us will be able to help with, you'd have to directly contact Blizzard support
1
I think most people, including me, have gotten tired of the game ending quests and high value, mostly uncounterable hero cards and ofc Brann shenanigans. I'd give it a month and ask again, see if those cards rotating out of standard helps. But we ain't gonna know until the meta settles after a couple of weeks.
I'm not entirely hopeful it's gonna change much for the better, I wouldn't be surprised if huge unavoidable burst and otks plague the meta again
If you're on about coming back today, don't. For your own sake, don't.
-3
All in all, those cards ain't too bad. Roaring applause looks like it could be really good in many decks. Voone can at least copy hand/deck buffs too which are more available and better than when rastakhan was out, also far more minions to be affected by his battlecry will just make him more consistent. Power slider looks reliable in the amalgam archetype.
The razorfen rockstar should've been druid's and their armour gain dude should've been warrior's imo. Its not like it'd make absolutely no sense to split those 2 cards among 2 classes either
1
Pretty much not losing anything that directly synergizes with it, countess and purator are staying, lightray, class action lawyer, elitist snob and order in the court are all still sticking around for another year too.
Pure paladin could very well be one of the top decks after rotation with just what they're keeping. The worst thing for them is losing a couple good draws and Cariel hero (handbuff too, but that's not in all pure decks as it is). And they've already received a good defensive legendary and a decent draw replacements in this expansion already
0
When/if they print some deathrattle synergy, this is gonna be a zesty boy. Well, unholy deathrattle synergy...
0
Blade Dance
Everyone thought it was OP, it might've even started at 2 mana, and the 3 mana is a nerf. Either way, that card was DH's best removal at the time of DH being 70% of the meta and receiving multiple day one nerfs. They did have a lot more attack gain back then, but that could come back round again.
-3
I cant remember what the core card was called but there was a 3 mana version of this, (it only hit 3 random minions and didn't buff your attack before) when DH was released and that was absolutely disgusting, so we'll have to see how a wider 5 mana version of it will be. Although this one doesn't work as well with weapons.
I reckon it will be a very solid, but not as broken as the OG
2
Lady in White, deck of chaos and Luna's Pocket Galaxy all struggled in varying meta's when they're at a fair cost; None of which were in such a dire position as warrior is atm too. Even lorthemar struggles at being a win condition in warrior and that has brann and Zola synergy potential to get some stupid stats.
Unless they print something relating to a fire control warrior that has some great utilities with this spell, this will probably end up being junk, well, maybe a solid 2/5 card...
Good pick in arena though
2
I wouldn't care to be fair π what can I say, I'm a Simple Man...