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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: GuyOnRhino #1503
    Region: NA
    Trade Only?: Yes, you go first.

     

    Done thanks to gefunkt!

    Posted in: Players and Teams Discussion
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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: GuyOnRhino #1503
    Region: NA
    Trade Only?: Yes, you go first.

    Posted in: Players and Teams Discussion
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    posted a message on Which Legendary and Epic should I Craft Next?

    Which classes do you like to play?

    Posted in: Card Discussion
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    posted a message on HELP2 : PICKING A LEGENDARY ?

    Chromie for sure

    Posted in: The Arena
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    posted a message on Why are people allowd to play past the timer?
    Quote from iandakar >>

     I've only been playing a couple of months, and it has happened to me once. Was in wild, and I play on phone. I pretty much drew my card as roping, then flicked out one card as quick as I could. It didn't really matter, it was game anyway. Would have been nice to assess my options however.

    That might be a lag issue. You can tell because the animations are going slower than they normally do.  If the game lags then note that the timer is server side, not phone side.  If the server has finished it's animations and moved to your turn and your phone is still spending 30 seconds on fireballs hitting the ground then that's 30 seconds the server thinks you're just doing nothing.  Note that this is similar to playing a FPS with high ping.

    Though note that if it's one of those exploits, those are very specific card combinations that have done it in the past (i.e. Shadow's Visions into Shadow's Visions on repeat) so if you ever think you've been hit you can ask about it while giving the specific combo used.  

    Note that there's been no instance of the opponent actually stealing your time or gaining time.  They get the same time, 75 seconds.  Even in those exploits, what they do is mass queue during their time then let the animations eat up YOUR time. 

     

    Point is, losing time or your turn to your opponent is NOT a normal mechanic and normally doesn't happen.  Lag or system slowdown can cause you to miss time.  If something outside of that HAS caused you to lose time, that's a bug that needs to be reported and fixed, not something to accept as 'a part of hearthstone'.

     I remember seeing a yogg mixed with several deck of wonders interaction broke my turn for me in wild just a few months ago. Honestly, because of the state of both I can't remember exactly which spells together broke it...

    Posted in: General Discussion
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    posted a message on HELP : PICKING A LEGENDARY ?

    IMO Geddon. 

    Posted in: The Arena
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    posted a message on Why are people allowd to play past the timer?

    When did they do this? Because I have seen my turn skipped within the past 2 months 

    Posted in: General Discussion
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    posted a message on Why are people allowd to play past the timer?

    As long as someone queues something up before the rope finishes, it will still work after the rope is finished. I have seen someone who literally used up my whole turn because of his queue, then just played a second turn right away. There is no way this was fair, but it only happened once, so I was not mad, more impressed at this combo.

    Posted in: General Discussion
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    posted a message on First Pick could cause Theme (poll)

    could be very interesting to have rounds of themed legendaries such as this be given. C'thun is another one that pops into head (though nowhere near as possible)... It would definitely be best to include these in a tavern brawl though. I would play it a few times for sure.

    Posted in: The Arena
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    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: GuyOnRhino#1503

    Region: NA

    Trade Only: Yes, you go first.

    Done with Saben#11491

     
    Posted in: Players and Teams Discussion
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    posted a message on 1 bug fixed, 5 new generated
    Quote from DiamondDM13 >>

    Glinda needs to be tested with NON-Transform Choose One minions. If Ancient of Lore/War and Cenarius also don't gain Echo, then it is a bug, otherwise, it's just because they transform and the minion that is played is not there, it is transformed and is summoned as something else, not working for Glinda. It's the reason Darkness also doesn't Echo, it comes into play as something else that is not a "played minion".

    As for the Power Overwhelming, that is not a bug. Power Overwhelming kills the minion at the End of Turn stage, so when this stage starts, the minion was not dead, meaning resurrection effects will not take place for that minion. If you play Power Overwhelming and suicide your Dreadsteed, it will resummon at the end of the turn, otherwise, then it is bugged. Power Overwhelming cannot be the death cause for the minion since that happens in the End of Turn stage and those effects all take place at the same time mechanically.

    This is the reason if you Y'Shaarj and pull a Ragnaros or Ysera or similar at the end of the turn, you don't get their effect at the end of that same turn. Honestly I'm surprised HysteriA overlooked this second issue here, he is familiar with most mechanics so he shouldn't have overlooked this.

     Even if it due to transform, that isn't a good interaction...

    Posted in: General Discussion
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    posted a message on 1 bug fixed, 5 new generated

    Wow...

    Posted in: General Discussion
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    posted a message on Where did the "Arena-Only" cards go?

    They got taken away, was a limited time only event before the release of witchwood

    Posted in: The Arena
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    posted a message on Discover - It should be nerfed
    Quote from xSaiko >>
    Quote from Asklerino >>

    You don't have to be so dense about it. The point isn't that the issues happen in wild/last year standard, those are just examples of how strong discover can be and how they limit the power level of cards you can have. There's a reason you can only have one copy of a legendary per deck, discovering one or two extra during a game can be very toxic to the game. Now imagine if next expansion blizzard goes again with "we want to make an overpowered card on purpose to push an archetype into the meta", say another strong mage secret or powerful taunt, and you had discover in lots of other cards, suddenly that card becomes a problem.

