• 3

    posted a message on The future of Shudderwock

    I will be happy when grumble rotates, but you can always use baleful banker and go for more of a value game?

    Posted in: Card Discussion
  • 5

    posted a message on It's October 18th and I'm still facing 1 mana Wyrms.

    What news? So far as I see, it still says october 18th PST. Nothing else

    Posted in: General Discussion
  • 1

    posted a message on Hallow's End - Free Arena Ticket for unfinished run

    Thanks for the guide, I am looking forward to the event to hit on NA :)

    Posted in: The Arena
  • 17

    posted a message on BlizzCon 2018 Floor Map Revealed

    They wouldn't announce diablo 4 on the floor plan lol

    Posted in: News
  • 0

    posted a message on Is Hearthstone moving forwards or backwards developmentally?
    Quote from AkiraTerion >>

    Backward as fuck in terms of competitive nature for its bread and butter, Constructed Standard.  The nerfs really don't make much sense to me at all.

    Nerf a tier 2 deck that helped to hold aggro in check, but leave the actual decks it was holding back untouched.  Quest Rogue doesn't get nerfed to oblivion, but it will have a much harder time without Giggles.  That's about as good as it got.

    Warlock gets to keep its degenerate Zoo combo off the hop.  The most polarizing deck in HS right now, Odd Warrior, gets left untouched but for the Giggles nerf.  (There are just so few decent 5-drops.  What ever will Warrior do?!  *eyeroll*)  Warlock also gets to keep all its Control pieces, again, save Giggles.  It can replace that, easily enough as well.

    I've been at this game since Naxx.  I've loved it for a long, long while.  Unless something major changes, I'm not sure about its future.

     I am sorry I don't understand, has control warlock been a problem lately? From what I see hunter and druid are way bigger issues?

    Posted in: General Discussion
  • 0

    posted a message on Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana

    Some would say that Giggling Inventor might just be a buff to Druid. It is a soft nerf to mossy horror, which is a soft buff to Spreading Plague and Soul of the Forest among many other things.

    Posted in: News
  • 4

    posted a message on Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana

    Yet more proof that Blizzard loves Druidstone (Not touching all of Druid's op cards.)

    Posted in: News
  • 2

    posted a message on Card Nerf - Aviana
    Quote from Kaladin >>

    Sad but necessary.  Aviana + Kun is still possible with coin/Innervate, but that combo would forever be a problem in Wild if one of the two weren't nerfed. 

     Yeah, honestly really glad to see this. Making it less likely to pull off the combo and slightly harder to have combo pieces. I feel like it hurts perfectly.

    Posted in: Card Discussion
  • 0

    posted a message on Nerfs are here
    Quote from InstallGentoo >>

    Absolutely pointless nerfs.
    What about plague, paths, nourish, wild growth, UI..? Druid is broken af and they keep ignoring it, lol.

     My feelings exactly. I was expecting keleseth and druid...

    Posted in: General Discussion
  • 0

    posted a message on Balance Change Predictions

    https://playhearthstone.com/en-us/blog/22549775/upcoming-balance-update-october-2018

    Not what I predicted. I feel like the giggling is a very hard nerf? But maybe its because playtesting showed it was a problem in even decks? 

    Mana wyrm was... unpredictable. 
    Aviana is good. Still allows broken stuff with kun BUT needs to have coin or innervate, which is good.

    Posted in: General Discussion
  • 0

    posted a message on Balance Change Predictions

    They will probably touch a few decks. I see three classes seeing a lot of play (some would say too much), Druid, Warlock and Hunter. I think that they might just touch all three. 

    The only issue is warlock is hard to touch, because it's hero power has always been strong and I rarely see even warlock and I think it is a good place, the nerf should hit zoolock. Biggest nerf that would be good here is Keleseth.

    Then when it comes to Hunter: We have deathrattle hunter, secret hunter, midrange hunter, spell hunter. All of which are t1/t2. Keleseth will be a very soft nerf to deathrattle hunter (the only of the four that runs it I think). Honestly, the only real change I could see here is maybe a nerf to Rexxar? Perhaps a slight change in % of minions? A "soft" nerf, as it were.

    Druid will be the one hardest to hit, because so many of their cards are good. As has been pointed out many times, having many decks t1/t2 with very few card changes to make different archetypes is not good. I like changing branching paths to decrease armor gain (would hurt the sustain for combo which is nice. Bring it down to 4 armor instead of 6 (5 could be okay, but I still see it a bit high...) I also like spreading plague, but I think that this will be fine as long as they nerf branching paths. Of course something needs to be done about Aviana + kun + psychmelon... But that is a complicated situation. Even then I feel like something else needs to be done about ramp for Druid. Most people cite wild growth, but I feel like nourish is a good candidate. Change to 2 empty mana crystals or 1 more mana? Dunno.

    Then there are two decks that are mood killers. One is quest rogue. (I like setting it to me all minions in hand and deck get +3/+3 (bounced effects don't receive the buff).

    The final deck to talk about is odd warrior. It isn't OP, but I think if we nerf druid too much, it may run too rampant? Also it is just too good vs certain matchups... This is a hard choice, because a good nerf may just be to nerf reckless flurry to 4 mana? I know that this might very well kill the card/deck, but it would really make it quite a bit worse to flood.

    AND I didn't forget to nerf Giggling, I would love to say making this a 1/1 that summons 2 1/2 divine shield would be nice... And it might (if Quest rogue is nerfed), but... let's say 6 mana to be safe (Which is sad becuase I think we need some more good defensive 5 drops.

    So nerf's I predict:

    Prince Keleseth,

    Nourish,

    Giggling Inventor,

    Deathstalker Rexxar

    Reckless Flurry

    Branching Paths

    The Caverns Below

    Posted in: General Discussion
  • 0

    posted a message on Hit Rank 2!!!

    Congratz man!

    Posted in: General Discussion
  • 2

    posted a message on HS vs MTGA, and why?

    Honestly, hard to say for myself. Another point that no one has mentioned yet for hearthstone is accessibility. You can pop it on your phone, your tablet, your pc, whatever and play. As I often play on my cell this means a big thing for me (though I think MTG:A would be hard to reproduce on the phone). 

    I can say that I like better the wild card feature than the dust from hearthstone, though I don't understand it completely. Do you get a wild card when you have max copies of a card? If so this means that many people who try to fill their collection will get 4x the value.

    I am going to vote Hearthstone for now, but give MTG:A a fighting chance.

     

    Posted in: Other Games
  • 0

    posted a message on Pick a 6th weapon or arcane dynamo? What would you do?

    supercolider is always good, but dynamo would guarantee a spellstone or a brawl I think? Gorehowl is good for control, but also an option as a 7 mana 7 burst (Not the best but always an option)

    Posted in: The Arena
  • 2

    posted a message on is odd warrior a good investment?

     I know counter to what people say, I find it fun. It will be something nice to work towards, and this list would probably get you to rank 5 with a lot of time and work.

    Posted in: Warrior
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