I'm glad someone said it. I used to be the type who came up with interesting OTKs. I've even had people add me afterwards and ask about my decks before. Nothing even close to that happens nowadays. Every OTK is too straight forward and easy to pull off if you manage to live six turns. To the point where your opponent will only ever feel annoyed afterwards and want nothing to do with you...
- Jazzfan1971
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Generic_Pro posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!Posted in: News -
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Tarious posted a message on New Priest Legendary Card Revealed - Timewinder ZarimiPosted in: NewsCan't be bothered to add some of that text to Time Warp, huh?
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pumpkinescobar2 posted a message on Warrior became more oppressive than Warlock this meta.Posted in: General DiscussionIve been playing control warrior exclusively this season. diamond ....3 stars away from legend. Hoping to hit legend for the first time this season.
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sebokooo posted a message on Duels Runs Coming to an End - Blizzard Removing the Duels Game Mode In AprilPosted in: NewsVery disapointing. The only fun mode at the moment.
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EveryProse posted a message on Patch 28.2 Patch Notes - Battlegrounds Season 6 Changes - Constructed Changes for Bug Proofing & MorePosted in: NewsThe shop needs it, every time I go into it the frames drop and it takes a good minute or so before I can scroll properly.
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SirTimdawg8 posted a message on Nerf Incoming for The Azerite Snake - Warlock Excavate Treasure LegendaryPosted in: NewsCould rework it to say:
Battlecry: Set your maximum life to 40 and your opponent's maximum life to 20. -
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Tikku82 posted a message on Patch 27.4.2 Balance Changes - Auctioneer, Tony & Mech Warper Bans - Much MorePosted in: NewsCaverns banned in duels. Finally !
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M1ch43l posted a message on 25.2.2 Patch Notes - Buffs and Nerfs in Constructed and BattlegroundsPosted in: NewsAfter a few days I can say the the changes had very little impact. Still playing against the same decks over and over.
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SirPuFFaRiN- posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & MorePosted in: NewsThe year is 2026: sprint costs 2 mana
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ethanadragon posted a message on 24.0 Patch Notes - Content Updates For Game Modes, Expansion, New Features & More!Posted in: NewsSeek guidance ban is bullshit
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I'll miss it greatly. So, kindly speak for yourself. Casual Duels was a blast. IMHO the most fun mode HS ever had. It's a shame folks are more about griding levels than having fun.
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So you want counterplay for plagues but not for highlander cards?
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I don't mind otk decks. But I think they should require 5 cards and 10 mana to pull off.
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Been a good while since I've seen this thread. Used to come up quite often. Most decks have the tools available to beat aggro. Just most don't fill their deck with them because they aren't that great of tools for all matchups.
If you really want to tweak your deck to defeat Hunter you probably can. But, are you willing to pay the price?
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Spell will be buffed to 4 mana. (Prediction)
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Seems like a trash card to me. If I could transform a minion in my opponent's deck instead I'd like it more.
I put cards into my deck for a reason generally. I don't want them turned into random crap legendaries that have no role or synergy with my deck.
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Standard kinda sucks in general. I'm not sure why folks didn't play Duels more. It was 100X more fun than standard. I guess people prefer to climb ranks than to have fun.
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People play Priest because they want to play control.
I think in the first few years of HS the devs thought that there should be a balance between aggro, control, combo, and midrange/tempo. But, as the years wore on I believe that philosophy changed. They decided that control was unfun, and the games were too long. So, they tried killing attrition control with a bunch of inevitable death cards. Cards you could slap one of in your deck and know that you wouldn't die to fatigue, but eventually your opponent would die if all they were doing was removal. They tried, and somewhat succeeded in making attrition control bad.
But, players still want to play control. So, they figure out way to keep winning with the playstyle that they enjoy.
In the past the devs would have fought this by making combo decks more powerful. But, I think that they decided that much like control, combo decks were unfun. So, they went another direction.
They reduced the power on both combo and control. No longer content to hamper control with tech cards or combo. The devs went for the jugular and just reduced the power of control cards relative to the power of aggro, midrange, and tempo. But, I think that they also decided that face hunter/pirate warrior were kinda unfun also. So, they really left all the power in the midrange.
And I think that's where we are today. The devs want most matches to be midrangey. Some slightly faster and looking more like aggro and some slightly slower and feeling more like combo. But essentially everything catering to a playstyle that ends the game in maybe 7 turns most of the time. I think this has been the driving paradigm for the game for a while now. Get games to the right length. Too fast and it's unfun, too long and it's unfun. Need games short enough to finish on a bathroom break. But not so short that you feel like you didn't get to play.
My guess is that most folks prefer this. And folks like myself that like a long game are frustrated. But, I guess we must not be a very large part of the player pool or blizz would cater to us more.
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Usually Priest gets terrible cards. But, I guess if they are dual class cards then Priest gets to have decent toys as well.
Maybe all cards should be dual class.
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Duels casual was the only thing I've played for maybe a year and a half.
This one hurts.
Every damn time I like a card or mode it gets nerfed or canceled.
I'm sad duels never took off, it was a much more satisfying mode than standard IMHO.
I can't imagine it takes more than one employee to maintain. I hope they reconsider.