    Don't you think there's a reason for them to drastically cut out the amount of discover cards? Mean Streets had 6, with Drakonid Operative and Kabal Courier being played in almost every deck that could run it, Journey to Un'Goro had 11 and very problematic ones like Stonehill Defender and Primordial Glyph. Knights of the Frozen throne only had 2, Stitched Tracker which is generally balanced, and Eternal Servitude which brought us the infamous Big Priest, Kobolds and Catacombs only gave us Runespear, which is mostly unplayable, and Witchwood only had two, Arcane Keysmith which is clearly the reason why Ice Block had to be rotated, and Blazing Invocation that also barely sees any play.

    And please, not because a format isn't "competitive" it means it has to be an unbalanced shitfest. Even if you don't care about those, blizzard has come long ways trying to make them more competitive (lots of efforts around balancing arena and making the arena leaderboard, nerfs and balance changes for cards in wilds plus more support in general for wild), so pretending they don't exist in terms of balancing for blizzard is just a bad scapegoat argument.

     Obviously the point was that the discover mechanic is broken, and I stated as much, that it's not. The only reason why discover is even an issue to some, is because the randomness that people lose to. Right now standard has a much smaller card pool, and with Witchwood being underpowered, it's not hard for discover to grab something good. Spiteful Summoner for example, the pool is small for 10 mana, making it OP. Nerfing it didn't really do anything, and people have complained as such. Cost was never the problem. The general pool is. Yes obviously there's a reason to having only one of each legendary per deck. Obviously. But, at times, even when discovering a legendary, sometimes isn't even the best choice.

    They drastically cut the amount of discover cards more than likely for other reasons, such as, thematically, they're trying other mechanics out to fit the themes. Such as Echo and rush(although we've had rush, in a sense). If discover is part of the next theme, then we just may see more of it. Stonehill Defender is an issue yet again apparently (in standard) due to the small card pool. Just like when Journey to Un'Goro was first released. It sure wasn't an issue afterwards now was it? Was anyone really complaining about Stonehill during Knights of the Frozen Throne or Kobolds and Catacombs? No. Primordial Glyph is an issue due to the discount it gives while already being a cheap mana cost. Arcane Keysmith was CLEARLY not the reason why Ice Block had to be rotated. It's more like because Ice Block was rotated, they can make other cards such as keysmith. Please educate yourself on Freeze Mage even before Primordial Glyph was a thing. Blazing Invocation doesn't see play for two reasons, A.) It's not attached to a body and B.) Battlecry minions aren't that OP and generally you pull something you don't need and isn't specific enough (IE: elemental battecry minions, etc.)

    More like because standard is a competitive format and holds things such as tournaments, that it withholds from being limited like other game modes it has. Balancing arena was an obvious thing for Blizzard to do. Due to the obvious low power levels of decks built, but when someone rngs a (for example, not literally) fledgling into the deck, it's harder to deal with. Leader boards were added because people wanted to see their progress, and that their money spent to even play arena, is going towards a goal of some sort. Balance changes for wild was obviously needed considering Naga Sea Witch was horribly OP and they ignored it for too long as it was. But, still, neither arena or wild are competitive formats that are held on a tournament plateau that involves winning money and such. There are problems with standard, don't get me wrong, but discover isn't one of them. No one is pretending anything. If we didn't have either arena or wild, standard would be the same.

    Quote from Jakorindo >>

    I think the fairest "nerf" to discover is to tweak the preferential to class cards... Probably still have class cards slightly more, but not at the rate we are seeing it at the moment. 

    I like the idea of getting to choose one of the three quasi-random cards. As a mechanic it is very nice, and adds almost a "Tech" layer. However I do agree with most peoples idea that at the moment it (Stonehill seems to be the most usually target) can get some quite strong cards (tarim and tirion) a bit too frequently. 

    I like the fact that it can grab legendaries and it shouldn't restrict this aspect, but I think the issue here is it (Stonehill) is grabbing class cards too frequently. I am pretty sure it is common to get a choice between righteous protector, tarim and tirion for example.

    Instead of this occuring, what if we had only slightly more chance of seeing tarim as say Lich King, this wouldn't be that op then... 

    Anyway that is my two cents about this, let me know if anyone agrees, or if this too drastic in one direction or the other.

     I agree to an extent. Class card pull should be more normalized to have an even percentage of what it pulls from other classes as well as neutral cards. We're yet again at a time where Stonehill Defender's taunt pool is small, and grabbing multiple Tarims is possible, just like when Un'Goro first launched.

     Yeah I agree. What I meant is that class cards should be a tiny bit more likely then not class cards (to maintain the theme), but not so likely as it is.

    In essence: If we have say 14 cards: (3 class, 11 neutral)
    neutrals: 7% (7 x 11 = 77)
    class: 8% ( 8 x 3 = 24)

    Sure in my example we have a case where total = > 100%, but something more like this (fine tuning required).

    I think that currently class vs neutrals, is like something ridiculous. Anyway, 

    Posted in: General Discussion
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    posted a message on Discover - It should be nerfed
    Quote from DomBlaze >>

    Something you didn’t write, but should be addressed is Discovering a copy of the card you’re playing, like Glyph into Glyph or Stonehill into Stonehill. That shouldn’t be able to happen imo.

     I wouldn't see why this should be a problem? honestly I don't think anyone really ever complains about this, 

    Posted in: General Discussion
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